[Bf-extensions-cvs] [6c3a46dc] master: Revert "updating the script to work the latest 2.8"

Campbell Barton noreply at git.blender.org
Tue Aug 7 02:08:54 CEST 2018


Commit: 6c3a46dc113de870a03191e4c0685238b0823acd
Author: Campbell Barton
Date:   Tue Aug 7 10:10:31 2018 +1000
Branches: master
https://developer.blender.org/rBA6c3a46dc113de870a03191e4c0685238b0823acd

Revert "updating the script to work the latest 2.8"

This reverts commit c87ee4d46f16d60a2e1db7514c8d5ab42c5d93df.

Use 'blender2.8' branch for this.

===================================================================

M	io_coat3D/__init__.py
A	io_coat3D/coat.py
M	io_coat3D/tex.py

===================================================================

diff --git a/io_coat3D/__init__.py b/io_coat3D/__init__.py
index a55d8a17..b5539ede 100644
--- a/io_coat3D/__init__.py
+++ b/io_coat3D/__init__.py
@@ -20,7 +20,7 @@ bl_info = {
     "name": "3D-Coat Applink",
     "author": "Kalle-Samuli Riihikoski (haikalle)",
     "version": (3, 5, 22),
-    "blender": (2, 80, 0),
+    "blender": (2, 59, 0),
     "location": "Scene > 3D-Coat Applink",
     "description": "Transfer data between 3D-Coat/Blender",
     "warning": "",
@@ -35,14 +35,9 @@ if "bpy" in locals():
     importlib.reload(coat)
     importlib.reload(tex)
 else:
+    from . import coat
     from . import tex
 
-from io_coat3D import tex
-import os
-import ntpath
-import re
-
-import time
 import bpy
 from bpy.types import PropertyGroup
 from bpy.props import (
@@ -54,849 +49,244 @@ from bpy.props import (
         )
 
 
-bpy.coat3D = dict()
-bpy.coat3D['active_coat'] = ''
-bpy.coat3D['status'] = 0
-def set_exchange_folder():
-    platform = os.sys.platform
-    coat3D = bpy.context.scene.coat3D
-    Blender_export = ""
-
-    if(platform == 'win32'):
-        exchange = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3D-CoatV4' + os.sep +'Exchange'
-        if not(os.path.isdir(exchange)):
-            exchange = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3D-CoatV3' + os.sep +'Exchange'
-    else:
-        exchange = os.path.expanduser("~") + os.sep + '3D-CoatV4' + os.sep + 'Exchange'
-        if not(os.path.isdir(exchange)):
-            exchange = os.path.expanduser("~") + os.sep + '3D-CoatV3' + os.sep + 'Exchange'
-    if(not(os.path.isdir(exchange))):
-        exchange = coat3D.exchangedir
-
-    if(os.path.isdir(exchange)):
-        bpy.coat3D['status'] = 1
-        if(platform == 'win32'):
-            exchange_path = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Exchange_folder.txt'
-            applink_folder = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender'
-            if(not(os.path.isdir(applink_folder))):
-                os.makedirs(applink_folder)
-        else:
-            exchange_path = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Exchange_folder.txt'
-            applink_folder = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender'
-            if(not(os.path.isdir(applink_folder))):
-                os.makedirs(applink_folder)
-        file = open(exchange_path, "w")
-        file.write("%s"%(coat3D.exchangedir))
-        file.close()
-
-    else:
-        if(platform == 'win32'):
-            exchange_path = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Exchange_folder.txt'
-        else:
-            exchange_path = os.path.expanduser("~") + os.sep + '3DC2Blender' + os.sep + 'Exchange_folder.txt'
-        if(os.path.isfile(exchange_path)):
-            ex_path =''
-
-            ex_pathh = open(exchange_path)
-            for line in ex_pathh:
-                ex_path = line
-                break
-            ex_pathh.close()
-
-            if(os.path.isdir(ex_path) and ex_path.rfind('Exchange') >= 0):
-                exchange = ex_path
-                bpy.coat3D['status'] = 1
-            else:
-                bpy.coat3D['status'] = 0
-        else:
-            bpy.coat3D['status'] = 0
-    if(bpy.coat3D['status'] == 1):
-        Blender_folder = ("%s%sBlender"%(exchange,os.sep))
-        Blender_export = Blender_folder
-        path3b_now = exchange
-        path3b_now += ('last_saved_3b_file.txt')
-        Blender_export += ('%sexport.txt'%(os.sep))
-
-        if(not(os.path.isdir(Blender_folder))):
-            os.makedirs(Blender_folder)
-            Blender_folder = os.path.join(Blender_folder,"run.txt")
-            file = open(Blender_folder, "w")
-            file.close()
-    return exchange
-
-def set_working_folders():
-    platform = os.sys.platform
-    coat3D = bpy.context.scene.coat3D
-    if(platform == 'win32'):
-        if(bpy.data.filepath == ''):
-            folder_objects = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Objects'
-            folder_textures = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Textures' + os.sep
-        else:
-            folder_objects  = os.path.dirname(bpy.data.filepath) + os.sep + '3DCApplink' + os.sep + 'Objects'
-            folder_textures = os.path.dirname(bpy.data.filepath) + os.sep + '3DCApplink' + os.sep + 'Textures' + os.sep
-            print('mitas sanoo', folder_objects)
-        if(not(os.path.isdir(folder_objects))):
-            os.makedirs(folder_objects)
-        if(not(os.path.isdir(folder_textures))):
-            os.makedirs(folder_textures)
-    else:
-        folder_objects = os.path.expanduser("~") + os.sep + '3DC2Blender' + os.sep + 'Objects'
-        folder_textures = os.path.expanduser("~") + os.sep + '3DC2Blender' + os.sep + 'Textures' + os.sep
-        if(not(os.path.isdir(folder_objects))):
-            os.makedirs(folder_objects)
-        if(not(os.path.isdir(folder_textures))):
-            os.makedirs(folder_textures)
-
-
-    return folder_objects,folder_textures
-
-class ObjectButtonsPanel():
-    bl_space_type = 'PROPERTIES'
-    bl_region_type = 'WINDOW'
-    bl_context = "object"
-
-class SCENE_PT_Main(ObjectButtonsPanel,bpy.types.Panel):
-    bl_label = "3D-Coat Applink"
-    bl_space_type = "PROPERTIES"
-    bl_region_type = "WINDOW"
-    bl_context = "scene"
-
-    def draw(self, context):
-        layout = self.layout
-        scene = context.scene
-        me = context.scene.objects
-        mat_list = []
-        import_no = 0
-        coat = bpy.coat3D
-        coat3D = bpy.context.scene.coat3D
-        if(bpy.context.active_object):
-            coa = bpy.context.active_object.coat3D
-
-        if(bpy.coat3D['status'] == 0 and not(os.path.isdir(coat3D.exchangedir))):
-            bpy.coat3D['active_coat'] = set_exchange_folder()
-            row = layout.row()
-            row.label(text="Applink didn't find your 3d-Coat/Excahnge folder.")
-            row = layout.row()
-            row.label("Please select it before using Applink.")
-            row = layout.row()
-            row.prop(coat3D,"exchangedir",text="")
-
-        else:
-            #Here you add your GUI
-            row = layout.row()
-            row.prop(coat3D,"type",text = "")
-            row = layout.row()
-            colL = row.column()
-            colR = row.column()
-
-            colR.operator("export_applink.pilgway_3d_coat", text="Transfer")
-            colL.operator("import_applink.pilgway_3d_coat", text="Update")
-
-
-
-class SCENE_OT_export(bpy.types.Operator):
-    bl_idname = "export_applink.pilgway_3d_coat"
-    bl_label = "Export your custom property"
-    bl_description = "Export your custom property"
-    bl_options = {'UNDO'}
-
-    def invoke(self, context, event):
-        checkname = ''
-        coat3D = bpy.context.scene.coat3D
-        scene = context.scene
-        activeobj = bpy.context.active_object.name
-        coa = bpy.context.active_object.coat3D
-        coat3D.exchangedir = set_exchange_folder()
-        export_ok = False
-
-        folder_objects,folder_textures = set_working_folders()
-
-        if(coat3D.exchange_found == False):
-            return {'FINISHED'}
-
-        if(bpy.context.selected_objects == []):
-            return {'FINISHED'}
-        else:
-            for objec in bpy.context.selected_objects:
-                if objec.type == 'MESH':
-                    export_ok = True
-            if(export_ok == False):
-                return {'FINISHED'}
-
-        importfile = coat3D.exchangedir
-        texturefile = coat3D.exchangedir
-        importfile += ('%simport.txt'%(os.sep))
-        texturefile += ('%stextures.txt'%(os.sep))
-
-        looking = True
-        object_index = 0
-        if(coa.applink_address and os.path.isfile(coa.applink_address)):
-            checkname = coa.applink_address
-
-        else:
-            while(looking == True):
-                checkname = folder_objects + os.sep + activeobj
-                checkname = ("%s%.2d.dae"%(checkname,object_index))
-                if(os.path.isfile(checkname)):
-                    object_index += 1
-                else:
-                    looking = False
-                    coa.applink_name = ("%s%.2d"%(activeobj,object_index))
-                    coa.applink_address = checkname
-        for objekti in bpy.context.selected_objects:
-            if(objekti.material_slots.keys() == []):
-                bpy.ops.material.new()
-                objekti.data.materials.append(bpy.data.materials[-1])
-
-        bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY')
-        #bpy.ops.object.transforms_to_deltas(mode='ROT')
-
-        bpy.ops.wm.collada_export(filepath=coa.applink_address, selected=True,
-                                  apply_modifiers=False, triangulate=False)
-
-        file = open(importfile, "w")
-        file.write("%s"%(checkname))
-        file.write("\n%s"%(checkname))
-        file.write("\n[%s]"%(coat3D.type))
-        file.write("\n[TexOutput:%s]"%(folder_textures))
-        file.close()
-        group_index = -1.0
-
-        for objekti in bpy.context.selected_objects:
-            nimi = ''
-            for koko in bpy.context.selected_objects:
-                nimi += koko.name + ':::'
-            objekti.coat3D.applink_group = nimi
-            objekti.coat3D.applink_address = coa.applink_address
-            objekti.coat3D.applink_name = coa.applink_name
-            objekti.coat3D.applink_firsttime = True
-
-        #coa.objecttime = str(os.path.getmtime(coa.applink_address))
-
-
-        return {'FINISHED'}
-
-class SCENE_OT_import(bpy.types.Operator):
-    bl_idname = "import_applink.pilgway_3d_coat"
-    bl_label = "import your custom property"
-    bl_description = "import your custom property"
-    bl_options = {'UNDO'}
-
-    def invoke(self, context, event):
-
-        coat3D = bpy.context.scene.coat3D
-        coat = bpy.coat3D
-        coat3D.exchangedir = set_exchange_folder()
-
-        folder_objects,folder_textures = set_wo

@@ Diff output truncated at 10240 characters. @@



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