[Bf-extensions-cvs] [6c3a46dc] master: Revert "updating the script to work the latest 2.8"
Campbell Barton
noreply at git.blender.org
Tue Aug 7 02:08:54 CEST 2018
Commit: 6c3a46dc113de870a03191e4c0685238b0823acd
Author: Campbell Barton
Date: Tue Aug 7 10:10:31 2018 +1000
Branches: master
https://developer.blender.org/rBA6c3a46dc113de870a03191e4c0685238b0823acd
Revert "updating the script to work the latest 2.8"
This reverts commit c87ee4d46f16d60a2e1db7514c8d5ab42c5d93df.
Use 'blender2.8' branch for this.
===================================================================
M io_coat3D/__init__.py
A io_coat3D/coat.py
M io_coat3D/tex.py
===================================================================
diff --git a/io_coat3D/__init__.py b/io_coat3D/__init__.py
index a55d8a17..b5539ede 100644
--- a/io_coat3D/__init__.py
+++ b/io_coat3D/__init__.py
@@ -20,7 +20,7 @@ bl_info = {
"name": "3D-Coat Applink",
"author": "Kalle-Samuli Riihikoski (haikalle)",
"version": (3, 5, 22),
- "blender": (2, 80, 0),
+ "blender": (2, 59, 0),
"location": "Scene > 3D-Coat Applink",
"description": "Transfer data between 3D-Coat/Blender",
"warning": "",
@@ -35,14 +35,9 @@ if "bpy" in locals():
importlib.reload(coat)
importlib.reload(tex)
else:
+ from . import coat
from . import tex
-from io_coat3D import tex
-import os
-import ntpath
-import re
-
-import time
import bpy
from bpy.types import PropertyGroup
from bpy.props import (
@@ -54,849 +49,244 @@ from bpy.props import (
)
-bpy.coat3D = dict()
-bpy.coat3D['active_coat'] = ''
-bpy.coat3D['status'] = 0
-def set_exchange_folder():
- platform = os.sys.platform
- coat3D = bpy.context.scene.coat3D
- Blender_export = ""
-
- if(platform == 'win32'):
- exchange = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3D-CoatV4' + os.sep +'Exchange'
- if not(os.path.isdir(exchange)):
- exchange = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3D-CoatV3' + os.sep +'Exchange'
- else:
- exchange = os.path.expanduser("~") + os.sep + '3D-CoatV4' + os.sep + 'Exchange'
- if not(os.path.isdir(exchange)):
- exchange = os.path.expanduser("~") + os.sep + '3D-CoatV3' + os.sep + 'Exchange'
- if(not(os.path.isdir(exchange))):
- exchange = coat3D.exchangedir
-
- if(os.path.isdir(exchange)):
- bpy.coat3D['status'] = 1
- if(platform == 'win32'):
- exchange_path = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Exchange_folder.txt'
- applink_folder = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender'
- if(not(os.path.isdir(applink_folder))):
- os.makedirs(applink_folder)
- else:
- exchange_path = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Exchange_folder.txt'
- applink_folder = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender'
- if(not(os.path.isdir(applink_folder))):
- os.makedirs(applink_folder)
- file = open(exchange_path, "w")
- file.write("%s"%(coat3D.exchangedir))
- file.close()
-
- else:
- if(platform == 'win32'):
- exchange_path = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Exchange_folder.txt'
- else:
- exchange_path = os.path.expanduser("~") + os.sep + '3DC2Blender' + os.sep + 'Exchange_folder.txt'
- if(os.path.isfile(exchange_path)):
- ex_path =''
-
- ex_pathh = open(exchange_path)
- for line in ex_pathh:
- ex_path = line
- break
- ex_pathh.close()
-
- if(os.path.isdir(ex_path) and ex_path.rfind('Exchange') >= 0):
- exchange = ex_path
- bpy.coat3D['status'] = 1
- else:
- bpy.coat3D['status'] = 0
- else:
- bpy.coat3D['status'] = 0
- if(bpy.coat3D['status'] == 1):
- Blender_folder = ("%s%sBlender"%(exchange,os.sep))
- Blender_export = Blender_folder
- path3b_now = exchange
- path3b_now += ('last_saved_3b_file.txt')
- Blender_export += ('%sexport.txt'%(os.sep))
-
- if(not(os.path.isdir(Blender_folder))):
- os.makedirs(Blender_folder)
- Blender_folder = os.path.join(Blender_folder,"run.txt")
- file = open(Blender_folder, "w")
- file.close()
- return exchange
-
-def set_working_folders():
- platform = os.sys.platform
- coat3D = bpy.context.scene.coat3D
- if(platform == 'win32'):
- if(bpy.data.filepath == ''):
- folder_objects = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Objects'
- folder_textures = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Textures' + os.sep
- else:
- folder_objects = os.path.dirname(bpy.data.filepath) + os.sep + '3DCApplink' + os.sep + 'Objects'
- folder_textures = os.path.dirname(bpy.data.filepath) + os.sep + '3DCApplink' + os.sep + 'Textures' + os.sep
- print('mitas sanoo', folder_objects)
- if(not(os.path.isdir(folder_objects))):
- os.makedirs(folder_objects)
- if(not(os.path.isdir(folder_textures))):
- os.makedirs(folder_textures)
- else:
- folder_objects = os.path.expanduser("~") + os.sep + '3DC2Blender' + os.sep + 'Objects'
- folder_textures = os.path.expanduser("~") + os.sep + '3DC2Blender' + os.sep + 'Textures' + os.sep
- if(not(os.path.isdir(folder_objects))):
- os.makedirs(folder_objects)
- if(not(os.path.isdir(folder_textures))):
- os.makedirs(folder_textures)
-
-
- return folder_objects,folder_textures
-
-class ObjectButtonsPanel():
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "object"
-
-class SCENE_PT_Main(ObjectButtonsPanel,bpy.types.Panel):
- bl_label = "3D-Coat Applink"
- bl_space_type = "PROPERTIES"
- bl_region_type = "WINDOW"
- bl_context = "scene"
-
- def draw(self, context):
- layout = self.layout
- scene = context.scene
- me = context.scene.objects
- mat_list = []
- import_no = 0
- coat = bpy.coat3D
- coat3D = bpy.context.scene.coat3D
- if(bpy.context.active_object):
- coa = bpy.context.active_object.coat3D
-
- if(bpy.coat3D['status'] == 0 and not(os.path.isdir(coat3D.exchangedir))):
- bpy.coat3D['active_coat'] = set_exchange_folder()
- row = layout.row()
- row.label(text="Applink didn't find your 3d-Coat/Excahnge folder.")
- row = layout.row()
- row.label("Please select it before using Applink.")
- row = layout.row()
- row.prop(coat3D,"exchangedir",text="")
-
- else:
- #Here you add your GUI
- row = layout.row()
- row.prop(coat3D,"type",text = "")
- row = layout.row()
- colL = row.column()
- colR = row.column()
-
- colR.operator("export_applink.pilgway_3d_coat", text="Transfer")
- colL.operator("import_applink.pilgway_3d_coat", text="Update")
-
-
-
-class SCENE_OT_export(bpy.types.Operator):
- bl_idname = "export_applink.pilgway_3d_coat"
- bl_label = "Export your custom property"
- bl_description = "Export your custom property"
- bl_options = {'UNDO'}
-
- def invoke(self, context, event):
- checkname = ''
- coat3D = bpy.context.scene.coat3D
- scene = context.scene
- activeobj = bpy.context.active_object.name
- coa = bpy.context.active_object.coat3D
- coat3D.exchangedir = set_exchange_folder()
- export_ok = False
-
- folder_objects,folder_textures = set_working_folders()
-
- if(coat3D.exchange_found == False):
- return {'FINISHED'}
-
- if(bpy.context.selected_objects == []):
- return {'FINISHED'}
- else:
- for objec in bpy.context.selected_objects:
- if objec.type == 'MESH':
- export_ok = True
- if(export_ok == False):
- return {'FINISHED'}
-
- importfile = coat3D.exchangedir
- texturefile = coat3D.exchangedir
- importfile += ('%simport.txt'%(os.sep))
- texturefile += ('%stextures.txt'%(os.sep))
-
- looking = True
- object_index = 0
- if(coa.applink_address and os.path.isfile(coa.applink_address)):
- checkname = coa.applink_address
-
- else:
- while(looking == True):
- checkname = folder_objects + os.sep + activeobj
- checkname = ("%s%.2d.dae"%(checkname,object_index))
- if(os.path.isfile(checkname)):
- object_index += 1
- else:
- looking = False
- coa.applink_name = ("%s%.2d"%(activeobj,object_index))
- coa.applink_address = checkname
- for objekti in bpy.context.selected_objects:
- if(objekti.material_slots.keys() == []):
- bpy.ops.material.new()
- objekti.data.materials.append(bpy.data.materials[-1])
-
- bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY')
- #bpy.ops.object.transforms_to_deltas(mode='ROT')
-
- bpy.ops.wm.collada_export(filepath=coa.applink_address, selected=True,
- apply_modifiers=False, triangulate=False)
-
- file = open(importfile, "w")
- file.write("%s"%(checkname))
- file.write("\n%s"%(checkname))
- file.write("\n[%s]"%(coat3D.type))
- file.write("\n[TexOutput:%s]"%(folder_textures))
- file.close()
- group_index = -1.0
-
- for objekti in bpy.context.selected_objects:
- nimi = ''
- for koko in bpy.context.selected_objects:
- nimi += koko.name + ':::'
- objekti.coat3D.applink_group = nimi
- objekti.coat3D.applink_address = coa.applink_address
- objekti.coat3D.applink_name = coa.applink_name
- objekti.coat3D.applink_firsttime = True
-
- #coa.objecttime = str(os.path.getmtime(coa.applink_address))
-
-
- return {'FINISHED'}
-
-class SCENE_OT_import(bpy.types.Operator):
- bl_idname = "import_applink.pilgway_3d_coat"
- bl_label = "import your custom property"
- bl_description = "import your custom property"
- bl_options = {'UNDO'}
-
- def invoke(self, context, event):
-
- coat3D = bpy.context.scene.coat3D
- coat = bpy.coat3D
- coat3D.exchangedir = set_exchange_folder()
-
- folder_objects,folder_textures = set_wo
@@ Diff output truncated at 10240 characters. @@
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