[Bf-extensions-cvs] [184cd288] master: Update Povray Render for strict naming
Campbell Barton
noreply at git.blender.org
Fri Sep 1 08:47:46 CEST 2017
Commit: 184cd288d914a919f5d235fb66b00d2a6bf2aed8
Author: Campbell Barton
Date: Fri Sep 1 16:53:56 2017 +1000
Branches: master
https://developer.blender.org/rBA184cd288d914a919f5d235fb66b00d2a6bf2aed8
Update Povray Render for strict naming
===================================================================
M render_povray/ui.py
===================================================================
diff --git a/render_povray/ui.py b/render_povray/ui.py
index 393796ed..3d8a8870 100644
--- a/render_povray/ui.py
+++ b/render_povray/ui.py
@@ -1678,9 +1678,9 @@ class OBJECT_PT_povray_replacement_text(ObjectButtonsPanel, bpy.types.Panel):
###############################################################################
-class Povray_primitives_add_menu(bpy.types.Menu):
+class POVRAY_MT_primitives_add_menu(bpy.types.Menu):
"""Define the menu with presets"""
- bl_idname = "Povray_primitives_add_menu"
+ bl_idname = "POVRAY_MT_primitives_add_menu"
bl_label = "Povray"
COMPAT_ENGINES = {'POVRAY_RENDER'}
@@ -1696,11 +1696,10 @@ class Povray_primitives_add_menu(bpy.types.Menu):
layout.menu(ImportMenu.bl_idname, text = "Import",icon="IMPORT")
class BasicShapesMenu(bpy.types.Menu):
- bl_idname = "Basic_shapes_calls"
+ bl_idname = "POVRAY_MT_basic_shape_tools"
bl_label = "Basic_shapes"
def draw(self,context):
- pov = bpy.types.Object.pov #context.object.pov ?
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("pov.addplane", text="Infinite Plane",icon = 'MESH_PLANE')
@@ -1744,11 +1743,10 @@ class BasicShapesMenu(bpy.types.Menu):
layout.operator("pov.addparametric", text="Parametric",icon = 'SCRIPTPLUGINS')
class ImportMenu(bpy.types.Menu):
- bl_idname = "Importer_calls"
+ bl_idname = "POVRAY_MT_import_tools"
bl_label = "Import"
def draw(self,context):
- pov = bpy.types.Object.pov #context.object.pov ?
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("import_scene.pov",icon="FORCE_LENNARDJONES")
@@ -1756,7 +1754,7 @@ class ImportMenu(bpy.types.Menu):
def menu_func_add(self, context):
engine = context.scene.render.engine
if engine == 'POVRAY_RENDER':
- self.layout.menu("Povray_primitives_add_menu", icon="PLUGIN")
+ self.layout.menu("POVRAY_MT_primitives_add_menu", icon="PLUGIN")
def menu_func_import(self, context):
engine = context.scene.render.engine
@@ -1790,9 +1788,9 @@ def menu_func_import(self, context):
# return True
-class Node_map_create_menu(bpy.types.Menu):
+class NodeMapCreateMenu(bpy.types.Menu):
"""Create maps"""
- bl_idname = "Node_map_create_menu"
+ bl_idname = "POVRAY_MT_node_map_create"
bl_label = "Create map"
def draw(self,context):
@@ -1805,7 +1803,7 @@ def menu_func_nodes(self, context):
mat=context.object.active_material
if mat and context.space_data.tree_type == 'ObjectNodeTree':
self.layout.prop(mat.pov,"material_use_nodes")
- self.layout.menu("Node_map_create_menu")
+ self.layout.menu(NodeMapCreateMenu.bl_idname)
self.layout.operator("wm.updatepreviewkey")
if hasattr(mat,'active_texture') and context.scene.render.engine == 'POVRAY_RENDER':
tex=mat.active_texture
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