[Bf-extensions-cvs] [0b286650] master: Fix T53202: Complex armature with bone constraints, FBX export bug.

Bastien Montagne noreply at git.blender.org
Tue Oct 31 15:44:40 CET 2017


Commit: 0b286650b3e9913196bd16874c4840165392803d
Author: Bastien Montagne
Date:   Tue Oct 31 15:43:34 2017 +0100
Branches: master
https://developer.blender.org/rBA0b286650b3e9913196bd16874c4840165392803d

Fix T53202: Complex armature with bone constraints, FBX export bug.

Need more scene updates in FBX anim export code to ensure we do get sane
poses...

===================================================================

M	io_scene_fbx/__init__.py
M	io_scene_fbx/export_fbx_bin.py

===================================================================

diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index 97228a74..d07cccdd 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,7 +21,7 @@
 bl_info = {
     "name": "FBX format",
     "author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
-    "version": (3, 8, 1),
+    "version": (3, 8, 2),
     "blender": (2, 79, 1),
     "location": "File > Import-Export",
     "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py
index f9d6ceee..58f9f7c6 100644
--- a/io_scene_fbx/export_fbx_bin.py
+++ b/io_scene_fbx/export_fbx_bin.py
@@ -2021,6 +2021,7 @@ def fbx_animations(scene_data):
             add_anim(animations, animated,
                      fbx_animations_do(scene_data, strip, strip.frame_start, strip.frame_end, True, force_keep=True))
             strip.mute = True
+            scene.frame_set(scene.frame_current, 0.0)
 
         for strip in strips:
             strip.mute = False
@@ -2099,6 +2100,7 @@ def fbx_animations(scene_data):
                         pbo.matrix_basis = mat.copy()
                 ob.animation_data.action = org_act
                 restore_object(ob, ob_copy)
+                scene.frame_set(scene.frame_current, 0.0)
 
             if pbones_matrices is not ...:
                 for pbo, mat in zip(ob.pose.bones, pbones_matrices):
@@ -2106,6 +2108,7 @@ def fbx_animations(scene_data):
             ob.animation_data.action = org_act
 
             bpy.data.objects.remove(ob_copy)
+            scene.frame_set(scene.frame_current, 0.0)
 
     # Global (containing everything) animstack, only if not exporting NLA strips and/or all actions.
     if not scene_data.settings.bake_anim_use_nla_strips and not scene_data.settings.bake_anim_use_all_actions:



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