[Bf-extensions-cvs] [0b286650] master: Fix T53202: Complex armature with bone constraints, FBX export bug.
Bastien Montagne
noreply at git.blender.org
Tue Oct 31 15:44:40 CET 2017
Commit: 0b286650b3e9913196bd16874c4840165392803d
Author: Bastien Montagne
Date: Tue Oct 31 15:43:34 2017 +0100
Branches: master
https://developer.blender.org/rBA0b286650b3e9913196bd16874c4840165392803d
Fix T53202: Complex armature with bone constraints, FBX export bug.
Need more scene updates in FBX anim export code to ensure we do get sane
poses...
===================================================================
M io_scene_fbx/__init__.py
M io_scene_fbx/export_fbx_bin.py
===================================================================
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index 97228a74..d07cccdd 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
- "version": (3, 8, 1),
+ "version": (3, 8, 2),
"blender": (2, 79, 1),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py
index f9d6ceee..58f9f7c6 100644
--- a/io_scene_fbx/export_fbx_bin.py
+++ b/io_scene_fbx/export_fbx_bin.py
@@ -2021,6 +2021,7 @@ def fbx_animations(scene_data):
add_anim(animations, animated,
fbx_animations_do(scene_data, strip, strip.frame_start, strip.frame_end, True, force_keep=True))
strip.mute = True
+ scene.frame_set(scene.frame_current, 0.0)
for strip in strips:
strip.mute = False
@@ -2099,6 +2100,7 @@ def fbx_animations(scene_data):
pbo.matrix_basis = mat.copy()
ob.animation_data.action = org_act
restore_object(ob, ob_copy)
+ scene.frame_set(scene.frame_current, 0.0)
if pbones_matrices is not ...:
for pbo, mat in zip(ob.pose.bones, pbones_matrices):
@@ -2106,6 +2108,7 @@ def fbx_animations(scene_data):
ob.animation_data.action = org_act
bpy.data.objects.remove(ob_copy)
+ scene.frame_set(scene.frame_current, 0.0)
# Global (containing everything) animstack, only if not exporting NLA strips and/or all actions.
if not scene_data.settings.bake_anim_use_nla_strips and not scene_data.settings.bake_anim_use_all_actions:
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