[Bf-extensions-cvs] [5075b8d] master: ant landscape presets final list: T51000

meta-androcto noreply at git.blender.org
Wed Mar 29 10:34:12 CEST 2017


Commit: 5075b8dac37931d29dd373a18564202dff34b254
Author: meta-androcto
Date:   Wed Mar 29 19:33:48 2017 +1100
Branches: master
https://developer.blender.org/rBA5075b8dac37931d29dd373a18564202dff34b254

ant landscape presets final list: T51000

===================================================================

R060	presets/operator/mesh.landscape_add/marblestrata.py	presets/operator/mesh.landscape_add/distortednoise.py
A	presets/operator/mesh.landscape_add/fbm2.py
R081	presets/operator/mesh.landscape_add/default.py	presets/operator/mesh.landscape_add/lowpoly.py
A	presets/operator/mesh.landscape_add/marblebump.py
A	presets/operator/mesh.landscape_add/planetnoise-larger.py
R051	presets/operator/mesh.landscape_add/hybridmfractal.py	presets/operator/mesh.landscape_add/scatteredsrocks.py
A	presets/operator/mesh.landscape_add/stonepath.py
R076	presets/operator/mesh.landscape_add/turbulence.py	presets/operator/mesh.landscape_add/turbulence_2.py

===================================================================

diff --git a/presets/operator/mesh.landscape_add/marblestrata.py b/presets/operator/mesh.landscape_add/distortednoise.py
similarity index 60%
rename from presets/operator/mesh.landscape_add/marblestrata.py
rename to presets/operator/mesh.landscape_add/distortednoise.py
index a73b25d..7e73460 100644
--- a/presets/operator/mesh.landscape_add/marblestrata.py
+++ b/presets/operator/mesh.landscape_add/distortednoise.py
@@ -4,16 +4,16 @@ op = bpy.context.active_operator
 op.AutoUpdate = True
 op.SphereMesh = False
 op.SmoothMesh = True
-op.Subdivision = 256
+op.Subdivision = 128
 op.MeshSize = 2.0
 op.XOffset = 0.0
 op.YOffset = 0.0
-op.RandomSeed = 0
-op.NoiseSize = 0.6499999761581421
-op.NoiseType = 'marble_noise'
-op.BasisType = '2'
+op.RandomSeed = 13
+op.NoiseSize = 1.0
+op.NoiseType = 'variable_lacunarity'
+op.BasisType = '0'
 op.VLBasisType = '3'
-op.Distortion = 3.5
+op.Distortion = 1.5
 op.HardNoise = False
 op.NoiseDepth = 8
 op.mDimension = 1.0
@@ -21,13 +21,13 @@ op.mLacunarity = 2.0
 op.mOffset = 1.0
 op.mGain = 1.0
 op.MarbleBias = '0'
-op.MarbleSharp = '1'
-op.MarbleShape = '5'
+op.MarbleSharp = '0'
+op.MarbleShape = '0'
 op.Invert = True
-op.Height = 0.15000000596046448
-op.Offset = 0.05000000074505806
+op.Height = 0.10999999940395355
+op.Offset = 0.029999999329447746
 op.Falloff = '1'
 op.Sealevel = 0.0
 op.Plateaulevel = 1.0
 op.Strata = 5.0
-op.StrataType = '2'
+op.StrataType = '0'
diff --git a/presets/operator/mesh.landscape_add/default.py b/presets/operator/mesh.landscape_add/fbm2.py
similarity index 53%
copy from presets/operator/mesh.landscape_add/default.py
copy to presets/operator/mesh.landscape_add/fbm2.py
index 3a322b0..e075a85 100644
--- a/presets/operator/mesh.landscape_add/default.py
+++ b/presets/operator/mesh.landscape_add/fbm2.py
@@ -8,26 +8,26 @@ op.Subdivision = 128
 op.MeshSize = 2.0
 op.XOffset = 0.0
 op.YOffset = 0.0
-op.RandomSeed = 0
-op.NoiseSize = 1.0
-op.NoiseType = 'multi_fractal'
-op.BasisType = '0'
+op.RandomSeed = 452
+op.NoiseSize = 0.5
+op.NoiseType = 'fractal'
+op.BasisType = '1'
 op.VLBasisType = '0'
 op.Distortion = 1.0
 op.HardNoise = False
 op.NoiseDepth = 8
-op.mDimension = 1.0
-op.mLacunarity = 2.0
+op.mDimension = 1.2000000476837158
+op.mLacunarity = 1.600000023841858
 op.mOffset = 1.0
 op.mGain = 1.0
 op.MarbleBias = '0'
 op.MarbleSharp = '0'
 op.MarbleShape = '0'
 op.Invert = False
-op.Height = 0.5
-op.Offset = 0.0
-op.Falloff = '1'
-op.Sealevel = 0.0
-op.Plateaulevel = 1.0
-op.Strata = 5.0
-op.StrataType = '0'
+op.Height = 0.1599999964237213
+op.Offset = 0.12000000476837158
+op.Falloff = '0'
+op.Sealevel = -3.725290298461914e-09
+op.Plateaulevel = 2.0
+op.Strata = 0.75
+op.StrataType = '2'
diff --git a/presets/operator/mesh.landscape_add/default.py b/presets/operator/mesh.landscape_add/lowpoly.py
similarity index 81%
copy from presets/operator/mesh.landscape_add/default.py
copy to presets/operator/mesh.landscape_add/lowpoly.py
index 3a322b0..481904f 100644
--- a/presets/operator/mesh.landscape_add/default.py
+++ b/presets/operator/mesh.landscape_add/lowpoly.py
@@ -3,15 +3,15 @@ op = bpy.context.active_operator
 
 op.AutoUpdate = True
 op.SphereMesh = False
-op.SmoothMesh = True
-op.Subdivision = 128
+op.SmoothMesh = False
+op.Subdivision = 20
 op.MeshSize = 2.0
 op.XOffset = 0.0
 op.YOffset = 0.0
-op.RandomSeed = 0
+op.RandomSeed = 138
 op.NoiseSize = 1.0
 op.NoiseType = 'multi_fractal'
-op.BasisType = '0'
+op.BasisType = '1'
 op.VLBasisType = '0'
 op.Distortion = 1.0
 op.HardNoise = False
@@ -24,8 +24,8 @@ op.MarbleBias = '0'
 op.MarbleSharp = '0'
 op.MarbleShape = '0'
 op.Invert = False
-op.Height = 0.5
-op.Offset = 0.0
+op.Height = 0.75
+op.Offset = -0.25
 op.Falloff = '1'
 op.Sealevel = 0.0
 op.Plateaulevel = 1.0
diff --git a/presets/operator/mesh.landscape_add/default.py b/presets/operator/mesh.landscape_add/marblebump.py
similarity index 65%
copy from presets/operator/mesh.landscape_add/default.py
copy to presets/operator/mesh.landscape_add/marblebump.py
index 3a322b0..be0e173 100644
--- a/presets/operator/mesh.landscape_add/default.py
+++ b/presets/operator/mesh.landscape_add/marblebump.py
@@ -8,26 +8,26 @@ op.Subdivision = 128
 op.MeshSize = 2.0
 op.XOffset = 0.0
 op.YOffset = 0.0
-op.RandomSeed = 0
-op.NoiseSize = 1.0
-op.NoiseType = 'multi_fractal'
-op.BasisType = '0'
+op.RandomSeed = 3
+op.NoiseSize = 0.5
+op.NoiseType = 'marble_noise'
+op.BasisType = '3'
 op.VLBasisType = '0'
-op.Distortion = 1.0
+op.Distortion = 0.25
 op.HardNoise = False
-op.NoiseDepth = 8
+op.NoiseDepth = 2
 op.mDimension = 1.0
 op.mLacunarity = 2.0
 op.mOffset = 1.0
 op.mGain = 1.0
 op.MarbleBias = '0'
-op.MarbleSharp = '0'
-op.MarbleShape = '0'
+op.MarbleSharp = '2'
+op.MarbleShape = '3'
 op.Invert = False
-op.Height = 0.5
+op.Height = 0.25
 op.Offset = 0.0
-op.Falloff = '1'
+op.Falloff = '0'
 op.Sealevel = 0.0
 op.Plateaulevel = 1.0
-op.Strata = 5.0
+op.Strata = 3.0
 op.StrataType = '0'
diff --git a/presets/operator/mesh.landscape_add/hybridmfractal.py b/presets/operator/mesh.landscape_add/planetnoise-larger.py
similarity index 50%
copy from presets/operator/mesh.landscape_add/hybridmfractal.py
copy to presets/operator/mesh.landscape_add/planetnoise-larger.py
index ef1f7f1..a436275 100644
--- a/presets/operator/mesh.landscape_add/hybridmfractal.py
+++ b/presets/operator/mesh.landscape_add/planetnoise-larger.py
@@ -5,29 +5,29 @@ op.AutoUpdate = True
 op.SphereMesh = False
 op.SmoothMesh = True
 op.Subdivision = 256
-op.MeshSize = 2.0
+op.MeshSize = 20.0
 op.XOffset = 0.0
 op.YOffset = 0.0
-op.RandomSeed = 1
-op.NoiseSize = 0.75
-op.NoiseType = 'hybrid_multi_fractal'
+op.RandomSeed = 3
+op.NoiseSize = 4.0
+op.NoiseType = 'planet_noise'
 op.BasisType = '0'
 op.VLBasisType = '0'
 op.Distortion = 1.0
 op.HardNoise = False
-op.NoiseDepth = 8
-op.mDimension = 0.800000011920929
-op.mLacunarity = 2.299999952316284
-op.mOffset = 0.699999988079071
-op.mGain = 4.0
+op.NoiseDepth = 9
+op.mDimension = 0.8999999761581421
+op.mLacunarity = 2.799999952316284
+op.mOffset = 0.7200000286102295
+op.mGain = 3.299999952316284
 op.MarbleBias = '0'
 op.MarbleSharp = '0'
 op.MarbleShape = '0'
 op.Invert = False
-op.Height = 0.25
-op.Offset = 0.0
-op.Falloff = '1'
+op.Height = 0.6000000238418579
+op.Offset = -0.029999999329447746
+op.Falloff = '0'
 op.Sealevel = 0.0
-op.Plateaulevel = 1.0
-op.Strata = 5.0
+op.Plateaulevel = 10.0
+op.Strata = 3.0
 op.StrataType = '0'
diff --git a/presets/operator/mesh.landscape_add/hybridmfractal.py b/presets/operator/mesh.landscape_add/scatteredsrocks.py
similarity index 51%
rename from presets/operator/mesh.landscape_add/hybridmfractal.py
rename to presets/operator/mesh.landscape_add/scatteredsrocks.py
index ef1f7f1..5b40c7b 100644
--- a/presets/operator/mesh.landscape_add/hybridmfractal.py
+++ b/presets/operator/mesh.landscape_add/scatteredsrocks.py
@@ -4,29 +4,29 @@ op = bpy.context.active_operator
 op.AutoUpdate = True
 op.SphereMesh = False
 op.SmoothMesh = True
-op.Subdivision = 256
+op.Subdivision = 128
 op.MeshSize = 2.0
 op.XOffset = 0.0
 op.YOffset = 0.0
-op.RandomSeed = 1
-op.NoiseSize = 0.75
-op.NoiseType = 'hybrid_multi_fractal'
-op.BasisType = '0'
+op.RandomSeed = 8
+op.NoiseSize = 0.3499999940395355
+op.NoiseType = 'marble_noise'
+op.BasisType = '7'
 op.VLBasisType = '0'
 op.Distortion = 1.0
 op.HardNoise = False
-op.NoiseDepth = 8
-op.mDimension = 0.800000011920929
-op.mLacunarity = 2.299999952316284
-op.mOffset = 0.699999988079071
-op.mGain = 4.0
+op.NoiseDepth = 3
+op.mDimension = 0.6000000238418579
+op.mLacunarity = 1.5
+op.mOffset = 1.0
+op.mGain = 1.0
 op.MarbleBias = '0'
 op.MarbleSharp = '0'
-op.MarbleShape = '0'
+op.MarbleShape = '2'
 op.Invert = False
-op.Height = 0.25
-op.Offset = 0.0
-op.Falloff = '1'
+op.Height = 0.15000000596046448
+op.Offset = -0.009999999776482582
+op.Falloff = '0'
 op.Sealevel = 0.0
 op.Plateaulevel = 1.0
 op.Strata = 5.0
diff --git a/presets/operator/mesh.landscape_add/default.py b/presets/operator/mesh.landscape_add/stonepath.py
similarity index 50%
rename from presets/operator/mesh.landscape_add/default.py
rename to presets/operator/mesh.landscape_add/stonepath.py
index 3a322b0..922086f 100644
--- a/presets/operator/mesh.landscape_add/default.py
+++ b/presets/operator/mesh.landscape_add/stonepath.py
@@ -8,26 +8,26 @@ op.Subdivision = 128
 op.MeshSize = 2.0
 op.XOffset = 0.0
 op.YOffset = 0.0
-op.RandomSeed = 0
-op.NoiseSize = 1.0
-op.NoiseType = 'multi_fractal'
-op.BasisType = '0'
-op.VLBasisType = '0'
-op.Distortion = 1.0
+op.RandomSeed = 21
+op.NoiseSize = 0.25
+op.NoiseType = 'ridged_multi_fractal'
+op.BasisType = '7'
+op.VLBasisType = '3'
+op.Distortion = 1.5
 op.HardNoise = False
-op.NoiseDepth = 8
+op.NoiseDepth = 4
 op.mDimension = 1.0
-op.mLacunarity = 2.0
-op.mOffset = 1.0
-op.mGain = 1.0
+op.mLacunarity = 2.880000114440918
+op.mOffset = 1.2000000476837158
+op.mGain = 3.0
 op.MarbleBias = '0'
 op.MarbleSharp = '0'
 op.MarbleShape = '0'
 op.Invert = False
-op.Height = 0.5
-op.Offset = 0.0
-op.Falloff = '1'
+op.Height = 0.30000001192092896
+op.Offset = 0.10000000149011612
+op.Falloff = '3'
 op.Sealevel = 0.0
-op.Plateaulevel = 1.0
+op.Plateaulevel = 0.11999999731779099
 op.Strata = 5.0
 op.StrataType = '0'
diff --git a/presets/operator/mesh.landscape_add/turbulence.py b/presets/operator/mesh.landscape_add/turbulence_2.py
similarity index 76%
rename from presets/operator/mesh.landscape_add/turbulence.py
rename to presets/operator/mesh.landscape_add/turbulence_2.py
index 371e05e..92afe56 100644
--- a/presets/operator/mesh.landscape_add/turbulence.py
+++ b/presets/operator/mesh.landscape_add/turbulence_2.py
@@ -8,14 +8,14 @@ op.Subdivision = 128
 op.MeshSize = 2.0
 op.XOffset = 0.0
 op.YOffset = 0.0
-op.RandomSeed = 0
-op.NoiseSize = 0.5
+op.RandomSeed = 10
+op.NoiseSize = 1.0
 op.NoiseType = 'turbulence_vector'
 op.BasisType = '0'
 op.VLBasisType = '0'
 op.Distortion = 1.0
 op.HardNoise = True
-op.NoiseDepth = 3
+op.NoiseDepth = 8
 op.mDimension = 1.0
 op.mLacunarity = 2.0
 op.mOffset = 1.0
@@ -23,10 +23,10 @@ op.mGain = 1.0
 op.MarbleBias = '0'
 op.MarbleSharp = '0'
 op.MarbleShape = '0'
-op.Invert = False
-op.Height = 0.25
-op.Offset = 0.25
-op.Falloff = '2'
+op.Invert = True
+op.Height = 0.3199999928474426
+op.Offset = -0.029999999329447746


@@ Diff output truncated at 10240 characters. @@



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