[Bf-extensions-cvs] [77300f6f] master: Remove mesh edit tools, committed to release: T50680

meta-androcto noreply at git.blender.org
Mon Mar 20 00:35:12 CET 2017


Commit: 77300f6ff03b92a1af0377bfb0d5f590ee47c3de
Author: meta-androcto
Date:   Mon Mar 20 10:34:53 2017 +1100
Branches: master
https://developer.blender.org/rBAC77300f6ff03b92a1af0377bfb0d5f590ee47c3de

Remove mesh edit tools, committed to release: T50680

===================================================================

D	mesh_extra_tools/__init__.py
D	mesh_extra_tools/face_inset_fillet.py
D	mesh_extra_tools/mesh_cut_faces.py
D	mesh_extra_tools/mesh_edge_roundifier.py
D	mesh_extra_tools/mesh_edges_length.py
D	mesh_extra_tools/mesh_edgetools.py
D	mesh_extra_tools/mesh_extrude_and_reshape.py
D	mesh_extra_tools/mesh_fastloop.py
D	mesh_extra_tools/mesh_filletplus.py
D	mesh_extra_tools/mesh_help.py
D	mesh_extra_tools/mesh_mextrude_plus.py
D	mesh_extra_tools/mesh_offset_edges.py
D	mesh_extra_tools/mesh_pen_tool.py
D	mesh_extra_tools/mesh_select_tools/__init__.py
D	mesh_extra_tools/mesh_select_tools/mesh_index_select.py
D	mesh_extra_tools/mesh_select_tools/mesh_info_select.py
D	mesh_extra_tools/mesh_select_tools/mesh_select_by_direction.py
D	mesh_extra_tools/mesh_select_tools/mesh_select_by_edge_length.py
D	mesh_extra_tools/mesh_select_tools/mesh_select_by_pi.py
D	mesh_extra_tools/mesh_select_tools/mesh_select_by_type.py
D	mesh_extra_tools/mesh_select_tools/mesh_select_connected_faces.py
D	mesh_extra_tools/mesh_select_tools/mesh_selection_topokit.py
D	mesh_extra_tools/mesh_to_wall.py
D	mesh_extra_tools/mesh_vertex_chamfer.py
D	mesh_extra_tools/pkhg_faces.py
D	mesh_extra_tools/random_vertices.py
D	mesh_extra_tools/split_solidify.py
D	mesh_extra_tools/vfe_specials.py

===================================================================

diff --git a/mesh_extra_tools/__init__.py b/mesh_extra_tools/__init__.py
deleted file mode 100644
index 90f5c674..00000000
--- a/mesh_extra_tools/__init__.py
+++ /dev/null
@@ -1,762 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-#  This program is free software; you can redistribute it and/or
-#  modify it under the terms of the GNU General Public License
-#  as published by the Free Software Foundation; either version 2
-#  of the License, or (at your option) any later version.
-#
-#  This program is distributed in the hope that it will be useful,
-#  but WITHOUT ANY WARRANTY; without even the implied warranty of
-#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-#  GNU General Public License for more details.
-#
-#  You should have received a copy of the GNU General Public License
-#  along with this program; if not, write to the Free Software Foundation,
-#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# Contributed to by:
-# meta-androcto,  Hidesato Ikeya, zmj100, luxuy_BlenderCN, TrumanBlending, PKHG, #
-# Oscurart, Greg, Stanislav Blinov, komi3D, BlenderLab, Paul Marshall (brikbot), #
-# metalliandy, macouno, CoDEmanX, dustractor, Liero, lijenstina, Germano Cavalcante #
-
-bl_info = {
-    "name": "Edit Tools 2",
-    "author": "meta-androcto",
-    "version": (0, 3, 1),
-    "blender": (2, 77, 0),
-    "location": "View3D > Toolshelf > Tools and Specials (W-key)",
-    "description": "Extra mesh edit tools - modifying meshes and selection",
-    "warning": "",
-    "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/Extra_Tools",
-    "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
-    "category": "Mesh"}
-
-
-# Import From Files
-if "bpy" in locals():
-    import importlib
-    importlib.reload(face_inset_fillet)
-    importlib.reload(mesh_filletplus)
-    importlib.reload(mesh_vertex_chamfer)
-    importlib.reload(mesh_mextrude_plus)
-    importlib.reload(mesh_offset_edges)
-    importlib.reload(pkhg_faces)
-    importlib.reload(mesh_edge_roundifier)
-    importlib.reload(mesh_cut_faces)
-    importlib.reload(split_solidify)
-    importlib.reload(mesh_to_wall)
-    importlib.reload(mesh_edges_length)
-    importlib.reload(random_vertices)
-    importlib.reload(mesh_fastloop)
-    importlib.reload(mesh_edgetools)
-    importlib.reload(mesh_pen_tool)
-    importlib.reload(vfe_specials)
-    importlib.reload(mesh_help)
-    importlib.reload(mesh_select_by_direction)
-    importlib.reload(mesh_select_by_edge_length)
-    importlib.reload(mesh_select_by_pi)
-    importlib.reload(mesh_select_by_type)
-    importlib.reload(mesh_select_connected_faces)
-    importlib.reload(mesh_index_select)
-    importlib.reload(mesh_selection_topokit)
-    importlib.reload(mesh_info_select)
-    importlib.reload(mesh_extrude_and_reshape)
-
-else:
-    from . import face_inset_fillet
-    from . import mesh_filletplus
-    from . import mesh_vertex_chamfer
-    from . import mesh_mextrude_plus
-    from . import mesh_offset_edges
-    from . import pkhg_faces
-    from . import mesh_edge_roundifier
-    from . import mesh_cut_faces
-    from . import split_solidify
-    from . import mesh_to_wall
-    from . import mesh_edges_length
-    from . import random_vertices
-    from . import mesh_fastloop
-    from . import mesh_edgetools
-    from . import mesh_pen_tool
-    from . import vfe_specials
-    from . import mesh_help
-    from . import mesh_extrude_and_reshape
-
-    from .mesh_select_tools import mesh_select_by_direction
-    from .mesh_select_tools import mesh_select_by_edge_length
-    from .mesh_select_tools import mesh_select_by_pi
-    from .mesh_select_tools import mesh_select_by_type
-    from .mesh_select_tools import mesh_select_connected_faces
-    from .mesh_select_tools import mesh_index_select
-    from .mesh_select_tools import mesh_selection_topokit
-    from .mesh_select_tools import mesh_info_select
-
-import bpy
-from bpy.types import (
-        Menu,
-        Panel,
-        PropertyGroup,
-        AddonPreferences,
-        )
-from bpy.props import (
-        BoolProperty,
-        BoolVectorProperty,
-        IntVectorProperty,
-        PointerProperty,
-        )
-
-
-# ------ MENUS ------ #
-
-# Define the "Extras" menu
-class VIEW3D_MT_edit_mesh_extras(Menu):
-    bl_idname = "VIEW3D_MT_edit_mesh_extras"
-    bl_label = "Edit Tools"
-
-    def draw(self, context):
-        layout = self.layout
-        layout.operator_context = 'INVOKE_REGION_WIN'
-        mode = context.tool_settings.mesh_select_mode
-
-        if mode[0]:
-            split = layout.split()
-            col = split.column()
-
-            col.label(text="Vertex", icon="VERTEXSEL")
-            col.separator()
-
-            col.operator("mesh.vertex_chamfer", text="Vertex Chamfer")
-            col.operator("mesh.random_vertices", text="Random Vertices")
-
-            col = split.column()
-            col.label(text="Utilities", icon="SCRIPTWIN")
-            col.separator()
-
-            col.operator("object_ot.fastloop", text="Fast loop")
-            col.operator("mesh.flip_normals", text="Normals Flip")
-            col.operator("mesh.remove_doubles", text="Remove Doubles")
-            col.operator("mesh.subdivide", text="Subdivide")
-            col.operator("mesh.dissolve_limited", text="Dissolve Limited")
-
-        elif mode[1]:
-            split = layout.split()
-            col = split.column()
-            col.label(text="Edge", icon="EDGESEL")
-            col.separator()
-
-            col.operator("mesh.fillet_plus", text="Edge Fillet Plus")
-            col.operator("mesh.offset_edges", text="Offset Edges")
-            col.operator("mesh.edge_roundifier", text="Edge Roundify")
-            col.operator("object.mesh_edge_length_set", text="Set Edge Length")
-            col.operator("bpt.mesh_to_wall", text="Edge(s) to Wall")
-
-            col = split.column()
-            col.label(text="Utilities", icon="SCRIPTWIN")
-            col.separator()
-
-            col.operator("object_ot.fastloop", text="Fast loop")
-            col.operator("mesh.flip_normals", text="Normals Flip")
-            col.operator("mesh.remove_doubles", text="Remove Doubles")
-
-            col.operator("mesh.subdivide", text="Subdivide")
-            col.operator("mesh.dissolve_limited", text="Dissolve Limited")
-
-        elif mode[2]:
-            split = layout.split()
-            col = split.column()
-            col.label(text="Face", icon="FACESEL")
-            col.separator()
-
-            col.operator("object.mextrude", text="Multi Extrude")
-            col.operator("mesh.face_inset_fillet", text="Face Inset Fillet")
-            col.operator("mesh.extrude_reshape", text="Push/Pull")
-            col.operator("mesh.add_faces_to_object", text="PKHG Faces")
-            col.operator("mesh.ext_cut_faces", text="Cut Faces")
-            col.operator("mesh.split_solidify", text="Split Solidify")
-
-            col = split.column()
-            col.label(text="Utilities", icon="SCRIPTWIN")
-            col.separator()
-
-            col.operator("object_ot.fastloop", text="Fast loop")
-            col.operator("mesh.flip_normals", text="Normals Flip")
-            col.operator("mesh.remove_doubles", text="Remove Doubles")
-            col.operator("mesh.subdivide", text="Subdivide")
-            col.operator("mesh.dissolve_limited", text="Dissolve Limited")
-
-
-class EditToolsPanel(Panel):
-    bl_label = "Mesh Edit Tools"
-    bl_space_type = "VIEW_3D"
-    bl_region_type = "TOOLS"
-    bl_context = "mesh_edit"
-    bl_category = "Tools"
-    bl_options = {"DEFAULT_CLOSED"}
-
-    def draw(self, context):
-        scene = context.scene
-        VERTDROP = scene.mesh_extra_tools.UiTabDrop[0]
-        EDGEDROP = scene.mesh_extra_tools.UiTabDrop[1]
-        FACEDROP = scene.mesh_extra_tools.UiTabDrop[2]
-        UTILSDROP = scene.mesh_extra_tools.UiTabDrop[3]
-        # Change icons depending on the bool state (complient with the rest of the UI)
-        icon_active_0 = "TRIA_RIGHT" if not VERTDROP else "TRIA_DOWN"
-        icon_active_1 = "TRIA_RIGHT" if not EDGEDROP else "TRIA_DOWN"
-        icon_active_2 = "TRIA_RIGHT" if not FACEDROP else "TRIA_DOWN"
-        icon_active_3 = "TRIA_RIGHT" if not UTILSDROP else "TRIA_DOWN"
-
-        layout = self.layout
-
-        # Vert options
-        box1 = self.layout.box()
-        col = box1.column(align=True)
-        row = col.row(align=True)
-        row.prop(scene.mesh_extra_tools, "UiTabDrop", text="Vertex", index=0, icon=icon_active_0)
-        if not VERTDROP:
-            row.menu("mesh.vert_select_tools", icon="RESTRICT_SELECT_OFF", text="")
-            row.menu("VIEW3D_MT_Select_Vert", icon="VERTEXSEL", text="")
-        else:
-            layout = self.layout
-
-            row = layout.row()
-            row.label(text="Vertex Tools:", icon="VERTEXSEL")
-
-            row = layout.split(0.8, align=True)
-            row.operator("mesh.vertex_chamfer", text="Chamfer")
-            row.operator("mesh.extra_tools_help",
-                        icon="LAYER_USED").help_ids = "mesh_vertex_chamfer"
-
-            row = layout.split(0.8, align=True)
-            row.operator("mesh.random_vertices", text="Random Vertices")
-            row.operator("mesh.extra_tools_help",
-                        icon="LAYER_USED").help_ids = "random_vertices"
-
-        # Edge options
-        box1 = self.layout.box()
-        col = box1.column(align=True)
-        row = col.row(align=True)
-        row.prop(scene.mesh_extra_tools, "UiTabDrop", text="Edge", index=1, icon=icon_active_1)
-
-        if not EDGEDROP:
-            row.menu("mesh.edge_select_tools", icon="RESTRICT_SELECT_OFF", text="")
-            row.menu("VIEW3D_MT_Select_Edge", icon="EDGESEL", text="")
-        else:
-            layout = self.layout
-
-            row = layout.row()
-            row.label(text="Edge Tools:", icon="EDGESEL")
-            row.menu("VIEW3D_MT_edit_mesh_edgetools", icon="GRID")
-
-            row = layout.split(0.8, align=True)
-            row.operator("mesh.fillet_plus", text="Fillet 

@@ Diff output truncated at 10240 characters. @@



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