[Bf-extensions-cvs] [77300f6f] master: Remove mesh edit tools, committed to release: T50680
meta-androcto
noreply at git.blender.org
Mon Mar 20 00:35:12 CET 2017
Commit: 77300f6ff03b92a1af0377bfb0d5f590ee47c3de
Author: meta-androcto
Date: Mon Mar 20 10:34:53 2017 +1100
Branches: master
https://developer.blender.org/rBAC77300f6ff03b92a1af0377bfb0d5f590ee47c3de
Remove mesh edit tools, committed to release: T50680
===================================================================
D mesh_extra_tools/__init__.py
D mesh_extra_tools/face_inset_fillet.py
D mesh_extra_tools/mesh_cut_faces.py
D mesh_extra_tools/mesh_edge_roundifier.py
D mesh_extra_tools/mesh_edges_length.py
D mesh_extra_tools/mesh_edgetools.py
D mesh_extra_tools/mesh_extrude_and_reshape.py
D mesh_extra_tools/mesh_fastloop.py
D mesh_extra_tools/mesh_filletplus.py
D mesh_extra_tools/mesh_help.py
D mesh_extra_tools/mesh_mextrude_plus.py
D mesh_extra_tools/mesh_offset_edges.py
D mesh_extra_tools/mesh_pen_tool.py
D mesh_extra_tools/mesh_select_tools/__init__.py
D mesh_extra_tools/mesh_select_tools/mesh_index_select.py
D mesh_extra_tools/mesh_select_tools/mesh_info_select.py
D mesh_extra_tools/mesh_select_tools/mesh_select_by_direction.py
D mesh_extra_tools/mesh_select_tools/mesh_select_by_edge_length.py
D mesh_extra_tools/mesh_select_tools/mesh_select_by_pi.py
D mesh_extra_tools/mesh_select_tools/mesh_select_by_type.py
D mesh_extra_tools/mesh_select_tools/mesh_select_connected_faces.py
D mesh_extra_tools/mesh_select_tools/mesh_selection_topokit.py
D mesh_extra_tools/mesh_to_wall.py
D mesh_extra_tools/mesh_vertex_chamfer.py
D mesh_extra_tools/pkhg_faces.py
D mesh_extra_tools/random_vertices.py
D mesh_extra_tools/split_solidify.py
D mesh_extra_tools/vfe_specials.py
===================================================================
diff --git a/mesh_extra_tools/__init__.py b/mesh_extra_tools/__init__.py
deleted file mode 100644
index 90f5c674..00000000
--- a/mesh_extra_tools/__init__.py
+++ /dev/null
@@ -1,762 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# Contributed to by:
-# meta-androcto, Hidesato Ikeya, zmj100, luxuy_BlenderCN, TrumanBlending, PKHG, #
-# Oscurart, Greg, Stanislav Blinov, komi3D, BlenderLab, Paul Marshall (brikbot), #
-# metalliandy, macouno, CoDEmanX, dustractor, Liero, lijenstina, Germano Cavalcante #
-
-bl_info = {
- "name": "Edit Tools 2",
- "author": "meta-androcto",
- "version": (0, 3, 1),
- "blender": (2, 77, 0),
- "location": "View3D > Toolshelf > Tools and Specials (W-key)",
- "description": "Extra mesh edit tools - modifying meshes and selection",
- "warning": "",
- "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/Extra_Tools",
- "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
- "category": "Mesh"}
-
-
-# Import From Files
-if "bpy" in locals():
- import importlib
- importlib.reload(face_inset_fillet)
- importlib.reload(mesh_filletplus)
- importlib.reload(mesh_vertex_chamfer)
- importlib.reload(mesh_mextrude_plus)
- importlib.reload(mesh_offset_edges)
- importlib.reload(pkhg_faces)
- importlib.reload(mesh_edge_roundifier)
- importlib.reload(mesh_cut_faces)
- importlib.reload(split_solidify)
- importlib.reload(mesh_to_wall)
- importlib.reload(mesh_edges_length)
- importlib.reload(random_vertices)
- importlib.reload(mesh_fastloop)
- importlib.reload(mesh_edgetools)
- importlib.reload(mesh_pen_tool)
- importlib.reload(vfe_specials)
- importlib.reload(mesh_help)
- importlib.reload(mesh_select_by_direction)
- importlib.reload(mesh_select_by_edge_length)
- importlib.reload(mesh_select_by_pi)
- importlib.reload(mesh_select_by_type)
- importlib.reload(mesh_select_connected_faces)
- importlib.reload(mesh_index_select)
- importlib.reload(mesh_selection_topokit)
- importlib.reload(mesh_info_select)
- importlib.reload(mesh_extrude_and_reshape)
-
-else:
- from . import face_inset_fillet
- from . import mesh_filletplus
- from . import mesh_vertex_chamfer
- from . import mesh_mextrude_plus
- from . import mesh_offset_edges
- from . import pkhg_faces
- from . import mesh_edge_roundifier
- from . import mesh_cut_faces
- from . import split_solidify
- from . import mesh_to_wall
- from . import mesh_edges_length
- from . import random_vertices
- from . import mesh_fastloop
- from . import mesh_edgetools
- from . import mesh_pen_tool
- from . import vfe_specials
- from . import mesh_help
- from . import mesh_extrude_and_reshape
-
- from .mesh_select_tools import mesh_select_by_direction
- from .mesh_select_tools import mesh_select_by_edge_length
- from .mesh_select_tools import mesh_select_by_pi
- from .mesh_select_tools import mesh_select_by_type
- from .mesh_select_tools import mesh_select_connected_faces
- from .mesh_select_tools import mesh_index_select
- from .mesh_select_tools import mesh_selection_topokit
- from .mesh_select_tools import mesh_info_select
-
-import bpy
-from bpy.types import (
- Menu,
- Panel,
- PropertyGroup,
- AddonPreferences,
- )
-from bpy.props import (
- BoolProperty,
- BoolVectorProperty,
- IntVectorProperty,
- PointerProperty,
- )
-
-
-# ------ MENUS ------ #
-
-# Define the "Extras" menu
-class VIEW3D_MT_edit_mesh_extras(Menu):
- bl_idname = "VIEW3D_MT_edit_mesh_extras"
- bl_label = "Edit Tools"
-
- def draw(self, context):
- layout = self.layout
- layout.operator_context = 'INVOKE_REGION_WIN'
- mode = context.tool_settings.mesh_select_mode
-
- if mode[0]:
- split = layout.split()
- col = split.column()
-
- col.label(text="Vertex", icon="VERTEXSEL")
- col.separator()
-
- col.operator("mesh.vertex_chamfer", text="Vertex Chamfer")
- col.operator("mesh.random_vertices", text="Random Vertices")
-
- col = split.column()
- col.label(text="Utilities", icon="SCRIPTWIN")
- col.separator()
-
- col.operator("object_ot.fastloop", text="Fast loop")
- col.operator("mesh.flip_normals", text="Normals Flip")
- col.operator("mesh.remove_doubles", text="Remove Doubles")
- col.operator("mesh.subdivide", text="Subdivide")
- col.operator("mesh.dissolve_limited", text="Dissolve Limited")
-
- elif mode[1]:
- split = layout.split()
- col = split.column()
- col.label(text="Edge", icon="EDGESEL")
- col.separator()
-
- col.operator("mesh.fillet_plus", text="Edge Fillet Plus")
- col.operator("mesh.offset_edges", text="Offset Edges")
- col.operator("mesh.edge_roundifier", text="Edge Roundify")
- col.operator("object.mesh_edge_length_set", text="Set Edge Length")
- col.operator("bpt.mesh_to_wall", text="Edge(s) to Wall")
-
- col = split.column()
- col.label(text="Utilities", icon="SCRIPTWIN")
- col.separator()
-
- col.operator("object_ot.fastloop", text="Fast loop")
- col.operator("mesh.flip_normals", text="Normals Flip")
- col.operator("mesh.remove_doubles", text="Remove Doubles")
-
- col.operator("mesh.subdivide", text="Subdivide")
- col.operator("mesh.dissolve_limited", text="Dissolve Limited")
-
- elif mode[2]:
- split = layout.split()
- col = split.column()
- col.label(text="Face", icon="FACESEL")
- col.separator()
-
- col.operator("object.mextrude", text="Multi Extrude")
- col.operator("mesh.face_inset_fillet", text="Face Inset Fillet")
- col.operator("mesh.extrude_reshape", text="Push/Pull")
- col.operator("mesh.add_faces_to_object", text="PKHG Faces")
- col.operator("mesh.ext_cut_faces", text="Cut Faces")
- col.operator("mesh.split_solidify", text="Split Solidify")
-
- col = split.column()
- col.label(text="Utilities", icon="SCRIPTWIN")
- col.separator()
-
- col.operator("object_ot.fastloop", text="Fast loop")
- col.operator("mesh.flip_normals", text="Normals Flip")
- col.operator("mesh.remove_doubles", text="Remove Doubles")
- col.operator("mesh.subdivide", text="Subdivide")
- col.operator("mesh.dissolve_limited", text="Dissolve Limited")
-
-
-class EditToolsPanel(Panel):
- bl_label = "Mesh Edit Tools"
- bl_space_type = "VIEW_3D"
- bl_region_type = "TOOLS"
- bl_context = "mesh_edit"
- bl_category = "Tools"
- bl_options = {"DEFAULT_CLOSED"}
-
- def draw(self, context):
- scene = context.scene
- VERTDROP = scene.mesh_extra_tools.UiTabDrop[0]
- EDGEDROP = scene.mesh_extra_tools.UiTabDrop[1]
- FACEDROP = scene.mesh_extra_tools.UiTabDrop[2]
- UTILSDROP = scene.mesh_extra_tools.UiTabDrop[3]
- # Change icons depending on the bool state (complient with the rest of the UI)
- icon_active_0 = "TRIA_RIGHT" if not VERTDROP else "TRIA_DOWN"
- icon_active_1 = "TRIA_RIGHT" if not EDGEDROP else "TRIA_DOWN"
- icon_active_2 = "TRIA_RIGHT" if not FACEDROP else "TRIA_DOWN"
- icon_active_3 = "TRIA_RIGHT" if not UTILSDROP else "TRIA_DOWN"
-
- layout = self.layout
-
- # Vert options
- box1 = self.layout.box()
- col = box1.column(align=True)
- row = col.row(align=True)
- row.prop(scene.mesh_extra_tools, "UiTabDrop", text="Vertex", index=0, icon=icon_active_0)
- if not VERTDROP:
- row.menu("mesh.vert_select_tools", icon="RESTRICT_SELECT_OFF", text="")
- row.menu("VIEW3D_MT_Select_Vert", icon="VERTEXSEL", text="")
- else:
- layout = self.layout
-
- row = layout.row()
- row.label(text="Vertex Tools:", icon="VERTEXSEL")
-
- row = layout.split(0.8, align=True)
- row.operator("mesh.vertex_chamfer", text="Chamfer")
- row.operator("mesh.extra_tools_help",
- icon="LAYER_USED").help_ids = "mesh_vertex_chamfer"
-
- row = layout.split(0.8, align=True)
- row.operator("mesh.random_vertices", text="Random Vertices")
- row.operator("mesh.extra_tools_help",
- icon="LAYER_USED").help_ids = "random_vertices"
-
- # Edge options
- box1 = self.layout.box()
- col = box1.column(align=True)
- row = col.row(align=True)
- row.prop(scene.mesh_extra_tools, "UiTabDrop", text="Edge", index=1, icon=icon_active_1)
-
- if not EDGEDROP:
- row.menu("mesh.edge_select_tools", icon="RESTRICT_SELECT_OFF", text="")
- row.menu("VIEW3D_MT_Select_Edge", icon="EDGESEL", text="")
- else:
- layout = self.layout
-
- row = layout.row()
- row.label(text="Edge Tools:", icon="EDGESEL")
- row.menu("VIEW3D_MT_edit_mesh_edgetools", icon="GRID")
-
- row = layout.split(0.8, align=True)
- row.operator("mesh.fillet_plus", text="Fillet
@@ Diff output truncated at 10240 characters. @@
More information about the Bf-extensions-cvs
mailing list