[Bf-extensions-cvs] [8e3bfa5] master: initial commit mesh edit tools: T50680

meta-androcto noreply at git.blender.org
Mon Mar 20 00:33:59 CET 2017


Commit: 8e3bfa5506ea110fe6793401b53da17c61061167
Author: meta-androcto
Date:   Mon Mar 20 10:33:38 2017 +1100
Branches: master
https://developer.blender.org/rBA8e3bfa5506ea110fe6793401b53da17c61061167

initial commit mesh edit tools: T50680

===================================================================

A	mesh_extra_tools/__init__.py
A	mesh_extra_tools/face_inset_fillet.py
A	mesh_extra_tools/mesh_cut_faces.py
A	mesh_extra_tools/mesh_edge_roundifier.py
A	mesh_extra_tools/mesh_edges_length.py
A	mesh_extra_tools/mesh_edgetools.py
A	mesh_extra_tools/mesh_extrude_and_reshape.py
A	mesh_extra_tools/mesh_fastloop.py
A	mesh_extra_tools/mesh_filletplus.py
A	mesh_extra_tools/mesh_help.py
A	mesh_extra_tools/mesh_mextrude_plus.py
A	mesh_extra_tools/mesh_offset_edges.py
A	mesh_extra_tools/mesh_pen_tool.py
A	mesh_extra_tools/mesh_select_tools/__init__.py
A	mesh_extra_tools/mesh_select_tools/mesh_index_select.py
A	mesh_extra_tools/mesh_select_tools/mesh_info_select.py
A	mesh_extra_tools/mesh_select_tools/mesh_select_by_direction.py
A	mesh_extra_tools/mesh_select_tools/mesh_select_by_edge_length.py
A	mesh_extra_tools/mesh_select_tools/mesh_select_by_pi.py
A	mesh_extra_tools/mesh_select_tools/mesh_select_by_type.py
A	mesh_extra_tools/mesh_select_tools/mesh_select_connected_faces.py
A	mesh_extra_tools/mesh_select_tools/mesh_selection_topokit.py
A	mesh_extra_tools/mesh_to_wall.py
A	mesh_extra_tools/mesh_vertex_chamfer.py
A	mesh_extra_tools/pkhg_faces.py
A	mesh_extra_tools/random_vertices.py
A	mesh_extra_tools/split_solidify.py
A	mesh_extra_tools/vfe_specials.py

===================================================================

diff --git a/mesh_extra_tools/__init__.py b/mesh_extra_tools/__init__.py
new file mode 100644
index 0000000..90f5c67
--- /dev/null
+++ b/mesh_extra_tools/__init__.py
@@ -0,0 +1,762 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+#  This program is free software; you can redistribute it and/or
+#  modify it under the terms of the GNU General Public License
+#  as published by the Free Software Foundation; either version 2
+#  of the License, or (at your option) any later version.
+#
+#  This program is distributed in the hope that it will be useful,
+#  but WITHOUT ANY WARRANTY; without even the implied warranty of
+#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#  GNU General Public License for more details.
+#
+#  You should have received a copy of the GNU General Public License
+#  along with this program; if not, write to the Free Software Foundation,
+#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# Contributed to by:
+# meta-androcto,  Hidesato Ikeya, zmj100, luxuy_BlenderCN, TrumanBlending, PKHG, #
+# Oscurart, Greg, Stanislav Blinov, komi3D, BlenderLab, Paul Marshall (brikbot), #
+# metalliandy, macouno, CoDEmanX, dustractor, Liero, lijenstina, Germano Cavalcante #
+
+bl_info = {
+    "name": "Edit Tools 2",
+    "author": "meta-androcto",
+    "version": (0, 3, 1),
+    "blender": (2, 77, 0),
+    "location": "View3D > Toolshelf > Tools and Specials (W-key)",
+    "description": "Extra mesh edit tools - modifying meshes and selection",
+    "warning": "",
+    "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/Extra_Tools",
+    "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
+    "category": "Mesh"}
+
+
+# Import From Files
+if "bpy" in locals():
+    import importlib
+    importlib.reload(face_inset_fillet)
+    importlib.reload(mesh_filletplus)
+    importlib.reload(mesh_vertex_chamfer)
+    importlib.reload(mesh_mextrude_plus)
+    importlib.reload(mesh_offset_edges)
+    importlib.reload(pkhg_faces)
+    importlib.reload(mesh_edge_roundifier)
+    importlib.reload(mesh_cut_faces)
+    importlib.reload(split_solidify)
+    importlib.reload(mesh_to_wall)
+    importlib.reload(mesh_edges_length)
+    importlib.reload(random_vertices)
+    importlib.reload(mesh_fastloop)
+    importlib.reload(mesh_edgetools)
+    importlib.reload(mesh_pen_tool)
+    importlib.reload(vfe_specials)
+    importlib.reload(mesh_help)
+    importlib.reload(mesh_select_by_direction)
+    importlib.reload(mesh_select_by_edge_length)
+    importlib.reload(mesh_select_by_pi)
+    importlib.reload(mesh_select_by_type)
+    importlib.reload(mesh_select_connected_faces)
+    importlib.reload(mesh_index_select)
+    importlib.reload(mesh_selection_topokit)
+    importlib.reload(mesh_info_select)
+    importlib.reload(mesh_extrude_and_reshape)
+
+else:
+    from . import face_inset_fillet
+    from . import mesh_filletplus
+    from . import mesh_vertex_chamfer
+    from . import mesh_mextrude_plus
+    from . import mesh_offset_edges
+    from . import pkhg_faces
+    from . import mesh_edge_roundifier
+    from . import mesh_cut_faces
+    from . import split_solidify
+    from . import mesh_to_wall
+    from . import mesh_edges_length
+    from . import random_vertices
+    from . import mesh_fastloop
+    from . import mesh_edgetools
+    from . import mesh_pen_tool
+    from . import vfe_specials
+    from . import mesh_help
+    from . import mesh_extrude_and_reshape
+
+    from .mesh_select_tools import mesh_select_by_direction
+    from .mesh_select_tools import mesh_select_by_edge_length
+    from .mesh_select_tools import mesh_select_by_pi
+    from .mesh_select_tools import mesh_select_by_type
+    from .mesh_select_tools import mesh_select_connected_faces
+    from .mesh_select_tools import mesh_index_select
+    from .mesh_select_tools import mesh_selection_topokit
+    from .mesh_select_tools import mesh_info_select
+
+import bpy
+from bpy.types import (
+        Menu,
+        Panel,
+        PropertyGroup,
+        AddonPreferences,
+        )
+from bpy.props import (
+        BoolProperty,
+        BoolVectorProperty,
+        IntVectorProperty,
+        PointerProperty,
+        )
+
+
+# ------ MENUS ------ #
+
+# Define the "Extras" menu
+class VIEW3D_MT_edit_mesh_extras(Menu):
+    bl_idname = "VIEW3D_MT_edit_mesh_extras"
+    bl_label = "Edit Tools"
+
+    def draw(self, context):
+        layout = self.layout
+        layout.operator_context = 'INVOKE_REGION_WIN'
+        mode = context.tool_settings.mesh_select_mode
+
+        if mode[0]:
+            split = layout.split()
+            col = split.column()
+
+            col.label(text="Vertex", icon="VERTEXSEL")
+            col.separator()
+
+            col.operator("mesh.vertex_chamfer", text="Vertex Chamfer")
+            col.operator("mesh.random_vertices", text="Random Vertices")
+
+            col = split.column()
+            col.label(text="Utilities", icon="SCRIPTWIN")
+            col.separator()
+
+            col.operator("object_ot.fastloop", text="Fast loop")
+            col.operator("mesh.flip_normals", text="Normals Flip")
+            col.operator("mesh.remove_doubles", text="Remove Doubles")
+            col.operator("mesh.subdivide", text="Subdivide")
+            col.operator("mesh.dissolve_limited", text="Dissolve Limited")
+
+        elif mode[1]:
+            split = layout.split()
+            col = split.column()
+            col.label(text="Edge", icon="EDGESEL")
+            col.separator()
+
+            col.operator("mesh.fillet_plus", text="Edge Fillet Plus")
+            col.operator("mesh.offset_edges", text="Offset Edges")
+            col.operator("mesh.edge_roundifier", text="Edge Roundify")
+            col.operator("object.mesh_edge_length_set", text="Set Edge Length")
+            col.operator("bpt.mesh_to_wall", text="Edge(s) to Wall")
+
+            col = split.column()
+            col.label(text="Utilities", icon="SCRIPTWIN")
+            col.separator()
+
+            col.operator("object_ot.fastloop", text="Fast loop")
+            col.operator("mesh.flip_normals", text="Normals Flip")
+            col.operator("mesh.remove_doubles", text="Remove Doubles")
+
+            col.operator("mesh.subdivide", text="Subdivide")
+            col.operator("mesh.dissolve_limited", text="Dissolve Limited")
+
+        elif mode[2]:
+            split = layout.split()
+            col = split.column()
+            col.label(text="Face", icon="FACESEL")
+            col.separator()
+
+            col.operator("object.mextrude", text="Multi Extrude")
+            col.operator("mesh.face_inset_fillet", text="Face Inset Fillet")
+            col.operator("mesh.extrude_reshape", text="Push/Pull")
+            col.operator("mesh.add_faces_to_object", text="PKHG Faces")
+            col.operator("mesh.ext_cut_faces", text="Cut Faces")
+            col.operator("mesh.split_solidify", text="Split Solidify")
+
+            col = split.column()
+            col.label(text="Utilities", icon="SCRIPTWIN")
+            col.separator()
+
+            col.operator("object_ot.fastloop", text="Fast loop")
+            col.operator("mesh.flip_normals", text="Normals Flip")
+            col.operator("mesh.remove_doubles", text="Remove Doubles")
+            col.operator("mesh.subdivide", text="Subdivide")
+            col.operator("mesh.dissolve_limited", text="Dissolve Limited")
+
+
+class EditToolsPanel(Panel):
+    bl_label = "Mesh Edit Tools"
+    bl_space_type = "VIEW_3D"
+    bl_region_type = "TOOLS"
+    bl_context = "mesh_edit"
+    bl_category = "Tools"
+    bl_options = {"DEFAULT_CLOSED"}
+
+    def draw(self, context):
+        scene = context.scene
+        VERTDROP = scene.mesh_extra_tools.UiTabDrop[0]
+        EDGEDROP = scene.mesh_extra_tools.UiTabDrop[1]
+        FACEDROP = scene.mesh_extra_tools.UiTabDrop[2]
+        UTILSDROP = scene.mesh_extra_tools.UiTabDrop[3]
+        # Change icons depending on the bool state (complient with the rest of the UI)
+        icon_active_0 = "TRIA_RIGHT" if not VERTDROP else "TRIA_DOWN"
+        icon_active_1 = "TRIA_RIGHT" if not EDGEDROP else "TRIA_DOWN"
+        icon_active_2 = "TRIA_RIGHT" if not FACEDROP else "TRIA_DOWN"
+        icon_active_3 = "TRIA_RIGHT" if not UTILSDROP else "TRIA_DOWN"
+
+        layout = self.layout
+
+        # Vert options
+        box1 = self.layout.box()
+        col = box1.column(align=True)
+        row = col.row(align=True)
+        row.prop(scene.mesh_extra_tools, "UiTabDrop", text="Vertex", index=0, icon=icon_active_0)
+        if not VERTDROP:
+            row.menu("mesh.vert_select_tools", icon="RESTRICT_SELECT_OFF", text="")
+            row.menu("VIEW3D_MT_Select_Vert", icon="VERTEXSEL", text="")
+        else:
+            layout = self.layout
+
+            row = layout.row()
+            row.label(text="Vertex Tools:", icon="VERTEXSEL")
+
+            row = layout.split(0.8, align=True)
+            row.operator("mesh.vertex_chamfer", text="Chamfer")
+            row.operator("mesh.extra_tools_help",
+                        icon="LAYER_USED").help_ids = "mesh_vertex_chamfer"
+
+            row = layout.split(0.8, align=True)
+            row.operator("mesh.random_vertices", text="Random Vertices")
+            row.operator("mesh.extra_tools_help",
+                        icon="LAYER_USED").help_ids = "random_vertices"
+
+        # Edge options
+        box1 = self.layout.box()
+        col = box1.column(align=True)
+        row = col.row(align=True)
+        row.prop(scene.mesh_extra_tools, "UiTabDrop", text="Edge", index=1, icon=icon_active_1)
+
+        if not EDGEDROP:
+            row.menu("mesh.edge_select_tools", icon="RESTRICT_SELECT_OFF", text="")
+            row.menu("VIEW3D_MT_Select_Edge", icon="EDGESEL", text="")
+        else:
+            layout = self.layout
+
+            row = layout.row()
+            row.label(text="Edge Tools:", icon="EDGESEL")
+            row.menu("VIEW3D_MT_edit_mesh_edgetools", icon="GRID")
+
+            row = layout.split(0.8, align=True)
+            row.operator("mesh.fillet_plus", text="Fillet plus")

@@ Diff output truncated at 10240 characters. @@



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