[Bf-extensions-cvs] [3ccfa376] master: Castle: fix register, reload error with module
lijenstina
noreply at git.blender.org
Wed Jun 14 06:54:34 CEST 2017
Commit: 3ccfa3769a6c978e166de98cb15fd86e5f0a6fc7
Author: lijenstina
Date: Wed Jun 14 06:53:33 2017 +0200
Branches: master
https://developer.blender.org/rBAC3ccfa3769a6c978e166de98cb15fd86e5f0a6fc7
Castle: fix register, reload error with module
Bumped version to 0.0.4
Part of the T51547:
Solve the key registration / reload issues related to the
module definining no classes
===================================================================
M add_mesh_castle/__init__.py
===================================================================
diff --git a/add_mesh_castle/__init__.py b/add_mesh_castle/__init__.py
index f7ddb4bd..13eaa461 100644
--- a/add_mesh_castle/__init__.py
+++ b/add_mesh_castle/__init__.py
@@ -1,4 +1,4 @@
-################################################################################
+# #########################################################################
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This is free software under the terms of the GNU General Public License
@@ -15,46 +15,61 @@ Create block wall "Castle" style with extended features.
'''
#
# This collection of scripts has been contributed to by many authors,
-# see documentation "Credits" for details.
+# see documentation "Credits" for details.
#
-################################################################################
+# #########################################################################
bl_info = {
"name": "Castle",
- "description": "Create a Castle.",
- "author": "See documentation Credits.",
- "version": (0, 0, 3),
+ "description": "Create a Castle",
+ "author": "See documentation Credits",
+ "version": (0, 0, 4),
"blender": (2, 75, 0),
"location": "View3D > Add > Mesh > Castle",
- "warning": "WIP - Frequent changes for known issues and enhancements.",
- "support": "TESTING", # OFFICIAL, COMMUNITY, TESTING.
- "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Add_Mesh/Castle",
+ "warning": "WIP - Frequent changes for known issues and enhancements",
+ "support": "TESTING",
+ "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6"
+ "/Py/Scripts/Add_Mesh/Castle",
"tracker_url": "https://developer.blender.org/T45596",
"category": "Add Mesh"
}
-from . import Castle
+if "bpy" in locals():
+ import importlib
+ importlib.reload(Castle)
+else:
+ from . import Castle
import bpy
-
-# Menu
+from .Castle import (
+ add_castle,
+ )
+# Menu
def menu_func_castle(self, context):
- self.layout.operator(Castle.add_castle.bl_idname,
- text="Castle",
+ self.layout.operator(add_castle.bl_idname, text="Castle",
icon="PLUGIN")
+# This is needed to prevent the module defines no classes error
+classes = (
+ add_castle,
+ )
+
+
def register():
- bpy.utils.register_module(__name__)
+ for cls in classes:
+ bpy.utils.register_class(cls)
bpy.types.INFO_MT_mesh_add.append(menu_func_castle)
def unregister():
- bpy.utils.unregister_module(__name__)
+ for cls in classes:
+ bpy.utils.unregister_class(cls)
bpy.types.INFO_MT_mesh_add.remove(menu_func_castle)
+
if __name__ == "__main__":
register()
More information about the Bf-extensions-cvs
mailing list