[Bf-extensions-cvs] [77a836a2] master: object_fracture_crack: update wiki page
meta-androcto
noreply at git.blender.org
Sat Jun 3 13:04:58 CEST 2017
Commit: 77a836a2455bac9f56d6b3ae65bb37a64dea1b1c
Author: meta-androcto
Date: Sat Jun 3 21:04:32 2017 +1000
Branches: master
https://developer.blender.org/rBA77a836a2455bac9f56d6b3ae65bb37a64dea1b1c
object_fracture_crack: update wiki page
===================================================================
M object_fracture_crack/__init__.py
===================================================================
diff --git a/object_fracture_crack/__init__.py b/object_fracture_crack/__init__.py
index 38739dfc..f2aa7593 100644
--- a/object_fracture_crack/__init__.py
+++ b/object_fracture_crack/__init__.py
@@ -16,34 +16,6 @@
#
#======================= END GPL LICENSE BLOCK ========================
-'''
- The addon makes a cracked object based on selected object. Also you can use material preset for cracked objects.
-
- WARNING1: Please enable 'Object: Cell Fracture' addon before use the addon!!
- WARNING2: Obejects which have many vertices or complex shape could take huge amount of time to make crack.
- So I recommend using simple object, or simplifying object by applying decimate modifier in advance.
-
- Besic Usage:
- 1. Select an object.
- 2. Find the addon's location in create tab in the toolshelf left. It's usually the same tab of 'Add Primitive'.
- 3. Click 'Crack It' button. It makes cracked object with some modifiers.
- 4. Tweak modifier setting. Decimate modifeir to simplify shape, Smooth modifier to smooth shape.
- 5. Select material preset and click 'Apply Material' button.
-
- Crack Option:
- 'From Child Verts': Use child's vertices and position for origin of crack.
- 'Scale X/Y/Z': Scale of crack. To make long crack like bark of tree, decrease scale of an axis.
- 'Max Crack': Max number of crack. Notice that if you increase it too much, calculation will take long time.
- 'Margin Size': Margin of crack. To make more gap of crack, increase it.
- 'Extrude': Extrusion size along with object's normal.
- 'Random': Randomness of crack' rotation and scale.
-
- Material Preset:
- 'Excrement': Poop/shit material
- 'Mud': Mud Material
- 'Tree': Tree Material
- 'Rock': Rock Material
-'''
if 'bpy' in locals():
import imp
@@ -63,9 +35,7 @@ bl_info = {
"location": "View3D > Toolshelf > Creat Tab",
"description": "Displaced Cell Fracture Addon",
"warning": "Make sure to enable 'Object: Cell Fracture' Addon",
- #"support": "TESTING",
- "wiki_url": "http://gappyfacets.com/2016/08/11/blender-crack-addon-basic-tutorial/",
- "tracker_url": "",
+ "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Object/CrackIt",
"category": "Object"
}
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