[Bf-extensions-cvs] [5de43294] master: ant landscape: fix noise types

Jimmy Hazevoet noreply at git.blender.org
Tue Jul 11 11:28:09 CEST 2017


Commit: 5de432942210e4b09d16bc9adbb612d0472183c4
Author: Jimmy Hazevoet
Date:   Tue Jul 11 19:27:48 2017 +1000
Branches: master
https://developer.blender.org/rBA5de432942210e4b09d16bc9adbb612d0472183c4

ant landscape: fix noise types

===================================================================

M	ant_landscape/__init__.py
M	ant_landscape/add_mesh_ant_landscape.py
M	ant_landscape/ant_functions.py
D	ant_landscape/ant_landscape_refresh.py
A	ant_landscape/ant_noise.py
M	ant_landscape/mesh_ant_displace.py
M	presets/operator/mesh.landscape_add/abstract.py
M	presets/operator/mesh.landscape_add/another_noise.py
M	presets/operator/mesh.landscape_add/billow.py
M	presets/operator/mesh.landscape_add/canion.py
M	presets/operator/mesh.landscape_add/canions.py
M	presets/operator/mesh.landscape_add/cauliflower_hills.py
M	presets/operator/mesh.landscape_add/cliff.py
M	presets/operator/mesh.landscape_add/cristaline.py
M	presets/operator/mesh.landscape_add/default.py
M	presets/operator/mesh.landscape_add/default_large.py
R078	presets/operator/mesh.landscape_add/dune.py	presets/operator/mesh.landscape_add/dunes.py
R080	presets/operator/mesh.landscape_add/flatstone.py	presets/operator/mesh.landscape_add/flatstones.py
M	presets/operator/mesh.landscape_add/gully.py
M	presets/operator/mesh.landscape_add/lakes_1.py
M	presets/operator/mesh.landscape_add/lakes_2.py
M	presets/operator/mesh.landscape_add/large_terrain.py
M	presets/operator/mesh.landscape_add/mesa.py
M	presets/operator/mesh.landscape_add/mounds.py
M	presets/operator/mesh.landscape_add/mountain_1.py
M	presets/operator/mesh.landscape_add/mountain_2.py
M	presets/operator/mesh.landscape_add/planet.py
M	presets/operator/mesh.landscape_add/planet_noise.py
M	presets/operator/mesh.landscape_add/ridged.py
M	presets/operator/mesh.landscape_add/river.py
M	presets/operator/mesh.landscape_add/rock.py
M	presets/operator/mesh.landscape_add/slick_rock.py
R061	presets/operator/mesh.landscape_add/cosine.py	presets/operator/mesh.landscape_add/tech_effect.py
M	presets/operator/mesh.landscape_add/techno_cell.py
M	presets/operator/mesh.landscape_add/vlnoise_turbulence.py
M	presets/operator/mesh.landscape_add/voronoi_hills.py
M	presets/operator/mesh.landscape_add/vulcano.py
M	presets/operator/mesh.landscape_add/yin_yang.py

===================================================================

diff --git a/ant_landscape/__init__.py b/ant_landscape/__init__.py
index 25d4be9b..c8e9fb92 100644
--- a/ant_landscape/__init__.py
+++ b/ant_landscape/__init__.py
@@ -35,14 +35,14 @@ bl_info = {
 if "bpy" in locals():
     import importlib
     importlib.reload(add_mesh_ant_landscape)
-    importlib.reload(ant_landscape_refresh)
     importlib.reload(mesh_ant_displace)
     importlib.reload(ant_functions)
+    importlib.reload(ant_noise)
 else:
     from ant_landscape import add_mesh_ant_landscape
-    from ant_landscape import ant_landscape_refresh
     from ant_landscape import mesh_ant_displace
     from ant_landscape import ant_functions
+    from ant_landscape import ant_noise
 
 import bpy
 
@@ -54,7 +54,6 @@ from bpy.props import (
         PointerProperty,
         EnumProperty,
         )
-
 from .ant_functions import (
         draw_ant_refresh,
         draw_ant_main,
@@ -62,7 +61,6 @@ from .ant_functions import (
         draw_ant_displace,
         )
 
-
 # ------------------------------------------------------------
 # Menu's and panels
 
@@ -114,7 +112,7 @@ class AntLandscapeToolsPanel(bpy.types.Panel):
             col.operator('mesh.eroder', text="Landscape Eroder", icon='SMOOTHCURVE')
 
 
-# Landscape Settings / Properties:
+# Landscape Main Settings
 class AntMainSettingsPanel(bpy.types.Panel):
     bl_idname = "ANTMAIN_PT_layout"
     bl_options = {'DEFAULT_CLOSED'}
@@ -156,7 +154,7 @@ class AntMainSettingsPanel(bpy.types.Panel):
             col.prop(ant, "mesh_size_y")
 
 
-# Landscape Settings / Properties:
+# Landscape Noise Settings
 class AntNoiseSettingsPanel(bpy.types.Panel):
     bl_idname = "ANTNOISE_PT_layout"
     bl_options = {'DEFAULT_CLOSED'}
@@ -194,7 +192,8 @@ class AntNoiseSettingsPanel(bpy.types.Panel):
         col = box.column(align=True)
         col.prop(ant, "noise_offset_x")
         col.prop(ant, "noise_offset_y")
-        col.prop(ant, "noise_offset_z")
+        if ant.sphere_mesh:
+            col.prop(ant, "noise_offset_z")
         col.prop(ant, "noise_size_x")
         col.prop(ant, "noise_size_y")
         if ant.sphere_mesh:
@@ -274,7 +273,7 @@ class AntNoiseSettingsPanel(bpy.types.Panel):
             col.prop(ant, "frequency")
             col.prop(ant, "distortion")
             col.separator()
-            col.prop(ant, "vl_basis_type")
+            box.prop(ant, "vl_basis_type")
             col.separator()
             row = col.row(align=True)
             row.prop(ant, "hard_noise", expand=True)
@@ -285,7 +284,7 @@ class AntNoiseSettingsPanel(bpy.types.Panel):
             col.prop(ant, "offset")
             col.prop(ant, "distortion")
             col.separator()
-            col.prop(ant, "vl_basis_type")
+            box.prop(ant, "vl_basis_type")
         elif ant.noise_type == "distorted_heteroTerrain":
             col.prop(ant, "noise_depth")
             col.prop(ant, "dimension")
@@ -301,7 +300,7 @@ class AntNoiseSettingsPanel(bpy.types.Panel):
             col.prop(ant, "offset")
             col.prop(ant, "gain")
             col.separator()
-            col.prop(ant, "vl_basis_type")
+            box.prop(ant, "vl_basis_type")
         elif ant.noise_type == "rocks_noise":
             col.prop(ant, "noise_depth")
             col.prop(ant, "distortion")
@@ -316,15 +315,44 @@ class AntNoiseSettingsPanel(bpy.types.Panel):
             col.prop(ant, "offset")
             col.prop(ant, "distortion")
             col.separator()
-            col.prop(ant, "vl_basis_type")
+            box.prop(ant, "vl_basis_type")
         elif ant.noise_type == "planet_noise":
             col.prop(ant, "noise_depth")
             col.separator()
             row = col.row(align=True)
             row.prop(ant, "hard_noise", expand=True)
 
+        # Effects mix
+        col = box.column(align=False)
+        box.prop(ant, "fx_type")
+        if ant.fx_type != "0":
+            if int(ant.fx_type) <= 12:
+                box.prop(ant, "fx_bias")
+
+            box.prop(ant, "fx_mix_mode")
+            col = box.column(align=True)
+            col.prop(ant, "fx_mixfactor")
+
+            col = box.column(align=True)
+            col.prop(ant, "fx_loc_x")
+            col.prop(ant, "fx_loc_y")
+            col.prop(ant, "fx_size")
+
+            col = box.column(align=True)
+            col.prop(ant, "fx_depth")
+            if ant.fx_depth != 0:
+                col.prop(ant, "fx_frequency")
+                col.prop(ant, "fx_amplitude")
+            col.prop(ant, "fx_turb")
+
+            col = box.column(align=True)
+            row = col.row(align=True).split(0.92, align=True)
+            row.prop(ant, "fx_height")
+            row.prop(ant, "fx_invert", toggle=True, text="", icon='ARROW_LEFTRIGHT')
+            col.prop(ant, "fx_offset")
+
 
-# Landscape Settings / Properties:
+# Landscape Displace Settings
 class AntDisplaceSettingsPanel(bpy.types.Panel):
     bl_idname = "ANTDISP_PT_layout"
     bl_options = {'DEFAULT_CLOSED'}
@@ -679,6 +707,134 @@ class AntLandscapePropertiesGroup(bpy.types.PropertyGroup):
             max=10000.0,
             description="Height offset"
             )
+    fx_mixfactor = FloatProperty(
+            name="Mix Factor",
+            default=0.0,
+            min=-1.0,
+            max=1.0,
+            description="Effect mix factor: -1.0 = Noise, +1.0 = Effect"
+            )
+    fx_mix_mode = EnumProperty(
+            name="Effect Mix",
+            default="0",
+            description="Effect mix mode",
+            items = [
+                ("0", "Mix", "Mix", 0),
+                ("1", "Add", "Add", 1),
+                ("2", "Sub", "Subtract", 2),
+                ("3", "Mul", "Multiply", 3),
+                ("4", "Abs", "Absolute", 4),
+                ("5", "Scr", "Screen", 5),
+                ("6", "Mod", "Modulo", 6),
+                ("7", "Min", "Minimum", 7),
+                ("8", "Max", "Maximum", 8)
+                ]
+            )
+    fx_type = EnumProperty(
+            name="Effect Type",
+            default="0",
+            description="Effect type",
+            items = [
+                ("0", "None", "No effect", 0),
+                ("1", "Gradient", "Gradient", 1),
+                ("2", "Waves", "Waves - Bumps", 2),
+                ("3", "Zigzag", "Zigzag", 3),
+                ("4", "Wavy", "Wavy", 4),
+                ("5", "Bump", "Bump", 5),
+                ("6", "Dots", "Dots", 6),
+                ("7", "Rings", "Rings", 7),
+                ("8", "Spiral", "Spiral", 8),
+                ("9", "Square", "Square", 9),
+                ("10", "Blocks", "Blocks", 10),
+                ("11", "Grid", "Grid", 11),
+                ("12", "Tech", "Tech", 12),
+                ("13", "Crackle", "Crackle", 13),
+                ("14", "Cracks", "Cracks", 14),
+                ("15", "Rock", "Rock noise", 15),
+                ("16", "Lunar", "Craters", 16),
+                ("17", "Cosine", "Cosine", 17),
+                ("18", "Spikey", "Spikey", 18),
+                ("19", "Stone", "Stone", 19),
+                ("20", "Flat Turb", "Flat turbulence", 20),
+                ("21", "Flat Voronoi", "Flat voronoi", 21)
+                ]
+            )
+    fx_bias = EnumProperty(
+            name="Effect Bias",
+            default="0",
+            description="Effect bias type",
+            items = [
+                ("0", "Sin", "Sin", 0),
+                ("1", "Cos", "Cos", 1),
+                ("2", "Tri", "Tri", 2),
+                ("3", "Saw", "Saw", 3),
+                ("4", "None", "None", 4)]
+            )
+    fx_turb = FloatProperty(
+            name="Distortion",
+            default=0.0,
+            min=0.0,
+            max=1000.0,
+            description="Effect turbulence distortion"
+            )
+    fx_depth = IntProperty(
+            name="Depth",
+            default=0,
+            min=0,
+            max=16,
+            description="Effect depth - number of frequencies"
+            )
+    fx_amplitude = FloatProperty(
+            name="Amp",
+            default=0.5,
+            min=0.01,
+            max=1.0,
+            description="Amplitude"
+            )
+    fx_frequency = FloatProperty(
+            name="Freq",
+            default=2.0,
+            min=0.01,
+            max=5.0,
+            description="Frequency"
+            )
+    fx_size = FloatProperty(
+            name="Effect Size",
+            default=1.0,
+            min=0.01,
+            max=1000.0,
+            description="Effect size"
+            )
+    fx_loc_x = FloatProperty(
+            name="Offset X",
+            default=0.0,
+            description="Effect x offset"
+            )
+    fx_loc_y = FloatProperty(
+            name="Offset Y",
+            default=0.0,
+            description="Effect y offset"
+            )
+    fx_height = FloatProperty(
+            name="Intensity",
+            default=1.0,
+            min=-1000.0,
+            max=1000.0,
+            description="Effect intensity scale"
+            )
+    fx_invert = BoolProperty(
+            name="Invert",
+            default=False,
+            description="Effect invert"
+            )
+    fx_offset = FloatProperty(
+            name="Offset",
+            default=0.0,
+            min=-1000.0,
+            max=1000.0,
+            description="Effect height offset"
+            )
+
     edge_falloff = EnumProperty(
             name="Falloff",
             default="3",
diff --git a/ant_landscape/add_mesh_ant_landscape.py b/ant_landscape/add_mesh_ant_landscape.py
index dee82a55..df941c4f 100644
--- a/ant_landscape/add_mesh_ant_landscape.py
+++ b/ant_landscape/add_mesh_ant_landscape.py
@@ -16,7 +16,7 @@
 #
 # ##### END GPL LICENSE BLOCK #####
 
-# Another Noise Tool - Landscape
+# Another Noise Tool - Add Landscape
 # Jimmy Hazevoet
 
 # import modules
@@ -347,6 +347,134 @@ class AntAddLandscape(bpy.types.Operator):
             max=10000.0,
             description="Height offset"
             )
+    fx_mixfactor = FloatProperty(
+            name="Mix Factor",
+            default=0.0,
+            min=-1.0,
+            max=1.0,
+            description="Effect mix factor: -1.0 = Noise, +1.0 = Effect"
+  

@@ Diff output truncated at 10240 characters. @@



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