[Bf-extensions-cvs] [5faeb018] master: Fix first part of T50362: Needless global declarations

lijenstina noreply at git.blender.org
Sun Jan 8 16:41:59 CET 2017


Commit: 5faeb018dadb615abac6daddcdc44433212c9d78
Author: lijenstina
Date:   Sun Jan 8 16:40:13 2017 +0100
Branches: master
https://developer.blender.org/rBAC5faeb018dadb615abac6daddcdc44433212c9d78

Fix first part of T50362: Needless global declarations

Globals were needlesly declared several times
instead of once per function
Pep8 cleanup of the two files
init.py had a tab mixed in
Remove unused imports

This commit should fix the global warning
To fix the unregister part add_curve_simple.py will be removed
since it is already included in the Curve Tools 2
That'll come with the second part of the fix

===================================================================

M	curve_tools/CurveIntersections.py
M	curve_tools/__init__.py

===================================================================

diff --git a/curve_tools/CurveIntersections.py b/curve_tools/CurveIntersections.py
index 8affa8d0..f9ed7aa2 100644
--- a/curve_tools/CurveIntersections.py
+++ b/curve_tools/CurveIntersections.py
@@ -1,11 +1,9 @@
+import bpy
 from . import Math
 from . import Curves
 from . import Util
 
-from mathutils import *
-
-import bpy
-
+from mathutils import Vector
 
 algoPOV = None
 algoDIR = None
@@ -16,384 +14,433 @@ class BezierSegmentIntersectionPoint:
         self.segment = segment
         self.parameter = parameter
         self.intersectionPoint = intersectionPoint
-        
-        
+
+
 class BezierSegmentsIntersector:
     def __init__(self, segment1, segment2, worldMatrix1, worldMatrix2):
         self.segment1 = segment1
         self.segment2 = segment2
         self.worldMatrix1 = worldMatrix1
         self.worldMatrix2 = worldMatrix2
-    
-    
+
     def CalcFirstIntersection(self, nrSamples1, nrSamples2):
         algorithm = bpy.context.scene.curvetools.IntersectCurvesAlgorithm
-        
-        if algorithm == '3D': return self.CalcFirstRealIntersection3D(nrSamples1, nrSamples2)
-        
+
+        if algorithm == '3D':
+            return self.CalcFirstRealIntersection3D(nrSamples1, nrSamples2)
+
         if algorithm == 'From View':
             global algoDIR
-            if not algoDIR is None: return self.CalcFirstRealIntersectionFromViewDIR(nrSamples1, nrSamples2)
-            
+            if algoDIR is not None:
+                return self.CalcFirstRealIntersectionFromViewDIR(nrSamples1, nrSamples2)
+
             global algoPOV
-            if not algoPOV is None: return self.CalcFirstRealIntersectionFromViewPOV(nrSamples1, nrSamples2)
-        
+            if algoPOV is not None:
+                return self.CalcFirstRealIntersectionFromViewPOV(nrSamples1, nrSamples2)
+
         return None
-        
-    
+
     def CalcFirstIntersection3D(self, nrSamples1, nrSamples2):
         fltNrSamples1 = float(nrSamples1)
         fltNrSamples2 = float(nrSamples2)
-        
+
         limitDistance = bpy.context.scene.curvetools.LimitDistance
-        
+
         for iSample1 in range(nrSamples1):
             segPar10 = float(iSample1) / fltNrSamples1
             segPar11 = float(iSample1 + 1) / fltNrSamples1
-            P0 = self.worldMatrix1 * self.segment1.CalcPoint(parameter = segPar10)
-            P1 = self.worldMatrix1 * self.segment1.CalcPoint(parameter = segPar11)
-            
+            P0 = self.worldMatrix1 * self.segment1.CalcPoint(parameter=segPar10)
+            P1 = self.worldMatrix1 * self.segment1.CalcPoint(parameter=segPar11)
+
             for iSample2 in range(nrSamples2):
                 segPar20 = float(iSample2) / fltNrSamples2
                 segPar21 = float(iSample2 + 1) / fltNrSamples2
-                Q0 = self.worldMatrix2 * self.segment2.CalcPoint(parameter = segPar20)
-                Q1 = self.worldMatrix2 * self.segment2.CalcPoint(parameter = segPar21)
-                
+                Q0 = self.worldMatrix2 * self.segment2.CalcPoint(parameter=segPar20)
+                Q1 = self.worldMatrix2 * self.segment2.CalcPoint(parameter=segPar21)
+
                 intersectionPointData = Math.CalcIntersectionPointLineSegments(P0, P1, Q0, Q1, limitDistance)
-                if intersectionPointData is None: continue
-                
+                if intersectionPointData is None:
+                    continue
+
                 intersectionSegment1Parameter = segPar10 + (intersectionPointData[0] / fltNrSamples1)
-                intersectionPoint1 = BezierSegmentIntersectionPoint(self.segment1, intersectionSegment1Parameter, intersectionPointData[2])
-                
+                intersectionPoint1 = BezierSegmentIntersectionPoint(self.segment1,
+                                                                    intersectionSegment1Parameter,
+                                                                    intersectionPointData[2])
+
                 intersectionSegment2Parameter = segPar20 + (intersectionPointData[1] / fltNrSamples2)
-                intersectionPoint2 = BezierSegmentIntersectionPoint(self.segment2, intersectionSegment2Parameter, intersectionPointData[3])
-                
+                intersectionPoint2 = BezierSegmentIntersectionPoint(self.segment2,
+                                                                    intersectionSegment2Parameter,
+                                                                    intersectionPointData[3])
+
                 return [intersectionPoint1, intersectionPoint2]
-                
+
         return None
-        
-    
+
     def CalcFirstRealIntersection3D(self, nrSamples1, nrSamples2):
         fltNrSamples1 = float(nrSamples1)
         fltNrSamples2 = float(nrSamples2)
-        
+
         limitDistance = bpy.context.scene.curvetools.LimitDistance
-        
+
         for iSample1 in range(nrSamples1):
             segPar10 = float(iSample1) / fltNrSamples1
             segPar11 = float(iSample1 + 1) / fltNrSamples1
-            P0 = self.worldMatrix1 * self.segment1.CalcPoint(parameter = segPar10)
-            P1 = self.worldMatrix1 * self.segment1.CalcPoint(parameter = segPar11)
-            
+            P0 = self.worldMatrix1 * self.segment1.CalcPoint(parameter=segPar10)
+            P1 = self.worldMatrix1 * self.segment1.CalcPoint(parameter=segPar11)
+
             for iSample2 in range(nrSamples2):
                 segPar20 = float(iSample2) / fltNrSamples2
                 segPar21 = float(iSample2 + 1) / fltNrSamples2
-                Q0 = self.worldMatrix2 * self.segment2.CalcPoint(parameter = segPar20)
-                Q1 = self.worldMatrix2 * self.segment2.CalcPoint(parameter = segPar21)
-                
+                Q0 = self.worldMatrix2 * self.segment2.CalcPoint(parameter=segPar20)
+                Q1 = self.worldMatrix2 * self.segment2.CalcPoint(parameter=segPar21)
+
                 intersectionPointData = Math.CalcIntersectionPointLineSegments(P0, P1, Q0, Q1, limitDistance)
-                if intersectionPointData is None: continue
-                
+                if intersectionPointData is None:
+                    continue
+
                 # intersection point can't be an existing point
                 intersectionSegment1Parameter = segPar10 + (intersectionPointData[0] / (fltNrSamples1))
-                worldPoint1 = self.worldMatrix1 * self.segment1.CalcPoint(parameter = intersectionSegment1Parameter)
-                if (Math.IsSamePoint(P0, worldPoint1, limitDistance)) or (Math.IsSamePoint(P1, worldPoint1, limitDistance)):
+                worldPoint1 = self.worldMatrix1 * self.segment1.CalcPoint(parameter=intersectionSegment1Parameter)
+                if (Math.IsSamePoint(P0, worldPoint1, limitDistance)) or \
+                   (Math.IsSamePoint(P1, worldPoint1, limitDistance)):
+
                     intersectionPoint1 = None
                 else:
-                    intersectionPoint1 = BezierSegmentIntersectionPoint(self.segment1, intersectionSegment1Parameter, worldPoint1)
-                
+                    intersectionPoint1 = BezierSegmentIntersectionPoint(self.segment1,
+                                                                        intersectionSegment1Parameter,
+                                                                        worldPoint1)
+
                 intersectionSegment2Parameter = segPar20 + (intersectionPointData[1] / (fltNrSamples2))
-                worldPoint2 = self.worldMatrix2 * self.segment2.CalcPoint(parameter = intersectionSegment2Parameter)
-                if (Math.IsSamePoint(Q0, worldPoint2, limitDistance)) or (Math.IsSamePoint(Q1, worldPoint2, limitDistance)):
+                worldPoint2 = self.worldMatrix2 * self.segment2.CalcPoint(parameter=intersectionSegment2Parameter)
+                if (Math.IsSamePoint(Q0, worldPoint2, limitDistance)) or \
+                   (Math.IsSamePoint(Q1, worldPoint2, limitDistance)):
+
                     intersectionPoint2 = None
                 else:
-                    intersectionPoint2 = BezierSegmentIntersectionPoint(self.segment2, intersectionSegment2Parameter, worldPoint2)
-                
+                    intersectionPoint2 = BezierSegmentIntersectionPoint(self.segment2,
+                                                                        intersectionSegment2Parameter,
+                                                                        worldPoint2)
+
                 return [intersectionPoint1, intersectionPoint2]
-                
+
         return None
-        
-    
+
     def CalcFirstIntersectionFromViewDIR(self, nrSamples1, nrSamples2):
         global algoDIR
-        
+
         fltNrSamples1 = float(nrSamples1)
         fltNrSamples2 = float(nrSamples2)
-        
+
         for iSample1 in range(nrSamples1):
             segPar10 = float(iSample1) / fltNrSamples1
             segPar11 = float(iSample1 + 1) / fltNrSamples1
-            P0 = self.worldMatrix1 * self.segment1.CalcPoint(parameter = segPar10)
-            P1 = self.worldMatrix1 * self.segment1.CalcPoint(parameter = segPar11)
-            
+            P0 = self.worldMatrix1 * self.segment1.CalcPoint(parameter=segPar10)
+            P1 = self.worldMatrix1 * self.segment1.CalcPoint(parameter=segPar11)
+
             for iSample2 in range(nrSamples2):
                 segPar20 = float(iSample2) / fltNrSamples2
                 segPar21 = float(iSample2 + 1) / fltNrSamples2
-                Q0 = self.worldMatrix2 * self.segment2.CalcPoint(parameter = segPar20)
-                Q1 = self.worldMatrix2 * self.segment2.CalcPoint(parameter = segPar21)
-                
+                Q0 = self.worldMatrix2 * self.segment2.CalcPoint(parameter=segPar20)
+                Q1 = self.worldMatrix2 * self.segment2.CalcPoint(parameter=segPar21)
+
                 intersectionPointData = Math.CalcIntersectionPointsLineSegmentsDIR(P0, P1, Q0, Q1, algoDIR)
-                if intersectionPointData is None: continue
-                
+                if intersectionPointData is None:
+                    continue
+
                 intersectionSegment1Parameter = segPar10 + (intersectionPointData[0] / f

@@ Diff output truncated at 10240 characters. @@



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