[Bf-extensions-cvs] [24b8168a] master: move Render clay to release: T51229 T50357

meta-androcto noreply at git.blender.org
Mon Apr 17 04:24:31 CEST 2017


Commit: 24b8168a20e321c3bfbe4797e8b09e094919116d
Author: meta-androcto
Date:   Mon Apr 17 12:24:11 2017 +1000
Branches: master
https://developer.blender.org/rBAC24b8168a20e321c3bfbe4797e8b09e094919116d

move Render clay to release: T51229 T50357

===================================================================

D	render_clay.py

===================================================================

diff --git a/render_clay.py b/render_clay.py
deleted file mode 100644
index d53878b0..00000000
--- a/render_clay.py
+++ /dev/null
@@ -1,225 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-#  This program is free software; you can redistribute it and/or
-#  modify it under the terms of the GNU General Public License
-#  as published by the Free Software Foundation; either version 2
-#  of the License, or (at your option) any later version.
-#
-#  This program is distributed in the hope that it will be useful,
-#  but WITHOUT ANY WARRANTY; without even the implied warranty of
-#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-#  GNU General Public License for more details.
-#
-#  You should have received a copy of the GNU General Public License
-#  along with this program; if not, write to the Free Software Foundation,
-#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-bl_info = {
-    "name": "Clay Render",
-    "author": "Fabio Russo <ruesp83 at libero.it>",
-    "version": (1, 2),
-    "blender": (2, 56, 0),
-    "location": "Render > Clay Render",
-    "description": "This script, applies a temporary material to all objects"\
-        " of the scene.",
-    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
-        "Scripts/Clay_Render",
-    "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
-    "category": "Render"}
-
-import bpy
-from bpy.props import BoolProperty
-
-
-def Create_Mat():
-    id = bpy.data.materials.new("Clay_Render")
-    #diffuse
-    id.diffuse_shader = "OREN_NAYAR"
-    id.diffuse_color = 0.800, 0.741, 0.536
-    id.diffuse_intensity = 1
-    id.roughness = 0.909
-    #specular
-    id.specular_shader = "COOKTORR"
-    id.specular_color = 1, 1, 1
-    id.specular_hardness = 10
-    id.specular_intensity = 0.115
-
-
-def Alternative_Clay(self, msg):
-    Find = False
-    AM = None
-    i = 0
-    for mat in bpy.data.materials:
-        if (mat.Mat_Clay) and (not Find):
-            Find = True
-            AM = mat
-            i += 1
-
-        else:
-            if (mat.Mat_Clay):
-                i += 1
-
-    if msg is True:
-        if (i == 1):
-            self.report({'INFO'}, "The material \"" + AM.name + "\" is set "\
-                "as Clay!")
-        else:
-            if (i > 1):
-                self.report({'WARNING'}, "Two or more materials are set as "\
-                    "Clay. \"" + AM.name + "\" will be used!")
-
-    return AM
-
-
-def Get_Mat():
-    Mat = bpy.data.materials["Clay_Render"]
-    return Mat
-
-
-def Exist_Mat():
-    if bpy.data.materials.get("Clay_Render"):
-        return True
-
-    else:
-        return False
-
-
-class ClayPinned(bpy.types.Operator):
-    bl_idname = "render.clay_pinned"
-    bl_label = "Clay Pinned"
-    bl_description = "Clay Material Stores"
-
-    def execute(self, context):
-        if bpy.types.Scene.Clay_Pinned:
-            bpy.types.Scene.Clay_Pinned = False
-        else:
-            if bpy.types.Scene.Clay:
-                if bpy.data.materials[0].users == 0:
-                    bpy.data.materials.remove(Get_Mat())
-                    bpy.types.Scene.Clay_Pinned = True
-
-            else:
-                bpy.types.Scene.Clay_Pinned = True
-
-        return {'FINISHED'}
-
-
-class CheckClay(bpy.types.Operator):
-    bl_idname = "render.clay"
-    bl_label = "Clay Render"
-    bl_description = "Use Clay Render"
-
-    def execute(self, context):
-        if bpy.types.Scene.Clay:
-            #Clay Attivato
-            ac = Alternative_Clay(self, True)
-            if ac is None:
-                if not Exist_Mat():
-                    Create_Mat()
-                rl = context.scene.render.layers
-                rl.active.material_override = Get_Mat()
-
-            else:
-                context.scene.render.layers.active.material_override = ac
-
-            bpy.types.Scene.Clay = False
-
-        else:
-            context.scene.render.layers.active.material_override = None
-            if bpy.types.Scene.Clay_Pinned:
-                if bpy.data.materials[0].users == 0:
-                    bpy.data.materials.remove(Get_Mat())
-            bpy.types.Scene.Clay = True
-
-        return {'FINISHED'}
-
-
-def draw_clay_render(self, context):
-    ok_clay = not bpy.types.Scene.Clay
-    pin = not bpy.types.Scene.Clay_Pinned
-
-    rnl = context.scene.render.layers.active
-    split = self.layout.split()
-    col = split.column()
-
-    col.operator(CheckClay.bl_idname, emboss=False, icon='CHECKBOX_HLT'\
-        if ok_clay else 'CHECKBOX_DEHLT')
-    col = split.column()
-    if Alternative_Clay(self, False) is None:
-        if Exist_Mat():
-            if (bpy.data.materials[0].users == 0) or (ok_clay):
-                row = col.row(align=True)
-                im = Get_Mat()
-                row.prop(im, "diffuse_color", text="")
-                row.operator(ClayPinned.bl_idname, text="", icon='PINNED'\
-                    if pin else 'UNPINNED')
-
-                if ok_clay:
-                    row.active = True
-
-                else:
-                    row.active = False
-
-            else:
-                col.label('Clay Material applied to an object')
-
-    else:
-        col.label('Custom Material Clay')
-
-    self.layout.separator()
-
-
-def draw_clay_options(self, context):
-    cm = context.material
-    layout = self.layout
-    layout.prop(cm, "Mat_Clay", text="Clay")
-
-
-def draw_clay_warning(self, context):
-    if not bpy.types.Scene.Clay:
-        self.layout.label("Render Clay Enabled", "ERROR")
-
-
-def register():
-    bpy.types.Scene.Clay = BoolProperty(
-    name='Clay Render',
-    description='Use Clay Render',
-    default=False)
-
-    bpy.types.Scene.Clay_Pinned = BoolProperty(
-    name='Clay Pinned',
-    description='Clay Material Stores',
-    default=False)
-
-    bpy.types.Material.Mat_Clay = bpy.props.BoolProperty(
-        name='Use as Clay',
-        description='Use as Clay',
-        default=False)
-
-    bpy.utils.register_class(ClayPinned)
-    bpy.utils.register_class(CheckClay)
-    bpy.types.RENDER_PT_render.prepend(draw_clay_render)
-    bpy.types.MATERIAL_PT_options.append(draw_clay_options)
-    bpy.types.INFO_HT_header.append(draw_clay_warning)
-
-
-def unregister():
-    bpy.context.scene.render.layers.active.material_override = None
-    if (Exist_Mat()) and (bpy.data.materials[0].users == 0):
-        bpy.data.materials.remove(Get_Mat())
-    del bpy.types.Scene.Clay
-    del bpy.types.Scene.Clay_Pinned
-    del bpy.types.Material.Mat_Clay
-    bpy.utils.unregister_class(ClayPinned)
-    bpy.utils.unregister_class(CheckClay)
-    bpy.types.RENDER_PT_render.remove(draw_clay_render)
-    bpy.types.MATERIAL_PT_options.remove(draw_clay_options)
-    bpy.types.INFO_HT_header.remove(draw_clay_warning)
-
-
-if __name__ == "__main__":
-    register()



More information about the Bf-extensions-cvs mailing list