[Bf-extensions-cvs] [ab087898] master: initial commit, advanced objects: T51110
meta-androcto
noreply at git.blender.org
Fri Apr 7 11:06:26 CEST 2017
Commit: ab0878984761f658f0318ce734099d529adb5c2c
Author: meta-androcto
Date: Fri Apr 7 19:05:59 2017 +1000
Branches: master
https://developer.blender.org/rBACab0878984761f658f0318ce734099d529adb5c2c
initial commit, advanced objects: T51110
===================================================================
A add_advanced_objects/__init__.py
A add_advanced_objects/add_light_template.py
A add_advanced_objects/add_mesh_aggregate.py
A add_advanced_objects/arrange_on_curve.py
A add_advanced_objects/circle_array.py
A add_advanced_objects/copy2.py
A add_advanced_objects/cubester.py
A add_advanced_objects/delaunay_voronoi/DelaunayVoronoi.py
A add_advanced_objects/delaunay_voronoi/__init__.py
A add_advanced_objects/delaunay_voronoi/delaunayVoronoiBlender.py
A add_advanced_objects/delaunay_voronoi/oscurart_constellation.py
A add_advanced_objects/drop_to_ground.py
A add_advanced_objects/make_struts.py
A add_advanced_objects/mesh_easylattice.py
A add_advanced_objects/object_add_chain.py
A add_advanced_objects/object_laplace_lightning.py
A add_advanced_objects/object_mangle_tools.py
A add_advanced_objects/oscurart_chain_maker.py
A add_advanced_objects/pixelate_3d.py
A add_advanced_objects/random_box_structure.py
A add_advanced_objects/rope_alpha.py
A add_advanced_objects/scene_objects_bi.py
A add_advanced_objects/scene_objects_cycles.py
A add_advanced_objects/scene_texture_render.py
A add_advanced_objects/trilighting.py
A add_advanced_objects/unfold_transition.py
===================================================================
diff --git a/add_advanced_objects/__init__.py b/add_advanced_objects/__init__.py
new file mode 100644
index 00000000..3c15d1b4
--- /dev/null
+++ b/add_advanced_objects/__init__.py
@@ -0,0 +1,252 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# Contributed to by:
+# meta-androcto, Bill Currie, Jorge Hernandez - Melenedez Jacob Morris, Oscurart #
+# Rebellion, Antonis Karvelas, Eleanor Howick, lijenstina, Daniel Schalla, Domlysz #
+# Unnikrishnan(kodemax), Florian Meyer, Omar ahmed, Brian Hinton (Nichod), liero #
+# Dannyboy, Mano-Wii, Kursad Karatas, teldredge
+
+bl_info = {
+ "name": "Add Advanced Objects",
+ "author": "Meta Androcto,",
+ "version": (0, 1, 1),
+ "blender": (2, 78, 0),
+ "location": "View3D > Add ",
+ "description": "Add Object & Camera extras",
+ "warning": "",
+ "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6"
+ "/Py/Scripts",
+ "tracker_url": "",
+ "category": "Object"}
+
+if "bpy" in locals():
+ import importlib
+
+ importlib.reload(add_light_template)
+ importlib.reload(scene_objects_bi)
+ importlib.reload(scene_objects_cycles)
+ importlib.reload(scene_texture_render)
+ importlib.reload(trilighting)
+ importlib.reload(pixelate_3d)
+ importlib.reload(object_add_chain)
+ importlib.reload(drop_to_ground)
+ importlib.reload(circle_array)
+ importlib.reload(unfold_transition)
+ importlib.reload(copy2)
+ importlib.reload(make_struts)
+ importlib.reload(random_box_structure)
+ importlib.reload(cubester)
+ importlib.reload(rope_alpha)
+ importlib.reload(add_mesh_aggregate)
+ importlib.reload(object_mangle_tools)
+ importlib.reload(arrange_on_curve)
+ importlib.reload(object_laplace_lightning)
+ importlib.reload(mesh_easylattice)
+ importlib.reload(DelaunayVoronoi)
+ importlib.reload(delaunayVoronoiBlender)
+ importlib.reload(oscurart_constellation)
+ importlib.reload(oscurart_chain_maker)
+
+else:
+ from . import (
+ add_light_template,
+ scene_objects_bi,
+ scene_objects_cycles,
+ scene_texture_render,
+ trilighting,
+ pixelate_3d,
+ object_add_chain,
+ oscurart_chain_maker,
+ drop_to_ground,
+ circle_array,
+ unfold_transition,
+ copy2,
+ make_struts,
+ random_box_structure,
+ cubester,
+ rope_alpha,
+ add_mesh_aggregate,
+ object_mangle_tools,
+ arrange_on_curve,
+ object_laplace_lightning,
+ mesh_easylattice
+ )
+ from .delaunay_voronoi import (
+ DelaunayVoronoi,
+ delaunayVoronoiBlender,
+ oscurart_constellation
+ )
+
+import bpy
+from bpy.types import (
+ Menu,
+ AddonPreferences,
+ )
+
+
+class INFO_MT_scene_elements_add(Menu):
+ # Define the "scenes" menu
+ bl_idname = "INFO_MT_scene_elements"
+ bl_label = "Test scenes"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ layout.operator("bi.add_scene",
+ text="Scene_Objects_BI")
+ layout.operator("objects_cycles.add_scene",
+ text="Scene_Objects_Cycles")
+ layout.operator("objects_texture.add_scene",
+ text="Scene_Textures_Cycles")
+
+
+class INFO_MT_mesh_lamps_add(Menu):
+ # Define the "lights" menu
+ bl_idname = "INFO_MT_scene_lamps"
+ bl_label = "Lighting Sets"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ layout.operator("object.add_light_template",
+ text="Add Light Template")
+ layout.operator("object.trilighting",
+ text="Add Tri Lighting")
+
+
+class INFO_MT_mesh_chain_add(Menu):
+ # Define the "Chains" menu
+ bl_idname = "INFO_MT_mesh_chain"
+ bl_label = "Chains"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ layout.operator("mesh.primitive_chain_add", icon="LINKED")
+ layout.operator("mesh.primitive_oscurart_chain_add", icon="LINKED")
+
+
+class INFO_MT_array_mods_add(Menu):
+ # Define the "array" menu
+ bl_idname = "INFO_MT_array_mods"
+ bl_label = "Array Mods"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ self.layout.menu("INFO_MT_mesh_chain", icon="LINKED")
+ layout.operator("objects.circle_array_operator",
+ text="Circle Array", icon='MOD_ARRAY')
+ layout.operator("object.agregate_mesh",
+ text="Aggregate Mesh", icon='MOD_ARRAY')
+ obj = context.object
+ if obj.type in ['MESH',]:
+ layout.operator("mesh.copy2",
+ text="Copy To Vert/Edge", icon='MOD_ARRAY')
+
+
+
+class INFO_MT_quick_blocks_add(Menu):
+ # Define the "Blocks" menu
+ bl_idname = "INFO_MT_quick_tools"
+ bl_label = "Block Tools"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ layout.operator('object.pixelate', icon='MESH_GRID')
+ obj = context.object
+ if obj.type in ['MESH',]:
+ layout.operator("mesh.generate_struts",
+ text="Struts", icon='GRID')
+ layout.operator("object.easy_lattice",
+ text="Easy Lattice", icon='MOD_LATTICE')
+ layout.operator("object.make_structure",
+ text="Random Boxes", icon='SEQ_SEQUENCER')
+
+
+class INFO_MT_Physics_tools_add(Menu):
+ # Define the "mesh objects" menu
+ bl_idname = "INFO_MT_physics_tools"
+ bl_label = "Physics Tools"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ layout.operator("object.drop_on_active",
+ text="Drop To Ground")
+ layout.operator("ball.rope",
+ text="Wrecking Ball", icon='PHYSICS')
+ layout.operator("clot.rope",
+ text="Cloth Rope", icon='PHYSICS')
+
+
+# Define "Extras" menu
+def menu(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ self.layout.separator()
+ self.layout.menu("INFO_MT_scene_elements", icon="SCENE_DATA")
+ self.layout.menu("INFO_MT_scene_lamps", icon="LAMP_SPOT")
+ self.layout.separator()
+ self.layout.menu("INFO_MT_array_mods", icon="MOD_ARRAY")
+ self.layout.menu("INFO_MT_quick_tools", icon="MOD_BUILD")
+ self.layout.menu("INFO_MT_physics_tools", icon="PHYSICS")
+
+
+# Addons Preferences
+class AddonPreferences(AddonPreferences):
+ bl_idname = __name__
+
+ def draw(self, context):
+ layout = self.layout
+ layout.label(text="----Add Menu Advanced----")
+ layout.label(text="Quick Tools:")
+ layout.label(text="Drop, Pixelate & Wrecking Ball")
+ layout.label(text="Array Mods:")
+ layout.label(text="Circle Array, Chains, Vert to Edge, Aggregate")
+
+
+def register():
+ object_mangle_tools.register()
+ arrange_on_curve.register()
+ bpy.utils.register_module(__name__)
+ # Add "Extras" menu to the "Add" menu
+ bpy.types.INFO_MT_add.append(menu)
+ try:
+ bpy.types.VIEW3D_MT_AddMenu.append(menu)
+ except:
+ pass
+
+
+def unregister():
+ object_mangle_tools.unregister()
+ arrange_on_curve.unregister()
+ # Remove "Extras" menu from the "Add" menu.
+ bpy.types.INFO_MT_add.remove(menu)
+ try:
+ bpy.types.VIEW3D_MT_AddMenu.remove(menu)
+ except:
+ pass
+
+ bpy.utils.unregister_module(__name__)
+
+
+if __name__ == "__main__":
+ register()
diff --git a/add_advanced_objects/add_light_template.py b/add_advanced_objects/add_light_template.py
new file mode 100644
index 00000000..312b2d9e
--- /dev/null
+++ b/add_advanced_objects/add_light_template.py
@@ -0,0 +1,136 @@
+# gpl: author Rebellion
+
+import bpy
+from bpy.types import Operator
+from bpy.props import BoolProperty
+
+
+def add_lamps(self, context):
+ try:
+ if self.bKeyLight:
+ keyLight = bpy.data.lamps.new(name="Key_Light", type="SPOT")
+ ob = bpy.data.objects.new("Key_Light", keyLight)
+ constraint = ob.constraints.new(type='COPY_LOCATION')
+ constraint.use_offset = True
+ constraint.owner_space = 'LOCAL'
+ constraint.target = self.camera
+ constraint = ob.constraints.new(type='TRACK_TO')
+ constraint.target = self.target
+ constraint.track_axis = 'TRACK_NEGATIVE_Z'
+ constraint.up_axis = 'UP_X'
+ constraint.owner_space = 'LOCAL'
+ bpy.context.scene.objects.link(ob)
+ ob.rotation_euler[2] = -0.785398
+
+ if self.bFillLight:
+ fillLight = bpy.data.lamps.new(name="Fill_Light", type="SPOT")
+ ob = bpy.data.objects.new("Fill_Light", fillLight)
+ constraint = ob.constraints.new(type='COPY_LOCATION')
+ constraint.use_offset = True
+ constraint.owner_space = 'LOCAL'
+ constraint.target = self.camera
+ constraint = ob.constraints.new(type='TRACK_TO')
+ constraint.target = self.target
+ constraint
@@ Diff output truncated at 10240 characters. @@
More information about the Bf-extensions-cvs
mailing list