[Bf-extensions-cvs] [fa076be] master: Edit Tools 2: Temporary disable Vertex align for now

lijenstina noreply at git.blender.org
Tue Apr 4 15:49:03 CEST 2017


Commit: fa076be65f7de830f5d51bbd1f674ec582175f5a
Author: lijenstina
Date:   Tue Apr 4 15:48:23 2017 +0200
Branches: master
https://developer.blender.org/rBAfa076be65f7de830f5d51bbd1f674ec582175f5a

Edit Tools 2: Temporary disable Vertex align for now

Temporary solution for allowing testing and scripts
checks
vertex_align script needs cleanup and proper merge
Until then, disabling calls to it from init

===================================================================

M	mesh_extra_tools/__init__.py

===================================================================

diff --git a/mesh_extra_tools/__init__.py b/mesh_extra_tools/__init__.py
index d8e8792..0aa86b3 100644
--- a/mesh_extra_tools/__init__.py
+++ b/mesh_extra_tools/__init__.py
@@ -33,7 +33,7 @@ bl_info = {
     "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
     "category": "Mesh"}
 
-
+# NOTE: Temporarly disable Vertex align since is broken
 # Import From Files
 if "bpy" in locals():
     import importlib
@@ -64,7 +64,7 @@ if "bpy" in locals():
     importlib.reload(mesh_info_select)
     importlib.reload(mesh_extrude_and_reshape)
     importlib.reload(mesh_check)
-    importlib.reload(vertex_align)
+    # importlib.reload(vertex_align)
 
 else:
     from . import face_inset_fillet
@@ -86,7 +86,7 @@ else:
     from . import mesh_help
     from . import mesh_extrude_and_reshape
     from . import mesh_check
-    from . import vertex_align
+    # from . import vertex_align
 
     from .mesh_select_tools import mesh_select_by_direction
     from .mesh_select_tools import mesh_select_by_edge_length
@@ -101,7 +101,6 @@ else:
 
 import bpy
 import bmesh
-from bpy.props import EnumProperty
 from bpy.types import (
         Menu,
         Panel,
@@ -240,11 +239,15 @@ class EditToolsPanel(Panel):
             row.operator("mesh.random_vertices", text="Random Vertices")
             row.operator("mesh.extra_tools_help",
                         icon="LAYER_USED").help_ids = "random_vertices"
+
+            # temporarly disable vertex_align since it is borked
+            """
             cen0 = context.scene.va_custom_props.en0
             layout = self.layout
+
             layout.label(text="Vertex Align:", icon="VERTEXSEL")
             layout.prop(context.scene.va_custom_props, 'en0', expand = False)
-            
+
             if cen0 == 'opt0':
                 row = layout.split(0.60)
                 row.label('Store data:')
@@ -264,7 +267,7 @@ class EditToolsPanel(Panel):
                 row.label('Store data:')
                 row.operator('va.op1_id', text = 'Face')
                 layout.operator('va.op6_id', text = 'Align')
-
+            """
         # Edge options
         box1 = self.layout.box()
         col = box1.column(align=True)
@@ -396,25 +399,26 @@ class EditToolsPanel(Panel):
             icons = load_icons()
             tris = icons.get("triangles")
             ngons = icons.get("ngons")
-            
-         
+
             mesh_check = context.window_manager.mesh_check
-         
+
             layout.prop(mesh_check, "mesh_check_use")
-         
+
             if mesh_check.mesh_check_use:
                 layout = self.layout
 
                 row = layout.row()
-                row.operator("object.face_type_select", text="Tris", icon_value=tris.icon_id).face_type = 'tris'
-                row.operator("object.face_type_select", text="Ngons",icon_value=ngons.icon_id).face_type = 'ngons'
+                row.operator("object.face_type_select", text="Tris",
+                            icon_value=tris.icon_id).face_type = 'tris'
+                row.operator("object.face_type_select", text="Ngons",
+                            icon_value=ngons.icon_id).face_type = 'ngons'
                 row = layout.row()
                 row.prop(mesh_check, "display_faces", text="Display Faces")
                 if mesh_check.display_faces:
                     row = layout.row()
                     row.prop(mesh_check, "edge_width")
                     row = layout.row()
-                    row.prop(mesh_check, "custom_tri_color",text="Tris color" ) 
+                    row.prop(mesh_check, "custom_tri_color", text="Tris color")
                     row = layout.row()
                     row.prop(mesh_check, "custom_ngons_color")
                     row = layout.row()
@@ -810,7 +814,7 @@ def register():
     vfe_specials.register()
     mesh_extrude_and_reshape.register()
     mesh_check.register()
-    vertex_align.register()
+    # vertex_align.register()
     bpy.utils.register_module(__name__)
 
     # Register Scene Properties
@@ -835,7 +839,7 @@ def unregister():
     vfe_specials.unregister()
     mesh_extrude_and_reshape.unregister()
     mesh_check.unregister()
-    vertex_align.unregister()
+    # vertex_align.unregister()
 
     del bpy.types.Scene.mesh_extra_tools
     del bpy.types.Object.tkkey



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