[Bf-extensions-cvs] [e42f47d] master: OBJ Import: prevent loading an image many times
Campbell Barton
noreply at git.blender.org
Tue Mar 29 10:07:23 CEST 2016
Commit: e42f47d181a4d725b95200fd33d873fc85be6704
Author: Campbell Barton
Date: Tue Mar 29 19:03:31 2016 +1100
Branches: master
https://developer.blender.org/rBAe42f47d181a4d725b95200fd33d873fc85be6704
OBJ Import: prevent loading an image many times
When an MTL made multiple references to the same image,
it would create a new data-block for each reference.
===================================================================
M io_scene_obj/import_obj.py
===================================================================
diff --git a/io_scene_obj/import_obj.py b/io_scene_obj/import_obj.py
index 2028a1c..b0889d1 100644
--- a/io_scene_obj/import_obj.py
+++ b/io_scene_obj/import_obj.py
@@ -81,6 +81,9 @@ def create_materials(filepath, relpath,
DIR = os.path.dirname(filepath)
context_material_vars = set()
+ # Don't load the same image multiple times
+ context_imagepath_map = {}
+
def load_material_image(blender_material, context_material_name, img_data, type):
"""
Set textures defined in .mtl file.
@@ -99,7 +102,10 @@ def create_materials(filepath, relpath,
texture = bpy.data.textures.new(name=type, type='IMAGE')
# Absolute path - c:\.. etc would work here
- image = obj_image_load(imagepath, DIR, use_image_search, relpath)
+ image = context_imagepath_map.get(imagepath, ...)
+ if image == ...:
+ image = context_imagepath_map[imagepath] = \
+ obj_image_load(imagepath, DIR, use_image_search, relpath)
if image is not None:
texture.image = image
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