[Bf-extensions-cvs] [9783a17] master: remove add_mesh_building_objects made redundant by T48640 & T37230

meta-androcto noreply at git.blender.org
Mon Jun 13 03:25:50 CEST 2016


Commit: 9783a17aa7147ea9c378c96f50c13145360ecfe7
Author: meta-androcto
Date:   Mon Jun 13 11:25:15 2016 +1000
Branches: master
https://developer.blender.org/rBAC9783a17aa7147ea9c378c96f50c13145360ecfe7

remove add_mesh_building_objects made redundant by T48640 & T37230

===================================================================

D	add_mesh_building_objects/Blocks.py
D	add_mesh_building_objects/Wallfactory.py
D	add_mesh_building_objects/__init__.py
D	add_mesh_building_objects/add_mesh_balcony.py
D	add_mesh_building_objects/add_mesh_beam_builder.py
D	add_mesh_building_objects/add_mesh_sove.py
D	add_mesh_building_objects/add_mesh_window.py
D	add_mesh_building_objects/general.py
D	add_mesh_building_objects/post.py
D	add_mesh_building_objects/rail.py
D	add_mesh_building_objects/retainer.py
D	add_mesh_building_objects/stairbuilder.py
D	add_mesh_building_objects/stringer.py
D	add_mesh_building_objects/tread.py

===================================================================

diff --git a/add_mesh_building_objects/Blocks.py b/add_mesh_building_objects/Blocks.py
deleted file mode 100644
index 36ef5c0..0000000
--- a/add_mesh_building_objects/Blocks.py
+++ /dev/null
@@ -1,1683 +0,0 @@
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# This program is free software; you may redistribute it, and/or
-# modify it, under the terms of the GNU General Public License
-# as published by the Free Software Foundation - either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program. If not, write to:
-#
-#   the Free Software Foundation Inc.
-#   51 Franklin Street, Fifth Floor
-#   Boston, MA 02110-1301, USA
-#
-# or go online at: http://www.gnu.org/licenses/ to view license options.
-#
-# ***** END GPL LICENCE BLOCK *****
-
-
-##
-#
-# Module notes:
-#
-# Grout needs to be implemented.
-# consider removing wedge crit for small "c" and "cl" values
-# wrap around for openings on radial stonework?
-# auto-clip wall edge to SMALL for radial and domes.
-# unregister doesn't release all references.
-# repeat for opening doesn't distribute evenly when radialized - see wrap around
-#   note above.
-# if opening width == indent*2 the edge blocks fail (row of blocks cross opening).
-# if openings overlap fills inverse with blocks - see h/v slots.
-# Negative grout width creates a pair of phantom blocks, seperated by grout
-#   width, inside the edges.
-# if block width variance is 0, and edging is on, right edge blocks create a "vertical seam".
-#
-##
-
-# <pep8-80 compliant>
-
-import bpy, time, math
-from random import random
-from math import fmod, sqrt, sin, cos, atan
-
-#A few constants
-SMALL = 0.000000000001
-NOTZERO = 0.01 # for values that must be != 0; see UI options/variables -
-# sort of a bug to be fixed.
-PI = math.pi
-
-#global variables
-
-#General masonry Settings
-settings = {'w': 1.2, 'wv': 0.3, 'h': .6, 'hv': 0.3, 'd': 0.3, 'dv': 0.1,
-            'g': 0.1, 'gv': 0.07, 'gd': 0.01, 'gdv': 0.0, 'b': 0, 'bv': 0,
-            'f': 0.0, 'fv': 0.0, 't': 0.0, 'sdv': 0.1, 'hwt': 0.5, 'aln':0,
-            'wm': 0.8, 'hm': 0.3, 'dm':0.1,
-            'woff':0.0, 'woffv':0.0, 'eoff':0.3, 'eoffv':0.0, 'rwhl':1,
-            'hb':0, 'ht':0, 'ge':0, 'physics':0}
-# 'w':width 'wv':widthVariation
-# 'h':height 'hv':heightVariation
-# 'd':depth 'dv':depthVariation
-# 'g':grout 'gv':groutVariation 'gd':groutDepth 'gdv':groutDepthVariation
-# 'b':bevel 'bv':bevelVariation
-# 'f':flawSize 'fv':flawSizeVariation 'ff':flawFraction
-# 't':taper
-# 'sdv':subdivision(distance or angle)
-# 'hwt':row height effect on block widths in the row (0=no effect,
-#     1=1:1 relationship, negative values allowed, 0.5 works well)
-# 'aln':alignment(0=none, 1=rows w/features, 2=features w/rows)
-#     (currently un-used)
-# 'wm':width minimum 'hm':height minimum 'dm':depth minimum
-# 'woff':row start offset(fraction of width)
-# 'woffv':width offset variation(fraction of width)
-# 'eoff':edge offset 'eoffv':edge offset variation
-# 'rwhl':row height lock(1 is all blocks in row have same height)
-# 'hb':bottom row height 'ht': top row height 'ge': grout the edges
-# 'physics': set up for physics
-
-# dims = area of wall (face)
-dims = {'s':0, 'e':PI*3/2, 'b':0.1, 't':12.3} # radial
-# 's':start x or theta 'e':end x or theta 'b':bottom z or r 't':top z or r
-# 'w' = e-s and h = t-b; calculated to optimize for various operations/usages
-#dims = {'s':-12, 'e':15, 'w':27, 'b':-15., 't':15., 'h':30}
-#dims = {'s':-bayDim/2, 'e':bayDim/2, 'b':-5., 't':10.} # bay settings?
-
-radialized = 0 # Radiating from one point - round/disc; instead of square
-slope = 0 # Warp/slope; curved over like a vaulted tunnel
-# 'bigblock': merge adjacent blocks into single large blocks
-bigBlock = 0 # Merge blocks
-
-# Gaps in blocks for various apertures.
-#openingSpecs = []
-openingSpecs = [{'w':0.5, 'h':0.5, 'x':0.8, 'z':2.7, 'rp':1, 'b':0.0,
-                 'v':0, 'vl':0, 't':0, 'tl':0}]
-# 'w': opening width, 'h': opening height,
-# 'x': horizontal position, 'z': vertical position,
-# 'rp': make multiple openings, with a spacing of x,
-# 'b': bevel the opening, inside only, like an arrow slit.
-# 'v': height of the top arch, 'vl':height of the bottom arch,
-# 't': thickness of the top arch, 'tl': thickness of the bottom arch
-
-# Add blocks to make platforms.
-shelfExt = 0
-#shelfSpecs = []
-shelfSpecs = {'w':0.5, 'h':0.5, 'd': 0.3, 'x':0.8, 'z':2.7}
-# 'w': block width, 'h': block height, 'd': block depth (shelf size; offset from wall)
-# 'x': horizontal start position, 'z': vertical start position
-
-# Add blocks to make steps.
-stepMod = 0
-stepSpecs = {'x':0.0, 'z':-10, 'w':10.0, 'h':10.0,
-    'v':0.7, 't':1.0, 'd':1.0 }
-# 'x': horizontal start position, 'z': vertical start position,
-# 'w': step area width, 'h': step area height,
-# 'v': riser height, 't': tread width, 'd': block depth (step size; offset from wall)
-
-
-    #easier way to get to the random function
-def rnd(): return random()
-
-    #random number from -0.5 to 0.5
-def rndc(): return (random() - 0.5)
-
-    #random number from -1.0 to 1.0
-def rndd(): return (random() - 0.5)*2.0
-
-
-#Opening Test suite
-#opening test function
-
-def test(TestN = 13):
-    dims = {'s':-29., 'e':29., 'b':-6., 't':TestN*7.5}
-    openingSpecs = []
-    for i in range(TestN):
-        x = (random() - 0.5) * 6
-        z = i*7.5
-        v = .2 + i*(3./TestN)
-        vl = 3.2 - i*(3./TestN)
-        t = 0.3 + random()
-        tl = 0.3 + random()
-        rn = random()*2
-        openingSpecs += [{'w':3.1 + rn, 'h':0.3 + rn, 'x':float(x),
-                          'z':float(z), 'rp':0, 'b':0.,
-                          'v':float(v), 'vl':float(vl),
-                          't':float(t), 'tl':float(tl)}]
-    return dims, openingSpecs
-
-#dims, openingSpecs = test(15)
-
-
-#For filling a linear space with divisions
-def fill(left, right, avedst, mindst=0.0, dev=0.0, pad=(0.0,0.0), num=0,
-         center=0):
-    __doc__ = """\
-    Fills a linear range with points and returns an ordered list of those points
-    including the end points.
-
-    left: the lower boundary
-    right: the upper boundary
-    avedst: the average distance between points
-    mindst: the minimum distance between points
-    dev: the maximum random deviation from avedst
-    pad: tends to move the points near the bounds right (positive) or
-        left (negative).
-        element 0 pads the lower bounds, element 1 pads the upper bounds
-    num: substitutes a numerical limit for the right limit.  fill will then make
-        a num+1 element list
-    center: flag to center the elements in the range, 0 == disabled
-        """
-
-    poslist = [left]
-    curpos = left+pad[0]
-
-    # Set offset by average spacing, then add blocks (fall through);
-    # if not at right edge.
-    if center:
-        curpos += ((right-left-mindst*2)%avedst)/2+mindst
-        if curpos-poslist[-1]<mindst: curpos = poslist[-1]+mindst+rnd()*dev/2
-
-        # clip to right edge.
-        if (right-curpos<mindst) or (right-curpos< mindst-pad[1]):
-            poslist.append(right)
-            return poslist
-
-        else: poslist.append(curpos)
-
-    #unused... for now.
-    if num:
-        idx = len(poslist)
-
-        while idx<num+1:
-            curpos += avedst+rndd()*dev
-            if curpos-poslist[-1]<mindst:
-                curpos = poslist[-1]+mindst+rnd()*dev/2
-            poslist.append(curpos)
-            idx += 1
-
-        return poslist
-
-    # make block edges
-    else:
-        while True: # loop for blocks
-            curpos += avedst+rndd()*dev
-            if curpos-poslist[-1]<mindst:
-                curpos = poslist[-1]+mindst+rnd()*dev/2
-            # close off edges at limit
-            if (right-curpos<mindst) or (right-curpos< mindst-pad[1]):
-                poslist.append(right)
-                return poslist
-
-            else: poslist.append(curpos)
-
-
-#For generating block geometry
-def MakeABlock(bounds, segsize, vll=0, Offsets=None, FaceExclude=[],
-               bevel=0, xBevScl=1):
-    __doc__ = """\
-    MakeABlock returns lists of points and faces to be made into a square
-            cornered block, subdivided along the length, with optional bevels.
-    bounds: a list of boundary positions:
-        0:left, 1:right, 2:bottom, 3:top, 4:back, 5:front
-    segsize: the maximum size before lengthwise subdivision occurs
-    vll: the number of vertexes already in the mesh. len(mesh.verts) should
-            give this number.
-    Offsets: list of coordinate delta values.
-        Offsets are lists, [x,y,z] in
-            [
-            0:left_bottom_back,
-            1:left_bottom_front,
-            2:left_top_back,
-            3:left_top_front,
-            4:right_bottom_back,
-            5:right_bottom_front,
-            6:right_top_back,
-            7:right_top_front,
-            ]
-    FaceExclude: list of faces to exclude from the faces list.  see bounds above for indices
-    xBevScl: how much to divide the end (+- x axis) bevel dimensions.  Set to current average radius to compensate for angular distortion on curved blocks
-    """
-
-    slices = fill(bounds[0], bounds[1], segsize, segsize, center=1)
-    points = []
-    faces = []
-
-    if Offsets == None:
-        points.append([slices[0],bounds[4],bounds[2]])
-        points.append([slices[0],bounds[5],bounds[2]])
-        points.append([slices[0],bounds[5],bounds[3]])
-        points.append([slices[0],bounds[4],bounds[3]])
-
-        for x in slices[1:-1]:
-            points.append([x,bounds[4],bounds[2]])
-            points.append([x,bounds[5],bounds[2]])
-            points.append([x,bounds[5],bounds[3]])
-            points.append([x,bounds[4],bounds[3]])
-
-        points.append([slices[-1],bounds[4],bounds[2]])
-        points.append([slices[-1],bounds[5],bounds[2]])
-        po

@@ Diff output truncated at 10240 characters. @@



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