[Bf-extensions-cvs] [c4a7943] master: Fix T48631: FBX setting "bake_anim_use_nla_strips": True, fails to export unique animations to each take.
Bastien Montagne
noreply at git.blender.org
Fri Jun 10 15:55:45 CEST 2016
Commit: c4a79435e45610d50dadfacf2ed2c09ce595f70f
Author: Bastien Montagne
Date: Fri Jun 10 15:54:49 2016 +0200
Branches: master
https://developer.blender.org/rBAc4a79435e45610d50dadfacf2ed2c09ce595f70f
Fix T48631: FBX setting "bake_anim_use_nla_strips": True, fails to export unique animations to each take.
Active action of object's animdata would override actual NLA's strip animation...
===================================================================
M io_scene_fbx/export_fbx_bin.py
===================================================================
diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py
index 98cc265..831426d 100644
--- a/io_scene_fbx/export_fbx_bin.py
+++ b/io_scene_fbx/export_fbx_bin.py
@@ -1992,6 +1992,7 @@ def fbx_animations(scene_data):
# Per-NLA strip animstacks.
if scene_data.settings.bake_anim_use_nla_strips:
strips = []
+ ob_actions = []
for ob_obj in scene_data.objects:
# NLA tracks only for objects, not bones!
if not ob_obj.is_object:
@@ -1999,6 +2000,9 @@ def fbx_animations(scene_data):
ob = ob_obj.bdata # Back to real Blender Object.
if not ob.animation_data:
continue
+ # We have to remove active action from objects, it overwrites strips actions otherwise...
+ ob_actions.append((ob, ob.animation_data.action))
+ ob.animation_data.action = None
for track in ob.animation_data.nla_tracks:
if track.mute:
continue
@@ -2017,6 +2021,9 @@ def fbx_animations(scene_data):
for strip in strips:
strip.mute = False
+ for ob, ob_act in ob_actions:
+ ob.animation_data.action = ob_act
+
# All actions.
if scene_data.settings.bake_anim_use_all_actions:
def validate_actions(act, path_resolve):
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