[Bf-extensions-cvs] [98f1144] master: initial commit Test Scene, Lights, Turnaround: T48882
meta-androcto
noreply at git.blender.org
Tue Jul 19 13:11:31 CEST 2016
Commit: 98f1144dcccf5759498f102ac084bbeeeab7dc2c
Author: meta-androcto
Date: Tue Jul 19 21:10:56 2016 +1000
Branches: master
https://developer.blender.org/rBAC98f1144dcccf5759498f102ac084bbeeeab7dc2c
initial commit Test Scene, Lights, Turnaround: T48882
===================================================================
A add_test_scene_elements/__init__.py
A add_test_scene_elements/add_light_template.py
A add_test_scene_elements/camera_turnaround.py
A add_test_scene_elements/scene_camera.py
A add_test_scene_elements/scene_materials.py
A add_test_scene_elements/scene_objects.py
A add_test_scene_elements/scene_objects_cycles.py
A add_test_scene_elements/scene_texture_render.py
A add_test_scene_elements/trilighting.py
===================================================================
diff --git a/add_test_scene_elements/__init__.py b/add_test_scene_elements/__init__.py
new file mode 100644
index 0000000..104c29e
--- /dev/null
+++ b/add_test_scene_elements/__init__.py
@@ -0,0 +1,146 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+# by meta-androcto #
+
+bl_info = {
+ "name": "Test Scene, Light, Camera",
+ "author": "Meta Androcto",
+ "version": (0, 2),
+ "blender": (2, 77, 0),
+ "location": "View3D > Add > Scene Elements",
+ "description": "Add Scenes & Lights, Objects.",
+ "warning": "",
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6"
+ "/Py/Scripts",
+ "tracker_url": "",
+ "category": "Tools"}
+
+
+if "bpy" in locals():
+ import importlib
+ importlib.reload(scene_camera)
+ importlib.reload(scene_materials)
+ importlib.reload(scene_objects)
+ importlib.reload(scene_objects_cycles)
+ importlib.reload(scene_texture_render)
+ importlib.reload(add_light_template)
+ importlib.reload(trilighting)
+ importlib.reload(camera_turnaround)
+
+else:
+ from . import scene_camera
+ from . import scene_materials
+ from . import scene_objects
+ from . import scene_objects_cycles
+ from . import scene_texture_render
+ from . import add_light_template
+ from . import trilighting
+ from . import camera_turnaround
+
+import bpy
+
+
+class INFO_MT_scene_elements_add(bpy.types.Menu):
+ # Define the "mesh objects" menu
+ bl_idname = "INFO_MT_scene_elements"
+ bl_label = "Test scenes"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ layout.operator("camera.add_scene",
+ text="Scene_Camera")
+ layout.operator("materials.add_scene",
+ text="Scene_Objects_BI")
+ layout.operator("plane.add_scene",
+ text="Scene_Plane")
+ layout.operator("objects_cycles.add_scene",
+ text="Scene_Objects_Cycles")
+ layout.operator("objects_texture.add_scene",
+ text="Scene_Textures_Cycles")
+
+class INFO_MT_mesh_lamps_add(bpy.types.Menu):
+ # Define the "mesh objects" menu
+ bl_idname = "INFO_MT_scene_lamps"
+ bl_label = "Lighting Sets"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ layout.operator("object.add_light_template",
+ text="Add Light Template")
+ layout.operator("object.trilighting",
+ text="Add Tri Lighting")
+
+class INFO_MT_mesh_cameras_add(bpy.types.Menu):
+ # Define the "mesh objects" menu
+ bl_idname = "INFO_MT_scene_cameras"
+ bl_label = "Camera Sets"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ layout.operator("object.rotate_around",
+ text="Turnaround Camera")
+
+# Define menu
+def menu(self, context):
+
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ self.layout.separator()
+ self.layout.menu("INFO_MT_scene_elements", icon="SCENE_DATA")
+ self.layout.menu("INFO_MT_scene_lamps", icon="LAMP_SPOT")
+ self.layout.menu("INFO_MT_scene_cameras", icon="OUTLINER_DATA_CAMERA")
+
+# Addons Preferences
+
+
+class AddonPreferences(bpy.types.AddonPreferences):
+ bl_idname = __name__
+
+ def draw(self, context):
+ layout = self.layout
+ layout.label(text="Lighting Sets:")
+ layout.label(text="Spots, Points & Tri Lights")
+ layout.label(text="Test Scenes:")
+ layout.label(text="Basic pre-built test scenes Cycles & BI")
+
+
+def register():
+ camera_turnaround.register()
+ bpy.utils.register_module(__name__)
+ # Add "Extras" menu to the "Add Mesh" menu
+ bpy.types.INFO_MT_add.append(menu)
+ try:
+ bpy.types.VIEW3D_MT_AddMenu.prepend(menu)
+ except:
+ pass
+
+def unregister():
+ camera_turnaround.unregister()
+ # Remove "Extras" menu from the "Add Mesh" menu.
+ bpy.types.INFO_MT_add.remove(menu)
+ try:
+ bpy.types.VIEW3D_MT_AddMenu.remove(menu)
+ except:
+ pass
+ bpy.utils.unregister_module(__name__)
+
+if __name__ == "__main__":
+ register()
diff --git a/add_test_scene_elements/add_light_template.py b/add_test_scene_elements/add_light_template.py
new file mode 100644
index 0000000..36fc6a0
--- /dev/null
+++ b/add_test_scene_elements/add_light_template.py
@@ -0,0 +1,119 @@
+# gpl: author rebellion
+
+'''
+bl_info = {
+ "name": "Light Template",
+ "author": "Rebellion",
+ "version": (1, 0),
+ "blender": (2, 7, 0),
+ "location": "View3D > Add > Lights Template",
+ "description": "Adds a light/camera template to your scene",
+ "warning": "",
+ "wiki_url": "",
+ "category": "Camera"}
+'''
+
+import bpy
+from bpy.types import Operator
+from bpy.props import BoolProperty
+from bpy_extras.object_utils import AddObjectHelper, object_data_add
+from mathutils import Vector
+
+
+def add_lamps(self, context):
+
+ if self.bKeyLight:
+ keyLight = bpy.data.lamps.new(name="Key_Light", type="SPOT")
+ ob = bpy.data.objects.new("Key_Light", keyLight)
+ constraint = ob.constraints.new(type='COPY_LOCATION')
+ constraint.use_offset = True
+ constraint.owner_space = 'LOCAL'
+ constraint.target = self.camera
+ constraint = ob.constraints.new(type='TRACK_TO')
+ constraint.target = self.target
+ constraint.track_axis = 'TRACK_NEGATIVE_Z'
+ constraint.up_axis = 'UP_X'
+ constraint.owner_space = 'LOCAL'
+ bpy.context.scene.objects.link(ob)
+ ob.rotation_euler[2] = -0.785398
+
+ if self.bFillLight:
+ fillLight = bpy.data.lamps.new(name="Fill_Light", type="SPOT")
+ ob = bpy.data.objects.new("Fill_Light", fillLight)
+ constraint = ob.constraints.new(type='COPY_LOCATION')
+ constraint.use_offset = True
+ constraint.owner_space = 'LOCAL'
+ constraint.target = self.camera
+ constraint = ob.constraints.new(type='TRACK_TO')
+ constraint.target = self.target
+ constraint.track_axis = 'TRACK_NEGATIVE_Z'
+ constraint.up_axis = 'UP_X'
+ constraint.owner_space = 'LOCAL'
+ bpy.context.scene.objects.link(ob)
+ ob.rotation_euler[2] = 0.785398
+ ob.data.energy = 0.3
+
+ if self.bBackLight:
+ backLight = bpy.data.lamps.new(name="Back_Light", type="SPOT")
+ ob = bpy.data.objects.new("Back_Light", backLight)
+ constraint = ob.constraints.new(type='COPY_LOCATION')
+ constraint.use_offset = True
+ constraint.owner_space = 'LOCAL'
+ constraint.target = self.camera
+ constraint = ob.constraints.new(type='TRACK_TO')
+ constraint.target = self.target
+ constraint.track_axis = 'TRACK_NEGATIVE_Z'
+ constraint.up_axis = 'UP_X'
+ constraint.owner_space = 'LOCAL'
+ bpy.context.scene.objects.link(ob)
+ ob.rotation_euler[2] = 3.14159
+ ob.data.energy = 0.2
+
+ if self.camera_constraint:
+ constraint = self.camera.constraints.new(type='TRACK_TO')
+ constraint.target = self.target
+ constraint.track_axis = 'TRACK_NEGATIVE_Z'
+ constraint.up_axis = 'UP_Y'
+
+
+class OBJECT_OT_add_light_template(Operator):
+ """Add light template"""
+ bl_idname = "object.add_light_template"
+ bl_label = "Add Light Template"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ camera = None
+ target = None
+
+ bKeyLight = BoolProperty(name="Key Light", default=True)
+ bFillLight = BoolProperty(name="Fill Light")
+ bBackLight = BoolProperty(name="Back Light")
+
+ camera_constraint = BoolProperty(name="Camera Constraint")
+
+ def execute(self, context):
+
+ objects = bpy.context.selected_objects
+
+ if len(objects) == 2:
+ for ob in objects:
+ if ob.type == 'CAMERA':
+ self.camera = ob
+ else:
+ self.target = ob
+
+ elif len(objects) == 1:
+ if objects[0].type == 'CAMERA':
+ self.camera = objects[0]
+ bpy.ops.object.empty_add()
+ self.target = context.active_object
+ else:
+ self.camera = context.scene.camera
+ self.target = context.active_object
+ elif len(objects) == 0:
+ bpy.ops.object.empty_add()
+ self.target = context.active_object
+ self.camera = context.scene.camera
+
+ add_lamps(self, context)
+ return {'FINISHED'}
diff --git a/add_test_scene_elements/camera_turnaround.py b/add_test_scene_elements/camera_turnaround.py
new file mode 100644
index 0000000..5dd1920
--- /dev/null
+++ b/add_test_scene_elements/camera_turnaround.py
@@ -0,0 +1,256 @@
+# gpl: author Antonio Vazquez (antonioya)
+
+bl_info = {
+ "name": "Turnaround camera around object",
+ "author": "Antonio Vazquez (antonioya)",
+ "version": (0, 2, 4),
+ "blender": (2, 68, 0),
+ "location": "View3D > Toolshelf > Turnaround camera",
+ "description": "Add a camera rotation around selected object.",
+ "category": "Camera"}
+
+
+import bpy
+import math
+
+# Action class
+class RunAction(bpy.types.Operator):
+ bl_idname = "object.rotate_around"
+ bl_label = "Turnaround"
+ bl
@@ Diff output truncated at 10240 characters. @@
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