[Bf-extensions-cvs] [dbe050d] master: Cleanup and fixes to mesh_discombobulator

lijenstina noreply at git.blender.org
Thu Aug 25 23:36:41 CEST 2016


Commit: dbe050deadf3e8d23a647b86b2168fc18d108a36
Author: lijenstina
Date:   Thu Aug 25 23:35:01 2016 +0200
Branches: master
https://developer.blender.org/rBAdbe050deadf3e8d23a647b86b2168fc18d108a36

Cleanup and fixes to mesh_discombobulator

Run Flake8 on __init__ and mesh_discombobulator
Clean up the bl_info (the scipt is now a module)
Moved the discombobulator props to a separate property group
Removed the duplicate entries of props in the script
Added poll functions for discombobulator operators
Used a prop_dialog instead of popup
Moved the execution operator from draw to execute
Added a remove all doodads option
Moved the list of doodads from the label to a separate menu
Expanded on Usage Information to cover more limitations
and changed it to a menu
Limit the repeat protusions to 4 instead of 10
(There is no RAM and CPU big enough in the world
to take all in the hubris of unrealistic ambitions)

===================================================================

M	add_mesh_extra_objects/__init__.py
M	add_mesh_extra_objects/mesh_discombobulator.py

===================================================================

diff --git a/add_mesh_extra_objects/__init__.py b/add_mesh_extra_objects/__init__.py
index df2531f..24bc6aa 100644
--- a/add_mesh_extra_objects/__init__.py
+++ b/add_mesh_extra_objects/__init__.py
@@ -15,7 +15,7 @@
 #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 #
 # ##### END GPL LICENSE BLOCK #####
-# Contributed to by
+# Contributed to by:
 # Pontiac, Fourmadmen, varkenvarken, tuga3d, meta-androcto, metalliandy, dreampainter, cotejrp1 #
 # liero, Kayo Phoenix, sugiany, dommetysk, Phymec, Anthony D'Agostino, Pablo Vazquez, Richard Wilks #
 # xyz presets by elfnor
@@ -85,7 +85,13 @@ else:
     from . import add_mesh_beam_builder
     from . import Wallfactory
     from . import Blocks
+
 import bpy
+from bpy.props import (
+                BoolProperty,
+                IntProperty,
+                FloatProperty,
+                )
 
 
 class INFO_MT_mesh_vert_add(bpy.types.Menu):
@@ -97,13 +103,13 @@ class INFO_MT_mesh_vert_add(bpy.types.Menu):
         layout = self.layout
         layout.operator_context = 'INVOKE_REGION_WIN'
         layout.operator("mesh.primitive_vert_add",
-            text="Add Single Vert ")
+                        text="Add Single Vert ")
         layout.operator("mesh.primitive_emptyvert_add",
-            text="Object Origin Only")
+                        text="Object Origin Only")
         layout.operator("mesh.primitive_symmetrical_vert_add",
-            text="Origin & Vert Mirrored")
+                        text="Origin & Vert Mirrored")
         layout.operator("mesh.primitive_symmetrical_empty_add",
-            text="Object Origin Mirrored")
+                        text="Object Origin Mirrored")
 
 
 class INFO_MT_mesh_gears_add(bpy.types.Menu):
@@ -115,9 +121,9 @@ class INFO_MT_mesh_gears_add(bpy.types.Menu):
         layout = self.layout
         layout.operator_context = 'INVOKE_REGION_WIN'
         layout.operator("mesh.primitive_gear",
-            text="Gear")
+                        text="Gear")
         layout.operator("mesh.primitive_worm_gear",
-            text="Worm")
+                        text="Worm")
 
 
 class INFO_MT_mesh_diamonds_add(bpy.types.Menu):
@@ -129,11 +135,11 @@ class INFO_MT_mesh_diamonds_add(bpy.types.Menu):
         layout = self.layout
         layout.operator_context = 'INVOKE_REGION_WIN'
         layout.operator("mesh.primitive_brilliant_add",
-            text="Brilliant Diamond")
+                        text="Brilliant Diamond")
         layout.operator("mesh.primitive_diamond_add",
-            text="Diamond")
+                        text="Diamond")
         layout.operator("mesh.primitive_gem_add",
-            text="Gem")
+                        text="Gem")
 
 
 class INFO_MT_mesh_math_add(bpy.types.Menu):
@@ -145,9 +151,9 @@ class INFO_MT_mesh_math_add(bpy.types.Menu):
         layout = self.layout
         layout.operator_context = 'INVOKE_REGION_WIN'
         layout.operator("mesh.primitive_z_function_surface",
-            text="Z Math Surface")
+                        text="Z Math Surface")
         layout.operator("mesh.primitive_xyz_function_surface",
-            text="XYZ Math Surface")
+                        text="XYZ Math Surface")
         self.layout.operator("mesh.primitive_solid_add", text="Regular Solid")
 
 
@@ -161,19 +167,19 @@ class INFO_MT_mesh_extras_add(bpy.types.Menu):
         layout.operator_context = 'INVOKE_REGION_WIN'
         layout.menu("INFO_MT_mesh_diamonds_add", text="Diamonds", icon="PMARKER_SEL")
         layout.operator("mesh.add_beam",
-            text="Beam Builder")
+                        text="Beam Builder")
         layout.operator("mesh.wall_add",
-            text="Wall Factory")
+                        text="Wall Factory")
         layout.operator("mesh.primitive_star_add",
-            text="Simple Star")
+                        text="Simple Star")
         layout.operator("mesh.primitive_steppyramid_add",
-            text="Step Pyramid")
+                        text="Step Pyramid")
         layout.operator("mesh.honeycomb_add",
-            text="Honeycomb")
+                        text="Honeycomb")
         layout.operator("mesh.primitive_teapot_add",
-            text="Teapot+")
+                        text="Teapot+")
         layout.operator("mesh.menger_sponge_add",
-            text="Menger Sponge")
+                        text="Menger Sponge")
 
 
 class INFO_MT_mesh_torus_add(bpy.types.Menu):
@@ -185,11 +191,11 @@ class INFO_MT_mesh_torus_add(bpy.types.Menu):
         layout = self.layout
         layout.operator_context = 'INVOKE_REGION_WIN'
         layout.operator("mesh.primitive_twisted_torus_add",
-            text="Twisted Torus")
+                        text="Twisted Torus")
         layout.operator("mesh.primitive_supertoroid_add",
-            text="Supertoroid")
+                        text="Supertoroid")
         layout.operator("mesh.primitive_torusknot_add",
-            text="Torus Knot")
+                        text="Torus Knot")
 
 
 class INFO_MT_mesh_pipe_joints_add(bpy.types.Menu):
@@ -201,64 +207,146 @@ class INFO_MT_mesh_pipe_joints_add(bpy.types.Menu):
         layout = self.layout
         layout.operator_context = 'INVOKE_REGION_WIN'
         layout.operator("mesh.primitive_elbow_joint_add",
-            text="Pipe Elbow")
+                        text="Pipe Elbow")
         layout.operator("mesh.primitive_tee_joint_add",
-            text="Pipe T-Joint")
+                        text="Pipe T-Joint")
         layout.operator("mesh.primitive_wye_joint_add",
-            text="Pipe Y-Joint")
+                        text="Pipe Y-Joint")
         layout.operator("mesh.primitive_cross_joint_add",
-            text="Pipe Cross-Joint")
+                        text="Pipe Cross-Joint")
         layout.operator("mesh.primitive_n_joint_add",
-            text="Pipe N-Joint")
+                        text="Pipe N-Joint")
+
+
+class discombobulator_scene_props(bpy.types.PropertyGroup):
+
+    DISC_doodads = []
+
+    # Protusions Buttons:
+    repeatprot = IntProperty(
+                        name="Repeat protusions",
+                        description=("Make several layers of protusion \n"
+                                     "Use carefully, runs recursively the discombulator"),
+                        default=1, min=1, max=4  # set to 4 because it's 2**n reqursive
+                        )
+    doprots = BoolProperty(
+                        name="Make protusions",
+                        description="Check if we want to add protusions to the mesh",
+                        default=True
+                        )
+    subpolygon1 = BoolProperty(
+                        name="1",
+                        default=True
+                        )
+    subpolygon2 = BoolProperty(
+                        name="2",
+                        default=True
+                        )
+    subpolygon3 = BoolProperty(
+                        name="3",
+                        default=True
+                        )
+    subpolygon4 = BoolProperty(
+                        name="4",
+                        default=True
+                        )
+
+    polygonschangedpercent = FloatProperty(
+                        name="Polygon %",
+                        description="Percentage of changed polygons",
+                        default=1.0
+                        )
+    minHeight = FloatProperty(
+                        name="Min height",
+                        description="Minimal height of the protusions",
+                        default=0.2
+                        )
+    maxHeight = FloatProperty(
+                        name="Max height",
+                        description="Maximal height of the protusions",
+                        default=0.4
+                        )
+    minTaper = FloatProperty(
+                        name="Min taper",
+                        description="Minimal height of the protusions",
+                        default=0.15, min=0.0, max=1.0,
+                        subtype='PERCENTAGE'
+                        )
+    maxTaper = FloatProperty(
+                        name="Max taper",
+                        description="Maximal height of the protusions",
+                        default=0.35, min=0.0, max=1.0,
+                        subtype='PERCENTAGE'
+                        )
+    # Doodads buttons:
+    dodoodads = BoolProperty(
+                        name="Make doodads",
+                        description="Check if we want to generate doodads",
+                        default=False
+                        )
+    mindoodads = IntProperty(
+                        name="Minimum doodads number",
+                        description="Ask for the minimum number of doodads to generate per polygon",
+                        default=1, min=0, max=50
+                        )
+    maxdoodads = IntProperty(
+                        name="Maximum doodads number",
+                        description="Ask for the maximum number of doodads to generate per polygon",
+                        default=6, min=1, max=50
+                        )
+    doodMinScale = FloatProperty(
+                        name="Scale min", description="Minimum scaling of doodad",
+                        default=0.5, min=0.0, max=1.0,
+                        subtype='PERCENTAGE'
+                        )
+    doodMaxScale = FloatProperty(
+                        name="Scale max",
+                        description="Maximum scaling of doodad",
+                        default=1.0, min=0.0, max=1.0,
+                        subtype='PERCENTAGE'
+                        )
+    # Materials buttons:
+    sideProtMat = IntProperty(
+                        name="Side's prot mat",
+                        description="Material of protusion's sides",
+                        default=0, min=0
+                        )
+    topProtMat = IntProperty(
+                        name="Prot's top mat",
+                        description="Material of protusion's top",
+                        default=0, min=0
+                        )
 
 
 # Register all operators and panels
 
 # Define "Extras" menu
 def menu_func(self, context):
-    se

@@ Diff output truncated at 10240 characters. @@



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