[Bf-extensions-cvs] [2523364] master: object boolean tools: clean up addons preferences ui
meta-androcto
noreply at git.blender.org
Wed Aug 17 13:54:09 CEST 2016
Commit: 25233646f2a2b38e090218ae2e9b3b4f98a12cf0
Author: meta-androcto
Date: Wed Aug 17 21:53:40 2016 +1000
Branches: master
https://developer.blender.org/rBA25233646f2a2b38e090218ae2e9b3b4f98a12cf0
object boolean tools: clean up addons preferences ui
===================================================================
M object_boolean_tools.py
===================================================================
diff --git a/object_boolean_tools.py b/object_boolean_tools.py
index c3b7af8..9551408 100644
--- a/object_boolean_tools.py
+++ b/object_boolean_tools.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "Bool Tool",
"author": "Vitor Balbio, Mikhail Rachinskiy, TynkaTopi, Meta-Androcto",
- "version": (0, 3, 4),
+ "version": (0, 3, 5),
"blender": (2, 77, 0),
"location": "View3D > Toolshelf > BoolTool",
"description": "Bool Tools Hotkey: Ctrl Shift B",
@@ -1254,19 +1254,26 @@ class BoolTool_Pref(AddonPreferences):
default='BMESH',
description='Specify solver for boolean operations'
)
-
+ bpy.types.Scene.Enable_Tab_01 = bpy.props.BoolProperty(default=False)
def draw(self, context):
-
+ scene = context.scene
layout = self.layout
- row = layout.row()
- col = row.column()
- col.label(text="Tab Category:")
- col.prop(self, "category", text="")
+ split_percent = 0.5
- row = layout.row()
- col = row.column()
+ split = layout.split(percentage=split_percent)
+ col = split.column()
+ col.label(text="Category:")
+ col = split.column()
+ colrow = col.row()
+ colrow.alignment = 'LEFT'
+ colrow.prop(self, "category", text="")
+
+ split = layout.split(percentage=split_percent)
+ col = split.column()
col.label('Boolean Solver:')
+ col = split.column()
colrow = col.row()
+ colrow.alignment = 'LEFT'
colrow.prop(self, 'solver', text='')
row = layout.row()
@@ -1279,29 +1286,31 @@ class BoolTool_Pref(AddonPreferences):
col.prop(self, "make_vertex_groups")
col.prop(self, "make_boundary")
"""
+ layout.prop(context.scene, "Enable_Tab_01", text="Hot Keys", icon="KEYINGSET")
+ if scene.Enable_Tab_01:
+ row = layout.row()
- row = layout.row()
- col = row.column()
- col.label("Hotkey List:")
- col.label("Menu: Ctrl Shift B")
+ col = row.column()
+ col.label("Hotkey List:")
+ col.label("Menu: Ctrl Shift B")
- row = layout.row()
- col = row.column()
- col.label("Brush Operators:")
- col.label("Union: Ctrl Num +")
- col.label("Diff: Ctrl Num -")
- col.label("Intersect: Ctrl Num *")
- col.label("Slice: Ctrl Num /")
+ row = layout.row()
+ col = row.column()
+ col.label("Brush Operators:")
+ col.label("Union: Ctrl Num +")
+ col.label("Diff: Ctrl Num -")
+ col.label("Intersect: Ctrl Num *")
+ col.label("Slice: Ctrl Num /")
- row = layout.row()
- col = row.column()
- col.label("Direct Operators:")
- col.label("Direct Union: Ctrl Shift Num +")
- col.label("Direct Difference: Ctrl Shift Num -")
- col.label("Direct Intersect: Ctrl Shift Num *")
- col.label("Direct Slice: Ctrl Shift Num /")
- col.label("BTool Brush To Mesh: Ctrl Num Enter")
- col.label("BTool All Brush To Mesh: Ctrl Shift Num Enter")
+ row = layout.row()
+ col = row.column()
+ col.label("Direct Operators:")
+ col.label("Direct Union: Ctrl Shift Num +")
+ col.label("Direct Difference: Ctrl Shift Num -")
+ col.label("Direct Intersect: Ctrl Shift Num *")
+ col.label("Direct Slice: Ctrl Shift Num /")
+ col.label("BTool Brush To Mesh: Ctrl Num Enter")
+ col.label("BTool All Brush To Mesh: Ctrl Shift Num Enter")
# ------------------- Class List ------------------------------------------------
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