[Bf-extensions-cvs] [7d7b8c7] master: remove materials convertor re: T48642

meta-androcto noreply at git.blender.org
Fri Aug 5 01:35:57 CEST 2016


Commit: 7d7b8c7d3efca6513af1b2f2fcf91c3d797411d8
Author: meta-androcto
Date:   Fri Aug 5 09:35:29 2016 +1000
Branches: master
https://developer.blender.org/rBAC7d7b8c7d3efca6513af1b2f2fcf91c3d797411d8

remove materials convertor re: T48642

===================================================================

D	materials_cycles_converter.py

===================================================================

diff --git a/materials_cycles_converter.py b/materials_cycles_converter.py
deleted file mode 100644
index 5ad4aa6..0000000
--- a/materials_cycles_converter.py
+++ /dev/null
@@ -1,520 +0,0 @@
-# convert_materials_to_cycles.py
-# 
-# Copyright (C) 5-mar-2012, Silvio Falcinelli. Fixes by others.
-#
-# special thanks to user blenderartists.org cmomoney
-#
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ***** END GPL LICENCE BLOCK *****
-
-bl_info = {
-    "name": "Convert Materials to Cycles",
-    "author": "Silvio Falcinelli, updates by community",
-    "version": (0, 11, 1),
-    "blender": (2, 71, 0),
-    "location": "Properties > Material > Convert to Cycles",
-    "description": "Convert non-nodes materials to Cycles",
-    "warning": "beta",
-    "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
-    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Material/Blender_Cycles_Materials_Converter",
-    "category": "Material"}
-
-
-import bpy
-import math
-from math import log
-from math import pow
-from math import exp
-import os.path
-
-def AutoNodeOff():
-    mats = bpy.data.materials
-    for cmat in mats:
-        cmat.use_nodes = False
-    bpy.context.scene.render.engine = 'BLENDER_RENDER'
-
-def BakingText(tex, mode):
-    print('________________________________________')
-    print('INFO start bake texture ' + tex.name)
-    bpy.ops.object.mode_set(mode='OBJECT')
-    sc = bpy.context.scene
-    tmat = ''
-    img = ''
-    Robj = bpy.context.active_object
-    for n in bpy.data.materials:
-        if n.name == 'TMP_BAKING':
-            tmat = n
-    if not tmat:
-        tmat = bpy.data.materials.new('TMP_BAKING')
-        tmat.name = "TMP_BAKING"
-
-    bpy.ops.mesh.primitive_plane_add()
-    tm = bpy.context.active_object
-    tm.name = "TMP_BAKING"
-    tm.data.name = "TMP_BAKING"
-    bpy.ops.object.select_pattern(extend=False, pattern="TMP_BAKING", case_sensitive=False)
-    sc.objects.active = tm
-    bpy.context.scene.render.engine = 'BLENDER_RENDER'
-    tm.data.materials.append(tmat)
-    if len(tmat.texture_slots.items()) == 0:
-        tmat.texture_slots.add()
-    tmat.texture_slots[0].texture_coords = 'UV'
-    tmat.texture_slots[0].use_map_alpha = True
-    tmat.texture_slots[0].texture = tex.texture
-    tmat.texture_slots[0].use_map_alpha = True
-    tmat.texture_slots[0].use_map_color_diffuse = False
-    tmat.use_transparency = True
-    tmat.alpha = 0
-    tmat.use_nodes = False
-    tmat.diffuse_color = 1, 1, 1
-    bpy.ops.object.mode_set(mode='EDIT')
-    bpy.ops.uv.unwrap()
-
-    for n in bpy.data.images:
-        if n.name == 'TMP_BAKING':
-            n.user_clear()
-            bpy.data.images.remove(n)
-
-    if mode == "ALPHA" and tex.texture.type == 'IMAGE':
-        sizeX = tex.texture.image.size[0]
-        sizeY = tex.texture.image.size[1]
-    else:
-        sizeX = 600
-        sizeY = 600
-    bpy.ops.image.new(name="TMP_BAKING", width=sizeX, height=sizeY, color=(0.0, 0.0, 0.0, 1.0), alpha=True, float=False)
-    bpy.data.screens['UV Editing'].areas[1].spaces[0].image = bpy.data.images["TMP_BAKING"]
-    sc.render.engine = 'BLENDER_RENDER'
-    img = bpy.data.images["TMP_BAKING"]
-    img = bpy.data.images.get("TMP_BAKING")
-    img.file_format = "JPEG"
-    if mode == "ALPHA" and tex.texture.type == 'IMAGE':
-        img.filepath_raw = tex.texture.image.filepath + "_BAKING.jpg"
-
-    else:
-        img.filepath_raw = tex.texture.name + "_PTEXT.jpg"
-
-    sc.render.bake_type = 'ALPHA'
-    sc.render.use_bake_selected_to_active = True
-    sc.render.use_bake_clear = True
-    bpy.ops.object.bake_image()
-    img.save()
-    bpy.ops.object.mode_set(mode='OBJECT')
-    bpy.ops.object.delete()
-    bpy.ops.object.select_pattern(extend=False, pattern=Robj.name, case_sensitive=False)
-    sc.objects.active = Robj
-    img.user_clear()
-    bpy.data.images.remove(img)
-    bpy.data.materials.remove(tmat)
-
-    # print('INFO : end Bake ' + img.filepath_raw )
-    print('________________________________________')
-
-def AutoNode(active=False):
-    
-    sc = bpy.context.scene
-
-    if active:
-
-         mats = bpy.context.active_object.data.materials
-
-    else:
-
-        mats = bpy.data.materials
-    
-
-    for cmat in mats:
-        cmat.use_nodes = True
-        TreeNodes = cmat.node_tree
-        links = TreeNodes.links
-
-        # Don't alter nodes of locked materials
-        locked = False
-        for n in TreeNodes.nodes:
-            if n.type == 'ShaderNodeOutputMaterial':
-                if n.label == 'Locked':
-                    locked = True
-                    break
-
-        if not locked:
-            # Convert this material from non-nodes to Cycles nodes
-
-            shader = ''
-            shmix = ''
-            shtsl = ''
-            Add_Emission = ''
-            Add_Translucent = ''
-            Mix_Alpha = ''
-            sT = False
-            
-            for n in TreeNodes.nodes:
-                TreeNodes.nodes.remove(n)
-
-            # Starting point is diffuse BSDF and output material
-            shader = TreeNodes.nodes.new('ShaderNodeBsdfDiffuse')
-            shader.location = 0, 470
-            shout = TreeNodes.nodes.new('ShaderNodeOutputMaterial')
-            shout.location = 200, 400
-            links.new(shader.outputs[0], shout.inputs[0])
-
-            sM = True
-            for tex in cmat.texture_slots:
-                if tex:
-                    if tex.use:
-                        if tex.use_map_alpha:
-                            sM = False
-                            if sc.EXTRACT_ALPHA:
-                                if tex.texture.type == 'IMAGE' and tex.texture.use_alpha:
-                                    if not os.path.exists(bpy.path.abspath(tex.texture.image.filepath + "_BAKING.jpg")) or sc.EXTRACT_OW:
-                                        BakingText(tex, 'ALPHA')
-                                else:
-                                    if not tex.texture.type == 'IMAGE':
-                                        if not os.path.exists(bpy.path.abspath(tex.texture.name + "_PTEXT.jpg")) or sc.EXTRACT_OW:
-                                            BakingText(tex, 'PTEXT')
-
-            cmat_is_transp = cmat.use_transparency and cmat.alpha < 1
-
-            if cmat_is_transp and cmat.raytrace_transparency.ior == 1 and not cmat.raytrace_mirror.use  and sM:
-                if not shader.type == 'ShaderNodeBsdfTransparent':
-                    print("INFO:  Make TRANSPARENT shader node " + cmat.name)
-                    TreeNodes.nodes.remove(shader)
-                    shader = TreeNodes.nodes.new('ShaderNodeBsdfTransparent')
-                    shader.location = 0, 470
-                    links.new(shader.outputs[0], shout.inputs[0])
-
-            if not cmat.raytrace_mirror.use and not cmat_is_transp:
-                if not shader.type == 'ShaderNodeBsdfDiffuse':
-                    print("INFO:  Make DIFFUSE shader node" + cmat.name)
-                    TreeNodes.nodes.remove(shader)
-                    shader = TreeNodes.nodes.new('ShaderNodeBsdfDiffuse')
-                    shader.location = 0, 470
-                    links.new(shader.outputs[0], shout.inputs[0])
-
-            if cmat.raytrace_mirror.use and cmat.raytrace_mirror.reflect_factor > 0.001 and cmat_is_transp:
-                if not shader.type == 'ShaderNodeBsdfGlass':
-                    print("INFO:  Make GLASS shader node" + cmat.name)
-                    TreeNodes.nodes.remove(shader)
-                    shader = TreeNodes.nodes.new('ShaderNodeBsdfGlass')
-                    shader.location = 0, 470
-                    links.new(shader.outputs[0], shout.inputs[0])
-
-            if cmat.raytrace_mirror.use and not cmat_is_transp and cmat.raytrace_mirror.reflect_factor > 0.001 :
-                if not shader.type == 'ShaderNodeBsdfGlossy':
-                    print("INFO:  Make MIRROR shader node" + cmat.name)
-                    TreeNodes.nodes.remove(shader)
-                    shader = TreeNodes.nodes.new('ShaderNodeBsdfGlossy')
-                    shader.location = 0, 520
-                    links.new(shader.outputs[0], shout.inputs[0])
-
-            if cmat.emit > 0.001 :
-                if not shader.type == 'ShaderNodeEmission' and not cmat.raytrace_mirror.reflect_factor > 0.001 and not cmat_is_transp:
-                    print("INFO:  Mix EMISSION shader node" + cmat.name)
-                    TreeNodes.nodes.remove(shader)
-                    shader = TreeNodes.nodes.new('ShaderNodeEmission')
-                    shader.location = 0, 450
-                    links.new(shader.outputs[0], shout.inputs[0])
-                else:
-                    if not Add_Emission:
-                        print("INFO:  Add EMISSION shader node" + cmat.name)
-                        shout.location = 550, 330
-                        Add_Emission = TreeNodes.nodes.new('ShaderNodeAddShader')
-                        Add_Emission.location = 370, 490
-
-                        shem = TreeNodes.nodes.new('ShaderNodeEmission')
-                        shem.location = 180, 380
-
-                        links.new(Add_Emission.outputs[0], shout.inputs[0])
-                        links.new(shem.outputs[0], Add_Emission.inputs[1])
-                        links.new(shader.outputs[0], Add_Emission.inputs[0])
-
-                        shem.inputs['Color'].default_value = cmat.diffuse_

@@ Diff output truncated at 10240 characters. @@



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