[Bf-extensions-cvs] [5cd9040] master: move archimesh to release re: T37230

meta-androcto noreply at git.blender.org
Wed Aug 3 02:10:55 CEST 2016


Commit: 5cd9040c995effc4c6bf233e820f741cbaf083ca
Author: meta-androcto
Date:   Wed Aug 3 10:10:18 2016 +1000
Branches: master
https://developer.blender.org/rBA5cd9040c995effc4c6bf233e820f741cbaf083ca

move archimesh to release re: T37230

===================================================================

A	archimesh/__init__.py
A	archimesh/achm_books_maker.py
A	archimesh/achm_column_maker.py
A	archimesh/achm_curtain_maker.py
A	archimesh/achm_door_maker.py
A	archimesh/achm_gltools.py
A	archimesh/achm_kitchen_maker.py
A	archimesh/achm_lamp_maker.py
A	archimesh/achm_main_panel.py
A	archimesh/achm_roof_maker.py
A	archimesh/achm_room_maker.py
A	archimesh/achm_shelves_maker.py
A	archimesh/achm_stairs_maker.py
A	archimesh/achm_tools.py
A	archimesh/achm_venetian_maker.py
A	archimesh/achm_window_maker.py
A	archimesh/achm_window_panel.py
A	archimesh/images/fabric_diffuse.png

===================================================================

diff --git a/archimesh/__init__.py b/archimesh/__init__.py
new file mode 100644
index 0000000..6fab5c1
--- /dev/null
+++ b/archimesh/__init__.py
@@ -0,0 +1,311 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+#  This program is free software; you can redistribute it and/or
+#  modify it under the terms of the GNU General Public License
+#  as published by the Free Software Foundation; either version 2
+#  of the License, or (at your option) any later version.
+#
+#  This program is distributed in the hope that it will be useful,
+#  but WITHOUT ANY WARRANTY; without even the implied warranty of
+#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#  GNU General Public License for more details.
+#
+#  You should have received a copy of the GNU General Public License
+#  along with this program; if not, write to the Free Software Foundation,
+#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+# ----------------------------------------------------------
+# Author: Antonio Vazquez (antonioya)
+# ----------------------------------------------------------
+
+# ----------------------------------------------
+# Define Addon info
+# ----------------------------------------------
+bl_info = {
+    "name": "Archimesh",
+    "author": "Antonio Vazquez (antonioya)",
+    "location": "View3D > Add > Mesh > Archimesh",
+    "version": (1, 1, 2),
+    "blender": (2, 6, 8),
+    "description": "Generate rooms, doors, windows, kitchen cabinets, "
+                   "shelves, roofs, stairs and other architecture stuff.",
+    "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
+    "category": "Add Mesh"}
+
+import sys
+import os
+
+# ----------------------------------------------
+# Add to Phyton path (once only)
+# ----------------------------------------------
+path = sys.path
+flag = False
+for item in path:
+    if "archimesh" in item:
+        flag = True
+if flag is False:
+    sys.path.append(os.path.join(os.path.dirname(__file__), '..', 'archimesh'))
+    print("archimesh: added to phytonpath")
+
+# ----------------------------------------------
+# Import modules
+# ----------------------------------------------
+if "bpy" in locals():
+    import imp
+    imp.reload(achm_room_maker)
+    imp.reload(achm_door_maker)
+    imp.reload(achm_window_maker)
+    imp.reload(achm_roof_maker)
+    imp.reload(achm_column_maker)
+    imp.reload(achm_stairs_maker)
+    imp.reload(achm_kitchen_maker)
+    imp.reload(achm_shelves_maker)
+    imp.reload(achm_books_maker)
+    imp.reload(achm_lamp_maker)
+    imp.reload(achm_curtain_maker)
+    imp.reload(achm_venetian_maker)
+    imp.reload(achm_main_panel)
+    imp.reload(achm_window_panel)
+    print("archimesh: Reloaded multifiles")
+else:
+    import achm_books_maker
+    import achm_column_maker
+    import achm_curtain_maker
+    import achm_venetian_maker
+    import achm_door_maker
+    import achm_kitchen_maker
+    import achm_lamp_maker
+    import achm_main_panel
+    import achm_roof_maker
+    import achm_room_maker
+    import achm_shelves_maker
+    import achm_stairs_maker
+    import achm_window_maker
+    import achm_window_panel
+
+    print("archimesh: Imported multifiles")
+
+# noinspection PyUnresolvedReferences
+import bpy
+# noinspection PyUnresolvedReferences
+from bpy.props import *
+
+# ----------------------------------------------------------
+# Decoration assets
+# ----------------------------------------------------------
+
+
+class AchmInfoMtMeshDecorationAdd(bpy.types.Menu):
+    bl_idname = "INFO_MT_mesh_decoration_add"
+    bl_label = "Decoration assets"
+
+    # noinspection PyUnusedLocal
+    def draw(self, context):
+        self.layout.operator("mesh.archimesh_books", text="Add Books", icon="PLUGIN")
+        self.layout.operator("mesh.archimesh_lamp", text="Add Lamp", icon="PLUGIN")
+        self.layout.operator("mesh.archimesh_roller", text="Add Roller curtains", icon="PLUGIN")
+        self.layout.operator("mesh.archimesh_venetian", text="Add Venetian blind", icon="PLUGIN")
+        self.layout.operator("mesh.archimesh_japan", text="Add Japanese curtains", icon="PLUGIN")
+
+# ----------------------------------------------------------
+# Registration
+# ----------------------------------------------------------
+
+
+class AchmInfoMtMeshCustomMenuAdd(bpy.types.Menu):
+    bl_idname = "INFO_MT_mesh_custom_menu_add"
+    bl_label = "Archimesh"
+
+    # noinspection PyUnusedLocal
+    def draw(self, context):
+        self.layout.operator_context = 'INVOKE_REGION_WIN'
+        self.layout.operator("mesh.archimesh_room", text="Add Room", icon="PLUGIN")
+        self.layout.operator("mesh.archimesh_door", text="Add Door", icon="PLUGIN")
+        self.layout.operator("mesh.archimesh_window", text="Add Rail Window", icon="PLUGIN")
+        self.layout.operator("mesh.archimesh_winpanel", text="Add Panel Window", icon="PLUGIN")
+        self.layout.operator("mesh.archimesh_kitchen", text="Add Cabinet", icon="PLUGIN")
+        self.layout.operator("mesh.archimesh_shelves", text="Add Shelves", icon="PLUGIN")
+        self.layout.operator("mesh.archimesh_column", text="Add Column", icon="PLUGIN")
+        self.layout.operator("mesh.archimesh_stairs", text="Add Stairs", icon="PLUGIN")
+        self.layout.operator("mesh.archimesh_roof", text="Add Roof", icon="PLUGIN")
+        self.layout.menu("INFO_MT_mesh_decoration_add", text="Decoration props", icon="GROUP")
+
+# --------------------------------------------------------------
+# Register all operators and panels
+# --------------------------------------------------------------
+# Define menu
+
+
+# noinspection PyUnusedLocal
+def AchmMenu_func(self, context):
+    self.layout.menu("INFO_MT_mesh_custom_menu_add", icon="PLUGIN")
+
+
+def register():
+    bpy.utils.register_class(AchmInfoMtMeshCustomMenuAdd)
+    bpy.utils.register_class(AchmInfoMtMeshDecorationAdd)
+    bpy.utils.register_class(achm_room_maker.AchmRoom)
+    bpy.utils.register_class(achm_room_maker.AchmRoomGeneratorPanel)
+    bpy.utils.register_class(achm_room_maker.AchmExportRoom)
+    bpy.utils.register_class(achm_room_maker.AchmImportRoom)
+    bpy.utils.register_class(achm_door_maker.AchmDoor)
+    bpy.utils.register_class(achm_door_maker.AchmDoorObjectgeneratorpanel)
+    bpy.utils.register_class(achm_window_maker.AchmWindows)
+    bpy.utils.register_class(achm_window_maker.AchmWindowObjectgeneratorpanel)
+    bpy.utils.register_class(achm_roof_maker.AchmRoof)
+    bpy.utils.register_class(achm_column_maker.AchmColumn)
+    bpy.utils.register_class(achm_stairs_maker.AchmStairs)
+    bpy.utils.register_class(achm_kitchen_maker.AchmKitchen)
+    bpy.utils.register_class(achm_kitchen_maker.AchmExportInventory)
+    bpy.utils.register_class(achm_shelves_maker.AchmShelves)
+    bpy.utils.register_class(achm_books_maker.AchmBooks)
+    bpy.utils.register_class(achm_lamp_maker.AchmLamp)
+    bpy.utils.register_class(achm_curtain_maker.AchmRoller)
+    bpy.utils.register_class(achm_curtain_maker.AchmJapan)
+    bpy.utils.register_class(achm_venetian_maker.AchmVenetian)
+    bpy.utils.register_class(achm_venetian_maker.AchmVenetianObjectgeneratorpanel)
+    bpy.utils.register_class(achm_main_panel.ArchimeshMainPanel)
+    bpy.utils.register_class(achm_main_panel.AchmHoleAction)
+    bpy.utils.register_class(achm_main_panel.AchmPencilAction)
+    bpy.utils.register_class(achm_main_panel.AchmRunHintDisplayButton)
+    bpy.utils.register_class(achm_window_panel.AchmWinPanel)
+    bpy.utils.register_class(achm_window_panel.AchmWindowEditPanel)
+    bpy.types.INFO_MT_mesh_add.append(AchmMenu_func)
+
+    # Define properties
+    bpy.types.Scene.archimesh_select_only = bpy.props.BoolProperty(
+            name="Only selected",
+            description="Apply auto holes only to selected objects",
+            default=False,
+            )
+    bpy.types.Scene.archimesh_ceiling = bpy.props.BoolProperty(
+            name="Ceiling",
+            description="Create a ceiling",
+            default=False,
+            )
+    bpy.types.Scene.archimesh_floor = bpy.props.BoolProperty(
+            name="Floor",
+            description="Create a floor automatically",
+            default=False,
+            )
+
+    bpy.types.Scene.archimesh_merge = bpy.props.BoolProperty(
+            name="Close walls",
+            description="Close walls to create a full closed room",
+            default=False,
+            )
+
+    bpy.types.Scene.archimesh_text_color = bpy.props.FloatVectorProperty(
+            name="Hint color",
+            description="Color for the text and lines",
+            default=(0.173, 0.545, 1.0, 1.0),
+            min=0.1,
+            max=1,
+            subtype='COLOR',
+            size=4,
+            )
+    bpy.types.Scene.archimesh_walltext_color = bpy.props.FloatVectorProperty(
+            name="Hint color",
+            description="Color for the wall label",
+            default=(1, 0.8, 0.1, 1.0),
+            min=0.1,
+            max=1,
+            subtype='COLOR',
+            size=4,
+            )
+    bpy.types.Scene.archimesh_font_size = bpy.props.IntProperty(
+            name="Text Size",
+            description="Text size for hints",
+            default=14, min=10, max=150,
+            )
+    bpy.types.Scene.archimesh_wfont_size = bpy.props.IntProperty(
+            name="Text Size",
+            description="Text size for wall labels",
+            default=16, min=10, max=150,
+            )
+    bpy.types.Scene.archimesh_hint_space = bpy.props.FloatProperty(
+            name='Separation', min=0, max=5, default=0.1,
+            precision=2,
+            description='Distance from object to display hint',
+            )
+    bpy.types.Scene.archimesh_gl_measure = bpy.props.BoolProperty(
+            name="Measures",
+            description="Display measures",
+            default=True,
+            )
+    bpy.types.Scene.archimesh_gl_name = bpy.props.BoolProperty(
+            name="Names",
+            description="Display names",
+            default=True,
+            )
+    bpy.types.Scene.archimesh_gl_ghost = bpy.props

@@ Diff output truncated at 10240 characters. @@



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