[Bf-extensions-cvs] [51b7391] master: Fix Cycles Links
Aaron Carlisle
noreply at git.blender.org
Tue Apr 19 06:47:17 CEST 2016
Commit: 51b73917ce228d2cfffdf5e41f6d968fffcf3608
Author: Aaron Carlisle
Date: Tue Apr 19 00:45:57 2016 -0400
Branches: master
https://developer.blender.org/rBA51b73917ce228d2cfffdf5e41f6d968fffcf3608
Fix Cycles Links
===================================================================
M modules/rna_manual_reference.py
===================================================================
diff --git a/modules/rna_manual_reference.py b/modules/rna_manual_reference.py
index b4adff0..99b7941 100644
--- a/modules/rna_manual_reference.py
+++ b/modules/rna_manual_reference.py
@@ -317,80 +317,88 @@ url_manual_mapping = (
("bpy.types.NodeSocket*", "editors/node_editor/nodes/parts.html"), # no generic socket type page exists, but composite types are the same
# *** Cycles Material Nodes ***
+ # Input
+ ("bpy.types.ShaderNodeTexCoord.*", "render/cycles/nodes/types/input/texture_coordinate.html"),
+ ("bpy.types.ShaderNodeAttribute.*", "render/cycles/nodes/types/input/attribute.html"),
+ ("bpy.types.ShaderNodeLightPath.*", "render/cycles/nodes/types/input/light_path.html"),
+ ("bpy.types.ShaderNodeFresnel.*", "render/cycles/nodes/types/input/fresnel.html"),
+ ("bpy.types.ShaderNodeLayerWeight.*", "render/cycles/nodes/types/input/layer_weight.html"),
+ ("bpy.types.ShaderNodeRGB.*", "render/cycles/nodes/types/input/rgb.html"),
+ ("bpy.types.ShaderNodeValue.*", "render/cycles/nodes/types/input/value.html"),
+ ("bpy.types.ShaderNodeTangent.*", "render/cycles/nodes/types/input/tangent.html"),
+ ("bpy.types.ShaderNodeGeometry.*", "render/cycles/nodes/types/input/geometry.html"),
+ ("bpy.types.ShaderNodeWireframe.*", "render/cycles/nodes/types/input/wireframe.html"),
+ ("bpy.types.ShaderNodeObjectInfo.*", "render/cycles/nodes/types/input/object_info.html"),
+ ("bpy.types.ShaderNodeHairInfo.*", "render/cycles/nodes/types/input/hair_info.html"),
+ ("bpy.types.ShaderNodeParticleInfo.*", "render/cycles/nodes/types/input/particle_info.html"),
+ ("bpy.types.ShaderNodeCameraData.*", "render/cycles/nodes/types/input/camera_data.html"),
+ ("bpy.types.ShaderNodeUVMap", "render/cycles/nodes/types/input/uv_map.html"),
# Outputs
- ("bpy.types.ShaderNodeOutputLamp.*", "render/cycles/lamps.html"),
- ("bpy.types.ShaderNodeOutputMaterial.*", "render/cycles/materials"),
- ("bpy.types.ShaderNodeOutputWorld.*", "render/cycles/world.html"),
+ ("bpy.types.ShaderNodeOutputLamp.*", "render/cycles/nodes/types/output.html#lamp-output"),
+ ("bpy.types.ShaderNodeOutputMaterial.*", "render/cycles/nodes/types/output.html#material-output"),
+ ("bpy.types.ShaderNodeOutputWorld.*", "render/cycles/nodes/types/output.html#world-output"),
# Shaders
- ("bpy.types.ShaderNodeAddShader.*", "render/cycles/nodes/shaders.html#mix-and-add"),
- ("bpy.types.ShaderNodeAmbientOcclusion.*", "render/cycles/nodes/shaders.html#ambient-occlusion"),
- ("bpy.types.ShaderNodeBackground.*", "render/cycles/nodes/shaders.html#background"),
- ("bpy.types.ShaderNodeBsdfAnisotropic.*", "render/cycles/nodes/shaders.html#anisotropic"),
- ("bpy.types.ShaderNodeBsdfDiffuse.*", "render/cycles/nodes/shaders.html#diffuse"),
- ("bpy.types.ShaderNodeBsdfGlass.*", "render/cycles/nodes/shaders.html#glass"),
- ("bpy.types.ShaderNodeBsdfGlossy.*", "render/cycles/nodes/shaders.html#glossy"),
- ("bpy.types.ShaderNodeBsdfHair.*", "render/cycles/nodes/shaders.html#hair"),
- ("bpy.types.ShaderNodeBsdfRefraction.*", "render/cycles/nodes/shaders.html#refraction"),
- ("bpy.types.ShaderNodeBsdfToon.*", "render/cycles/nodes/shaders.html#toon"),
- ("bpy.types.ShaderNodeBsdfTranslucent.*", "render/cycles/nodes/shaders.html#translucent"),
- ("bpy.types.ShaderNodeBsdfTransparent.*", "render/cycles/nodes/shaders.html#transparent"),
- ("bpy.types.ShaderNodeBsdfVelvet.*", "render/cycles/nodes/shaders.html#velvet"),
- ("bpy.types.ShaderNodeEmission.*", "render/cycles/nodes/shaders.html#emission"),
- ("bpy.types.ShaderNodeHoldout.*", "render/cycles/nodes/shaders.html#holdout"),
- ("bpy.types.ShaderNodeMixShader.*", "render/cycles/nodes/shaders.html#mix-and-add"),
- ("bpy.types.ShaderNodeSubsurfaceScattering.*", "render/cycles/nodes/shaders.html#subsurface-scattering"),
- ("bpy.types.ShaderNodeVolumeAbsorption.*", "render/cycles/nodes/shaders.html#volume-absorption"),
- ("bpy.types.ShaderNodeVolumeScatter.*", "render/cycles/nodes/shaders.html#volume-scatter"),
+ ("bpy.types.ShaderNodeAddShader.*", "render/cycles/nodes/types/shaders/add.html"),
+ ("bpy.types.ShaderNodeAmbientOcclusion.*", "render/cycles/nodes/types/shaders/ao.html"),
+ ("bpy.types.ShaderNodeBackground.*", "render/cycles/nodes/types/shaders/background.html"),
+ ("bpy.types.ShaderNodeBsdfAnisotropic.*", "render/cycles/nodes/types/shaders/anisotropic.html"),
+ ("bpy.types.ShaderNodeBsdfDiffuse.*", "render/cycles/nodes/types/shaders/diffuse.html"),
+ ("bpy.types.ShaderNodeBsdfGlass.*", "render/cycles/nodes/types/shaders/glass.html"),
+ ("bpy.types.ShaderNodeBsdfGlossy.*", "render/cycles/nodes/types/shaders/glossy.html"),
+ ("bpy.types.ShaderNodeBsdfHair.*", "render/cycles/nodes/types/shaders/hair.html"),
+ ("bpy.types.ShaderNodeBsdfRefraction.*", "render/cycles/nodes/types/shaders/refraction.html"),
+ ("bpy.types.ShaderNodeBsdfToon.*", "render/cycles/nodes/types/shaders/toon.html"),
+ ("bpy.types.ShaderNodeBsdfTranslucent.*", "render/cycles/nodes/types/shaders/translucent.html"),
+ ("bpy.types.ShaderNodeBsdfTransparent.*", "render/cycles/nodes/types/shaders/transparent.html"),
+ ("bpy.types.ShaderNodeBsdfVelvet.*", "render/cycles/nodes/types/shaders/velvet.html"),
+ ("bpy.types.ShaderNodeEmission.*", "render/cycles/nodes/types/shaders/emission.html"),
+ ("bpy.types.ShaderNodeHoldout.*", "render/cycles/nodes/types/shaders/holdout.html"),
+ ("bpy.types.ShaderNodeMixShader.*", "render/cycles/nodes/types/shaders/mix.html"),
+ ("bpy.types.ShaderNodeSubsurfaceScattering.*", "render/cycles/nodes/types/shaders/sss.html"),
+ ("bpy.types.ShaderNodeVolumeAbsorption.*", "render/cycles/nodes/types/shaders/volume_absorption.html"),
+ ("bpy.types.ShaderNodeVolumeScatter.*", "render/cycles/nodes/types/shaders/volume_scatter.html"),
# Textures
- ("bpy.types.ShaderNodeTexBrick.*", "render/cycles/nodes/textures.html#brick-texture"),
- ("bpy.types.ShaderNodeTexChecker.*", "render/cycles/nodes/textures.html#checker-texture"),
- ("bpy.types.ShaderNodeTexEnvironment.*", "render/cycles/nodes/textures.html#environment-texture"),
- ("bpy.types.ShaderNodeTexGradient.*", "render/cycles/nodes/textures.html#gradient-texture"),
- ("bpy.types.ShaderNodeTexImage.*", "render/cycles/nodes/textures.html#image-texture"),
- ("bpy.types.ShaderNodeTexMagic.*", "render/cycles/nodes/textures.html#magic-texture"),
- ("bpy.types.ShaderNodeTexMusgrave.*", "render/cycles/nodes/textures.html#musgrave-texture"),
- ("bpy.types.ShaderNodeTexNoise.*", "render/cycles/nodes/textures.html#noise-texture"),
- ("bpy.types.ShaderNodeTexSky.*", "render/cycles/nodes/textures.html#sky-texture"),
- ("bpy.types.ShaderNodeTexVoronoi.*", "render/cycles/nodes/textures.html#voronoi-texture"),
- ("bpy.types.ShaderNodeTexWave.*", "render/cycles/nodes/textures.html#wave-texture"),
- # Other
- ("bpy.types.ShaderNodeAttribute.*", "render/cycles/nodes/more.html#attribute"),
- ("bpy.types.ShaderNodeBlackbody.*", "render/cycles/nodes/more.html#blackbody"),
- # ("bpy.types.ShaderNodeBrightContrast.*", ""),
- ("bpy.types.ShaderNodeBump.*", "render/cycles/nodes/more.html#bump"),
- ("bpy.types.ShaderNodeCameraData.*", "render/cycles/nodes/input.html#camera-data"),
- # ("bpy.types.ShaderNodeCombineHSV.*", ""),
- # ("bpy.types.ShaderNodeCombineRGB.*", ""),
- ("bpy.types.ShaderNodeFresnel.*", "render/cycles/nodes/more.html#fresnel"),
- # ("bpy.types.ShaderNodeGamma.*", ""),
- ("bpy.types.ShaderNodeGeometry.*", "render/cycles/nodes/more.html#geometry"),
- ("bpy.types.ShaderNodeHairInfo.*", "render/cycles/nodes/input.html#hair-info"),
- # ("bpy.types.ShaderNodeHueSaturation.*", ""),
- # ("bpy.types.ShaderNodeInvert.*", ""),
- ("bpy.types.ShaderNodeLayerWeight.*", "render/cycles/nodes/more.html#layer-weight"),
- ("bpy.types.ShaderNodeLightFalloff.*", "render/cycles/nodes/more.html#light-falloff"),
- ("bpy.types.ShaderNodeLightPath.*", "render/cycles/nodes/more.html#light-path"),
- ("bpy.types.ShaderNodeMapping.*", "render/cycles/nodes/more.html#mapping"),
- # # ("bpy.types.ShaderNodeMath.*", ""),
- # ("bpy.types.ShaderNodeMixRGB.*", ""),
- ("bpy.types.ShaderNodeNormalMap.*", "render/cycles/nodes/more.html#normal-map"),
- ("bpy.types.ShaderNodeObjectInfo.*", "render/cycles/nodes/more.html#object-info"),
- ("bpy.types.ShaderNodeParticleInfo.*", "render/cycles/nodes/more.html#particle-info"),
- ("bpy.types.ShaderNodeRGB.*", "render/cycles/nodes/more.html#rgb"),
- # ("bpy.types.ShaderNodeRGBCurve.*", ""),
- # ("bpy.types.ShaderNodeRGBToBW.*", ""),
- # ("bpy.types.ShaderNodeSeparateHSV.*", ""),
- # ("bpy.types.ShaderNodeSeparateRGB.*", ""),
- ("bpy.types.ShaderNodeTangent.*", "render/cycles/nodes/more.html#tangent"),
- ("bpy.types.ShaderNodeTexCoord.*", "render/cycles/nodes/more.html#texture-coordinates"),
- ("bpy.types.ShaderNodeValue.*", "render/cycles/nodes/more.html#value"),
- # ("bpy.types.ShaderNodeVectorCurve.*", ""),
- ("bpy.types.ShaderNodeVectorMath.*", "render/cycles/nodes/more.html"), # TODO doc
- ("bpy.types.ShaderNodeVectorTransform.*", "render/cycles/nodes/more.html#vector-transform"),
- ("bpy.types.ShaderNodeWavelength.*", "render/cycles/nodes/more.html#wavelength"),
- ("bpy.types.ShaderNodeWireframe.*", "render/cycles/nodes/more.html#wireframe"),
+ ("bpy.types.ShaderNodeTexBrick.*", "rend
@@ Diff output truncated at 10240 characters. @@
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