[Bf-extensions-cvs] [51b7391] master: Fix Cycles Links

Aaron Carlisle noreply at git.blender.org
Tue Apr 19 06:47:17 CEST 2016


Commit: 51b73917ce228d2cfffdf5e41f6d968fffcf3608
Author: Aaron Carlisle
Date:   Tue Apr 19 00:45:57 2016 -0400
Branches: master
https://developer.blender.org/rBA51b73917ce228d2cfffdf5e41f6d968fffcf3608

Fix Cycles Links

===================================================================

M	modules/rna_manual_reference.py

===================================================================

diff --git a/modules/rna_manual_reference.py b/modules/rna_manual_reference.py
index b4adff0..99b7941 100644
--- a/modules/rna_manual_reference.py
+++ b/modules/rna_manual_reference.py
@@ -317,80 +317,88 @@ url_manual_mapping = (
     ("bpy.types.NodeSocket*", "editors/node_editor/nodes/parts.html"),  # no generic socket type page exists, but composite types are the same
 
     # *** Cycles Material Nodes ***
+    # Input
+    ("bpy.types.ShaderNodeTexCoord.*",        "render/cycles/nodes/types/input/texture_coordinate.html"),
+    ("bpy.types.ShaderNodeAttribute.*",       "render/cycles/nodes/types/input/attribute.html"),
+    ("bpy.types.ShaderNodeLightPath.*",       "render/cycles/nodes/types/input/light_path.html"),
+    ("bpy.types.ShaderNodeFresnel.*",         "render/cycles/nodes/types/input/fresnel.html"),
+    ("bpy.types.ShaderNodeLayerWeight.*",     "render/cycles/nodes/types/input/layer_weight.html"),
+    ("bpy.types.ShaderNodeRGB.*",             "render/cycles/nodes/types/input/rgb.html"),
+    ("bpy.types.ShaderNodeValue.*",           "render/cycles/nodes/types/input/value.html"),
+    ("bpy.types.ShaderNodeTangent.*",         "render/cycles/nodes/types/input/tangent.html"),
+    ("bpy.types.ShaderNodeGeometry.*",        "render/cycles/nodes/types/input/geometry.html"),
+    ("bpy.types.ShaderNodeWireframe.*",       "render/cycles/nodes/types/input/wireframe.html"),
+    ("bpy.types.ShaderNodeObjectInfo.*",      "render/cycles/nodes/types/input/object_info.html"),
+    ("bpy.types.ShaderNodeHairInfo.*",        "render/cycles/nodes/types/input/hair_info.html"),
+    ("bpy.types.ShaderNodeParticleInfo.*",    "render/cycles/nodes/types/input/particle_info.html"),
+    ("bpy.types.ShaderNodeCameraData.*",      "render/cycles/nodes/types/input/camera_data.html"),
+    ("bpy.types.ShaderNodeUVMap",             "render/cycles/nodes/types/input/uv_map.html"),
     # Outputs
-    ("bpy.types.ShaderNodeOutputLamp.*",           "render/cycles/lamps.html"),
-    ("bpy.types.ShaderNodeOutputMaterial.*",       "render/cycles/materials"),
-    ("bpy.types.ShaderNodeOutputWorld.*",          "render/cycles/world.html"),
+    ("bpy.types.ShaderNodeOutputLamp.*",           "render/cycles/nodes/types/output.html#lamp-output"),
+    ("bpy.types.ShaderNodeOutputMaterial.*",       "render/cycles/nodes/types/output.html#material-output"),
+    ("bpy.types.ShaderNodeOutputWorld.*",          "render/cycles/nodes/types/output.html#world-output"),
     # Shaders
-    ("bpy.types.ShaderNodeAddShader.*",            "render/cycles/nodes/shaders.html#mix-and-add"),
-    ("bpy.types.ShaderNodeAmbientOcclusion.*",     "render/cycles/nodes/shaders.html#ambient-occlusion"),
-    ("bpy.types.ShaderNodeBackground.*",           "render/cycles/nodes/shaders.html#background"),
-    ("bpy.types.ShaderNodeBsdfAnisotropic.*",      "render/cycles/nodes/shaders.html#anisotropic"),
-    ("bpy.types.ShaderNodeBsdfDiffuse.*",          "render/cycles/nodes/shaders.html#diffuse"),
-    ("bpy.types.ShaderNodeBsdfGlass.*",            "render/cycles/nodes/shaders.html#glass"),
-    ("bpy.types.ShaderNodeBsdfGlossy.*",           "render/cycles/nodes/shaders.html#glossy"),
-    ("bpy.types.ShaderNodeBsdfHair.*",             "render/cycles/nodes/shaders.html#hair"),
-    ("bpy.types.ShaderNodeBsdfRefraction.*",       "render/cycles/nodes/shaders.html#refraction"),
-    ("bpy.types.ShaderNodeBsdfToon.*",             "render/cycles/nodes/shaders.html#toon"),
-    ("bpy.types.ShaderNodeBsdfTranslucent.*",      "render/cycles/nodes/shaders.html#translucent"),
-    ("bpy.types.ShaderNodeBsdfTransparent.*",      "render/cycles/nodes/shaders.html#transparent"),
-    ("bpy.types.ShaderNodeBsdfVelvet.*",           "render/cycles/nodes/shaders.html#velvet"),
-    ("bpy.types.ShaderNodeEmission.*",             "render/cycles/nodes/shaders.html#emission"),
-    ("bpy.types.ShaderNodeHoldout.*",              "render/cycles/nodes/shaders.html#holdout"),
-    ("bpy.types.ShaderNodeMixShader.*",            "render/cycles/nodes/shaders.html#mix-and-add"),
-    ("bpy.types.ShaderNodeSubsurfaceScattering.*", "render/cycles/nodes/shaders.html#subsurface-scattering"),
-    ("bpy.types.ShaderNodeVolumeAbsorption.*",     "render/cycles/nodes/shaders.html#volume-absorption"),
-    ("bpy.types.ShaderNodeVolumeScatter.*",        "render/cycles/nodes/shaders.html#volume-scatter"),
+    ("bpy.types.ShaderNodeAddShader.*",            "render/cycles/nodes/types/shaders/add.html"),
+    ("bpy.types.ShaderNodeAmbientOcclusion.*",     "render/cycles/nodes/types/shaders/ao.html"),
+    ("bpy.types.ShaderNodeBackground.*",           "render/cycles/nodes/types/shaders/background.html"),
+    ("bpy.types.ShaderNodeBsdfAnisotropic.*",      "render/cycles/nodes/types/shaders/anisotropic.html"),
+    ("bpy.types.ShaderNodeBsdfDiffuse.*",          "render/cycles/nodes/types/shaders/diffuse.html"),
+    ("bpy.types.ShaderNodeBsdfGlass.*",            "render/cycles/nodes/types/shaders/glass.html"),
+    ("bpy.types.ShaderNodeBsdfGlossy.*",           "render/cycles/nodes/types/shaders/glossy.html"),
+    ("bpy.types.ShaderNodeBsdfHair.*",             "render/cycles/nodes/types/shaders/hair.html"),
+    ("bpy.types.ShaderNodeBsdfRefraction.*",       "render/cycles/nodes/types/shaders/refraction.html"),
+    ("bpy.types.ShaderNodeBsdfToon.*",             "render/cycles/nodes/types/shaders/toon.html"),
+    ("bpy.types.ShaderNodeBsdfTranslucent.*",      "render/cycles/nodes/types/shaders/translucent.html"),
+    ("bpy.types.ShaderNodeBsdfTransparent.*",      "render/cycles/nodes/types/shaders/transparent.html"),
+    ("bpy.types.ShaderNodeBsdfVelvet.*",           "render/cycles/nodes/types/shaders/velvet.html"),
+    ("bpy.types.ShaderNodeEmission.*",             "render/cycles/nodes/types/shaders/emission.html"),
+    ("bpy.types.ShaderNodeHoldout.*",              "render/cycles/nodes/types/shaders/holdout.html"),
+    ("bpy.types.ShaderNodeMixShader.*",            "render/cycles/nodes/types/shaders/mix.html"),
+    ("bpy.types.ShaderNodeSubsurfaceScattering.*", "render/cycles/nodes/types/shaders/sss.html"),
+    ("bpy.types.ShaderNodeVolumeAbsorption.*",     "render/cycles/nodes/types/shaders/volume_absorption.html"),
+    ("bpy.types.ShaderNodeVolumeScatter.*",        "render/cycles/nodes/types/shaders/volume_scatter.html"),
     # Textures
-    ("bpy.types.ShaderNodeTexBrick.*",        "render/cycles/nodes/textures.html#brick-texture"),
-    ("bpy.types.ShaderNodeTexChecker.*",      "render/cycles/nodes/textures.html#checker-texture"),
-    ("bpy.types.ShaderNodeTexEnvironment.*",  "render/cycles/nodes/textures.html#environment-texture"),
-    ("bpy.types.ShaderNodeTexGradient.*",     "render/cycles/nodes/textures.html#gradient-texture"),
-    ("bpy.types.ShaderNodeTexImage.*",        "render/cycles/nodes/textures.html#image-texture"),
-    ("bpy.types.ShaderNodeTexMagic.*",        "render/cycles/nodes/textures.html#magic-texture"),
-    ("bpy.types.ShaderNodeTexMusgrave.*",     "render/cycles/nodes/textures.html#musgrave-texture"),
-    ("bpy.types.ShaderNodeTexNoise.*",        "render/cycles/nodes/textures.html#noise-texture"),
-    ("bpy.types.ShaderNodeTexSky.*",          "render/cycles/nodes/textures.html#sky-texture"),
-    ("bpy.types.ShaderNodeTexVoronoi.*",      "render/cycles/nodes/textures.html#voronoi-texture"),
-    ("bpy.types.ShaderNodeTexWave.*",         "render/cycles/nodes/textures.html#wave-texture"),
-    # Other
-    ("bpy.types.ShaderNodeAttribute.*",       "render/cycles/nodes/more.html#attribute"),
-    ("bpy.types.ShaderNodeBlackbody.*",       "render/cycles/nodes/more.html#blackbody"),
-    # ("bpy.types.ShaderNodeBrightContrast.*", ""),
-    ("bpy.types.ShaderNodeBump.*",            "render/cycles/nodes/more.html#bump"),
-    ("bpy.types.ShaderNodeCameraData.*",      "render/cycles/nodes/input.html#camera-data"),
-    # ("bpy.types.ShaderNodeCombineHSV.*",    ""),
-    # ("bpy.types.ShaderNodeCombineRGB.*",    ""),
-    ("bpy.types.ShaderNodeFresnel.*",         "render/cycles/nodes/more.html#fresnel"),
-    # ("bpy.types.ShaderNodeGamma.*",         ""),
-    ("bpy.types.ShaderNodeGeometry.*",        "render/cycles/nodes/more.html#geometry"),
-    ("bpy.types.ShaderNodeHairInfo.*",        "render/cycles/nodes/input.html#hair-info"),
-    # ("bpy.types.ShaderNodeHueSaturation.*", ""),
-    # ("bpy.types.ShaderNodeInvert.*",        ""),
-    ("bpy.types.ShaderNodeLayerWeight.*",     "render/cycles/nodes/more.html#layer-weight"),
-    ("bpy.types.ShaderNodeLightFalloff.*",    "render/cycles/nodes/more.html#light-falloff"),
-    ("bpy.types.ShaderNodeLightPath.*",       "render/cycles/nodes/more.html#light-path"),
-    ("bpy.types.ShaderNodeMapping.*",         "render/cycles/nodes/more.html#mapping"),
-    # # ("bpy.types.ShaderNodeMath.*",        ""),
-    # ("bpy.types.ShaderNodeMixRGB.*",        ""),
-    ("bpy.types.ShaderNodeNormalMap.*",       "render/cycles/nodes/more.html#normal-map"),
-    ("bpy.types.ShaderNodeObjectInfo.*",      "render/cycles/nodes/more.html#object-info"),
-    ("bpy.types.ShaderNodeParticleInfo.*",    "render/cycles/nodes/more.html#particle-info"),
-    ("bpy.types.ShaderNodeRGB.*",             "render/cycles/nodes/more.html#rgb"),
-    # ("bpy.types.ShaderNodeRGBCurve.*",      ""),
-    # ("bpy.types.ShaderNodeRGBToBW.*",       ""),
-    # ("bpy.types.ShaderNodeSeparateHSV.*",   ""),
-    # ("bpy.types.ShaderNodeSeparateRGB.*",   ""),
-    ("bpy.types.ShaderNodeTangent.*",         "render/cycles/nodes/more.html#tangent"),
-    ("bpy.types.ShaderNodeTexCoord.*",        "render/cycles/nodes/more.html#texture-coordinates"),
-    ("bpy.types.ShaderNodeValue.*",           "render/cycles/nodes/more.html#value"),
-    # ("bpy.types.ShaderNodeVectorCurve.*",   ""),
-    ("bpy.types.ShaderNodeVectorMath.*",      "render/cycles/nodes/more.html"),  # TODO doc
-    ("bpy.types.ShaderNodeVectorTransform.*", "render/cycles/nodes/more.html#vector-transform"),
-    ("bpy.types.ShaderNodeWavelength.*",      "render/cycles/nodes/more.html#wavelength"),
-    ("bpy.types.ShaderNodeWireframe.*",       "render/cycles/nodes/more.html#wireframe"),
+    ("bpy.types.ShaderNodeTexBrick.*",        "rend

@@ Diff output truncated at 10240 characters. @@



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