[Bf-extensions-cvs] [34dc9b5] master: removing unmaintained wetted_mesh.py T45862
Brendon Murphy
noreply at git.blender.org
Mon Sep 7 18:11:18 CEST 2015
Commit: 34dc9b5a6a5917db65ac589c40fe1b5fed3605d1
Author: Brendon Murphy
Date: Tue Sep 8 02:10:55 2015 +1000
Branches: master
https://developer.blender.org/rBAC34dc9b5a6a5917db65ac589c40fe1b5fed3605d1
removing unmaintained wetted_mesh.py T45862
===================================================================
D wetted_mesh.py
===================================================================
diff --git a/wetted_mesh.py b/wetted_mesh.py
deleted file mode 100644
index b4f0dc4..0000000
--- a/wetted_mesh.py
+++ /dev/null
@@ -1,374 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-bl_info = {
- "name": "Add Wetted Mesh",
- "author": "freejack",
- "version": (0, 2, 1),
- "blender": (2, 58, 0),
- "location": "View3D > Tool Shelf > Wetted Mesh Panel",
- "description": "Adds separated fluid, dry and wetted mesh for selected pair.",
- "warning": "Broken",
- "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
- "Scripts/Mesh/Wetted_Mesh",
- "tracker_url": "https://developer.blender.org/maniphest/project/3/type/Bug/",
- "category": "Mesh"}
-
-
-import bpy
-import collections
-import math
-
-### Tool Panel ###
-class VIEW3D_PT_tools_WettedMesh(bpy.types.Panel):
- """Wetted Mesh Tool Panel"""
- bl_space_type = 'VIEW_3D'
- bl_region_type = 'TOOLS'
- bl_label = 'Wetted Mesh'
- bl_context = 'objectmode'
- bl_category = 'Create'
- bl_options = {'DEFAULT_CLOSED'}
-
- def draw(self, context):
- layout = self.layout
- col = layout.column(align=True)
- slcnt = len(context.selected_objects)
-
- if slcnt != 2:
- col.label(text = 'Select two mesh objects')
- col.label(text = 'to generate separated')
- col.label(text = 'fluid, dry and wetted')
- col.label(text = 'meshes.')
- else:
- (solid, fluid) = getSelectedPair(context)
- col.label(text = 'solid = '+solid.name)
- col.label(text = 'fluid = '+fluid.name)
- col.operator('mesh.primitive_wetted_mesh_add', text='Generate Meshes')
-
-### Operator ###
-class AddWettedMesh(bpy.types.Operator):
- """Add wetted mesh for selected mesh pair"""
- bl_idname = "mesh.primitive_wetted_mesh_add"
- bl_label = "Add Wetted Mesh"
- bl_options = {'REGISTER', 'UNDO'}
- statusMessage = ''
-
- def draw(self, context):
- layout = self.layout
- col = layout.column(align=True)
- col.label(text = self.statusMessage)
-
- def execute(self, context):
- # make sure a pair of objects is selected
- if len(context.selected_objects) != 2:
- # should not happen if called from tool panel
- self.report({'WARNING'}, "no mesh pair selected, operation cancelled")
- return {'CANCELLED'}
-
- print("add_wetted_mesh begin")
-
- # super-selected object is solid, other object is fluid
- (solid, fluid) = getSelectedPair(context)
- print(" solid = "+solid.name)
- print(" fluid = "+fluid.name)
-
- # make a copy of fluid object, convert to mesh if required
- print(" copy fluid")
- bpy.ops.object.select_all(action='DESELECT')
- fluid.select = True
- context.scene.objects.active = fluid
- bpy.ops.object.duplicate()
- bpy.ops.object.convert(target='MESH', keep_original=False)
- bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
- fluidCopy = context.object
-
- # substract solid from fluidCopy
- print(" bool: fluidCopy DIFFERENCE solid")
- bpy.ops.object.modifier_add(type='BOOLEAN')
- bop = fluidCopy.modifiers.items()[0]
- bop[1].operation = 'DIFFERENCE'
- bop[1].object = solid
- bpy.ops.object.modifier_apply(apply_as='DATA', modifier=bop[0])
- fluidMinusSolid = fluidCopy
- fluidMinusSolid.name = "fluidMinusSolid"
-
- # make a second copy of fluid object
- print(" copy fluid")
- bpy.ops.object.select_all(action='DESELECT')
- fluid.select = True
- context.scene.objects.active = fluid
- bpy.ops.object.duplicate()
- bpy.ops.object.convert(target='MESH', keep_original=False)
- bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
- fluidCopy = context.object
-
- # make union from fluidCopy and solid
- print(" bool: fluidCopy UNION solid")
- bpy.ops.object.modifier_add(type='BOOLEAN')
- bop = fluidCopy.modifiers.items()[0]
- bop[1].operation = 'UNION'
- bop[1].object = solid
- bpy.ops.object.modifier_apply(apply_as='DATA', modifier=bop[0])
- fluidUnionSolid = fluidCopy
- fluidUnionSolid.name = "fluidUnionSolid"
-
- # index meshes
- print(" KDTree index fluidMinusSolid")
- fluidMinusSolidKDT = KDTree(3, fluidMinusSolid.data.vertices)
- print(" KDTree index fluidUnionSolid")
- fluidUnionSolidKDT = KDTree(3, fluidUnionSolid.data.vertices)
- kdtrees = (fluidMinusSolidKDT, fluidUnionSolidKDT)
-
- # build mesh face sets
- faceDict = { }
- vertDict = { }
-
- print(" processing fluidMinusSolid faces")
- cacheDict = { }
- setFMSfaces = set()
- numFaces = len(fluidUnionSolid.data.faces)
- i = 0
- for f in fluidMinusSolid.data.faces:
- if i % 500 == 0:
- print(" ", i, " / ", numFaces)
- i += 1
- fuid = unifiedFaceId(kdtrees, f, fluidMinusSolid.data.vertices, \
- faceDict, vertDict, cacheDict)
- setFMSfaces.add(fuid)
-
- print(" processing fluidUnionSolid faces")
- cacheDict = { }
- setFUSfaces = set()
- numFaces = len(fluidUnionSolid.data.faces)
- i = 0
- for f in fluidUnionSolid.data.faces:
- if i % 500 == 0:
- print(" ", i, " / ", numFaces)
- i += 1
- fuid = unifiedFaceId(kdtrees, f, fluidUnionSolid.data.vertices, \
- faceDict, vertDict, cacheDict)
- setFUSfaces.add(fuid)
-
- # remove boolean helpers
- print(" delete helper objects")
- bpy.ops.object.select_all(action='DESELECT')
- fluidUnionSolid.select = True
- fluidMinusSolid.select = True
- bpy.ops.object.delete()
-
- # wetted = FMS - FUS
- print(" set operation FMS diff FUS")
- setWetFaces = setFMSfaces.difference(setFUSfaces)
- print(" build wetted mesh")
- verts, faces = buildMesh(setWetFaces, faceDict, vertDict)
- print(" create wetted mesh")
- wetted = createMesh("Wetted", verts, faces)
-
- # fluid = FMS x FUS
- print(" set operation FMS intersect FUS")
- setFluidFaces = setFMSfaces.intersection(setFUSfaces)
- print(" build fluid mesh")
- verts, faces = buildMesh(setFluidFaces, faceDict, vertDict)
- print(" create fluid mesh")
- fluid = createMesh("Fluid", verts, faces)
-
- # solid = FUS - FMS
- print(" set operation FUS diff FMS")
- setSolidFaces = setFUSfaces.difference(setFMSfaces)
- print(" build solid mesh")
- verts, faces = buildMesh(setSolidFaces, faceDict, vertDict)
- print(" create solid mesh")
- solid = createMesh("Solid", verts, faces)
-
- # parent wetted mesh
- print(" parent mesh")
- bpy.ops.object.add(type='EMPTY')
- wettedMesh = context.object
- solid.select = True
- fluid.select = True
- wetted.select = True
- wettedMesh.select = True
- bpy.ops.object.parent_set(type='OBJECT')
- wettedMesh.name = 'WettedMesh'
-
- print("add_wetted_mesh done")
- self.statusMessage = 'created '+wettedMesh.name
-
- return {'FINISHED'}
-
-
-### Registration ###
-def register():
- bpy.utils.register_class(VIEW3D_PT_tools_WettedMesh)
- bpy.utils.register_class(AddWettedMesh)
-
-
-def unregister():
- bpy.utils.unregister_class(VIEW3D_PT_tools_WettedMesh)
- bpy.utils.unregister_class(AddWettedMesh)
-
-if __name__ == "__main__":
- register()
-
-
-#
-# KD tree (used to create a geometric index of mesh vertices)
-#
-
-def distance(a, b):
- return (a-b).length
-
-Node = collections.namedtuple("Node", 'point axis label left right')
-
-class KDTree(object):
- """A tree for nearest neighbor search in a k-dimensional space.
-
- For information about the implementation, see
- http://en.wikipedia.org/wiki/Kd-tree
-
- Usage:
- objects is an iterable of (co, index) tuples (so MeshVertex is useable)
- k is the number of dimensions (=3)
-
- t = KDTree(k, objects)
- point, label, distance = t.nearest_neighbor(destination)
- """
-
- def __init__(self, k, objects=[]):
-
- def build_tree(objects, axis=0):
-
- if not objects:
- return None
-
- objects.sort(key=lambda o: o.co[axis])
- median_idx = len(objects) // 2
- median_point = objects[median_idx].co
- median_label = objects[median_idx].index
-
- next_axis = (axis + 1) % k
- return Node(median_point, axis, median_label,
- build_tree(objects[:median_idx], next_axis),
- build_tree(objects[median_idx + 1:], next_axis))
-
- self.root = build_tree(list(objects))
- self.size = len(objects)
-
-
- def nearest_neighbor(self, destination):
-
- best = [None, None, float('inf')]
- # state of search: best point found, its label,
- # lowest distance
-
- def recursive_search(here):
-
- if here is None:
- return
- point, axis,
@@ Diff output truncated at 10240 characters. @@
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