[Bf-extensions-cvs] [e1f7e5e] master: New Version! Now support load point cache for linked groups ; )
Oscurart
noreply at git.blender.org
Thu Oct 15 16:11:52 CEST 2015
Commit: e1f7e5e65052df7d2f187ad680297f0038504a5d
Author: Oscurart
Date: Thu Oct 15 11:11:46 2015 -0300
Branches: master
https://developer.blender.org/rBACe1f7e5e65052df7d2f187ad680297f0038504a5d
New Version! Now support load point cache for linked groups ;)
===================================================================
M oscurart_mesh_cache_tools.py
===================================================================
diff --git a/oscurart_mesh_cache_tools.py b/oscurart_mesh_cache_tools.py
index 57bd7b5..ad475f1 100644
--- a/oscurart_mesh_cache_tools.py
+++ b/oscurart_mesh_cache_tools.py
@@ -1,315 +1,373 @@
-bl_info = {
- "name": "Mesh Cache Tools",
- "author": "Oscurart",
- "version": (1, 0),
- "blender": (2, 70, 0),
- "location": "Tools > Mesh Cache Tools",
- "description": "Tools for Management Mesh Cache Process",
- "warning": "",
- "wiki_url": "",
- "tracker_url": "",
- "category": "Import-Export"}
-
-
-import bpy
-import sys
-import os
-import struct
-from bpy.types import Operator
-from bpy_extras.io_utils import ImportHelper
-from bpy.props import StringProperty, BoolProperty, EnumProperty
-
-
-class ModifiersSettings(bpy.types.PropertyGroup):
- array = bpy.props.BoolProperty(default=True)
- bevel = bpy.props.BoolProperty(default=True)
- boolean = bpy.props.BoolProperty(default=True)
- build = bpy.props.BoolProperty(default=True)
- decimate = bpy.props.BoolProperty(default=True)
- edge_split = bpy.props.BoolProperty(default=True)
- mask = bpy.props.BoolProperty(default=True)
- mirror = bpy.props.BoolProperty(default=True)
- multires = bpy.props.BoolProperty(default=True)
- remesh = bpy.props.BoolProperty(default=True)
- screw = bpy.props.BoolProperty(default=True)
- skin = bpy.props.BoolProperty(default=True)
- solidify = bpy.props.BoolProperty(default=True)
- subsurf = bpy.props.BoolProperty(default=True)
- triangulate = bpy.props.BoolProperty(default=True)
- wireframe = bpy.props.BoolProperty(default=True)
- cloth = bpy.props.BoolProperty(default=True)
-
-
-bpy.utils.register_class(ModifiersSettings) #registro PropertyGroup
-
-bpy.types.Scene.mesh_cache_tools_settings = bpy.props.PointerProperty(type=ModifiersSettings)
-
-
-class View3DMCPanel():
- bl_space_type = 'VIEW_3D'
- bl_region_type = 'TOOLS'
-
-
-class OscEPc2ExporterPanel(View3DMCPanel, bpy.types.Panel):
- """
- bl_label = "Mesh Cache Tools"
- bl_idname = "Mesh Cache Tools"
- bl_space_type = 'VIEW_3D'
- bl_region_type = 'TOOLS'
- """
- bl_category = "Mesh Cache Tools"
- bl_label = "Mesh Cache Tools"
-
- def draw(self, context):
- layout = self.layout
-
- obj = context.object
- row = layout.column(align=1)
- row.prop(bpy.context.scene, "muu_pc2_folder", text="Folder")
- row.operator("buttons.set_meshcache_folder", icon='FILESEL', text="Select Folder Path")
- row = layout.box().column(align=1)
- row.label("EXPORTER:")
- row.operator("group.linked_group_to_local", text="Linked To Local", icon="LINKED")
- row.operator("object.remove_subsurf_modifier", text="Remove Gen Modifiers", icon="MOD_SUBSURF")
- row.prop(bpy.context.scene.mesh_cache_tools_settings, "array", text="Array")
- row.prop(bpy.context.scene.mesh_cache_tools_settings, "bevel", text="Bevel")
- row.prop(bpy.context.scene.mesh_cache_tools_settings, "boolean", text="Boolean")
- row.prop(bpy.context.scene.mesh_cache_tools_settings, "build", text="Build")
- row.prop(bpy.context.scene.mesh_cache_tools_settings, "decimate", text="Decimate")
- row.prop(bpy.context.scene.mesh_cache_tools_settings, "edge_split", text="Edge Split")
- row.prop(bpy.context.scene.mesh_cache_tools_settings, "mask", text="Mask")
- row.prop(bpy.context.scene.mesh_cache_tools_settings, "mirror", text="Mirror")
- row.prop(bpy.context.scene.mesh_cache_tools_settings, "multires", text="Multires")
- row.prop(bpy.context.scene.mesh_cache_tools_settings, "remesh", text="Remesh")
- row.prop(bpy.context.scene.mesh_cache_tools_settings, "screw", text="Screw")
- row.prop(bpy.context.scene.mesh_cache_tools_settings, "skin", text="Skin")
- row.prop(bpy.context.scene.mesh_cache_tools_settings, "solidify", text="Solidify")
- row.prop(bpy.context.scene.mesh_cache_tools_settings, "subsurf", text="Subsurf")
- row.prop(bpy.context.scene.mesh_cache_tools_settings, "triangulate", text="Triangulate")
- row.prop(bpy.context.scene.mesh_cache_tools_settings, "wireframe", text="Wireframe")
- #row = layout.column(align=1)
- row.prop(bpy.context.scene, "muu_pc2_start", text="Frame Start")
- row.prop(bpy.context.scene, "muu_pc2_end", text="Frame End")
- row.prop_search(bpy.context.scene, "muu_pc2_group", bpy.data, "groups", text="")
- row.operator("export_shape.pc2_selection", text="Export!", icon="POSE_DATA")
- row.prop(bpy.context.scene, "muu_pc2_world_space", text="World Space")
- row = layout.box().column(align=1)
- row.label("IMPORTER:")
- row.operator("import_shape.pc2_selection", text="Import", icon="POSE_DATA")
- row.operator("object.modifier_mesh_cache_up", text="MC Top", icon="TRIA_UP")
-
-def OscSetFolder(context, filepath):
- fp = filepath if os.path.isdir(filepath) else os.path.dirname(filepath)
- for sc in bpy.data.scenes:
- sc.muu_pc2_folder = fp
- return {'FINISHED'}
-
-
-class OscMeshCacheButtonSet(Operator, ImportHelper):
- bl_idname = "buttons.set_meshcache_folder"
- bl_label = "Set Mesh Cache Folder"
- filename_ext = ".txt"
-
-
- def execute(self, context):
- return OscSetFolder(context, self.filepath)
-
-
-def OscFuncExportPc2(self):
- start = bpy.context.scene.muu_pc2_start
- end = bpy.context.scene.muu_pc2_end
- folderpath = bpy.context.scene.muu_pc2_folder
- framerange = end-start
-
- for ob in bpy.data.groups[bpy.context.scene.muu_pc2_group].objects[:]:
- bpy.context.window_manager.progress_begin(0, 100) #progressbar
- if ob.type == "MESH":
- with open("%s/%s.pc2" % (os.path.normpath(folderpath), ob.name), mode="wb") as file:
- #encabezado
- headerFormat = '<12siiffi'
- headerStr = struct.pack(headerFormat,
- b'POINTCACHE2\0', 1, len(ob.data.vertices[:]), 0, 1.0, (end + 1) - start)
- file.write(headerStr)
- #bakeado
- obmat = ob.matrix_world
- for i,frame in enumerate(range(start,end+1)):
- print("Percentage of %s bake: %s " % (ob.name, i * 100 / framerange))
- bpy.context.window_manager.progress_update(i * 100 / framerange) #progressbarUpdate
- bpy.context.scene.frame_set(frame)
- me = bpy.data.meshes.new_from_object(
- scene=bpy.context.scene,
- object=ob,
- apply_modifiers=True,
- settings="RENDER",
- calc_tessface=True,
- calc_undeformed=False)
- #rotate
- if bpy.context.scene.muu_pc2_world_space:
- me.transform(obmat)
- me.calc_normals()
- #creo archivo
- for vert in me.vertices[:]:
- file.write(struct.pack("<3f", *vert.co))
- #dreno mesh
- bpy.data.meshes.remove(me)
-
-
- print("%s Bake finished!" % (ob.name))
-
- bpy.context.window_manager.progress_end()#progressBarClose
- print("Bake Totally Finished!")
-
-class OscPc2ExporterBatch(bpy.types.Operator):
- bl_idname = "export_shape.pc2_selection"
- bl_label = "Export pc2 for selected Objects"
- bl_description = "Export pc2 for selected Objects"
- bl_options = {'REGISTER', 'UNDO'}
-
- @classmethod
- def poll(cls, context):
- return(bpy.context.scene.muu_pc2_group != "" and bpy.context.scene.muu_pc2_folder != 'Set me Please!')
-
- def execute(self, context):
- OscFuncExportPc2(self)
- return {'FINISHED'}
-
-class OscRemoveSubsurf(bpy.types.Operator):
- bl_idname = "object.remove_subsurf_modifier"
- bl_label = "Remove SubSurf Modifier"
- bl_description = "Remove SubSurf Modifier"
- bl_options = {'REGISTER', 'UNDO'}
-
- @classmethod
- def poll(cls, context):
- return(bpy.context.scene.muu_pc2_group != "")
-
- def execute(self, context):
- GENERATE = ['MULTIRES', 'ARRAY', 'BEVEL', 'BOOLEAN', 'BUILD', 'DECIMATE', 'MASK', 'MIRROR', 'REMESH', 'SCREW', 'SKIN', 'SOLIDIFY', 'SUBSURF', 'TRIANGULATE']
- for OBJ in bpy.data.groups[bpy.context.scene.muu_pc2_group].objects[:]:
- for MOD in OBJ.modifiers[:]:
- if MOD.type in GENERATE:
- if eval("bpy.context.scene.mesh_cache_tools_settings.%s" % (MOD.type.lower())):
- OBJ.modifiers.remove(MOD)
-
- return {'FINISHED'}
-
-
-class OscPc2iMporterBatch(bpy.types.Operator):
- bl_idname = "import_shape.pc2_selection"
- bl_label = "Import pc2 for selected Objects"
- bl_description = "Import pc2 for selected Objects"
- bl_options = {'REGISTER', 'UNDO'}
-
- @classmethod
- def poll(cls, context):
- return(bpy.context.scene.muu_pc2_folder != 'Set me Please!')
-
- def execute(self, context):
- for OBJ in bpy.context.selected_objects[:]:
- MOD = OBJ.modifiers.new("MeshCache", 'MESH_CACHE')
- MOD.filepath = "%s%s%s.pc2" % (bpy.context.scene.muu_pc2_folder, os.sep, OBJ.name)
- MOD.cache_format = "PC2"
- MOD.forward_axis = "POS_Y"
- MOD.up_axis = "POS_Z"
- MOD.flip_axis = set(())
- MOD.frame_start = bpy.context.scene.muu_pc2_start
-
- return {'FINISHED'}
-
-def OscLinkedGroupToLocal():
- ACTOBJ = bpy.context.active_object
- GROBJS = [ob for ob in ACTOBJ.id_data.dupli_group.objects[:] if ob.type == "MESH"]
-
- for ob in ACTOBJ.id_data.dupli_group.objects[:]:
- bpy.context.scene.objects.link(ob)
- NEWGROUP = bpy.data.groups.new("%s_CLEAN" % (ACTOBJ.name))
- bpy.context.scene.objects.unlink(ACTOBJ)
- NEWOBJ = []
- for ob in GROBJS:
- NEWGROUP.objects.link(ob)
- NEWOBJ.append(ob)
- """
- for ob in NEWOBJ:
- if ob.type == "MESH":
- if l
@@ Diff output truncated at 10240 characters. @@
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