[Bf-extensions-cvs] [64a6912] master: X3D: use vrml name for point lamps

Campbell Barton noreply at git.blender.org
Sun Nov 22 23:33:10 CET 2015


Commit: 64a691202970905f78c54e3aaa820377ad4d5b74
Author: Campbell Barton
Date:   Mon Nov 23 09:26:47 2015 +1100
Branches: master
https://developer.blender.org/rBA64a691202970905f78c54e3aaa820377ad4d5b74

X3D: use vrml name for point lamps

===================================================================

M	io_scene_x3d/import_x3d.py

===================================================================

diff --git a/io_scene_x3d/import_x3d.py b/io_scene_x3d/import_x3d.py
index 8c39fcc..75ca612 100644
--- a/io_scene_x3d/import_x3d.py
+++ b/io_scene_x3d/import_x3d.py
@@ -3143,7 +3143,7 @@ def importLamp_PointLight(node, ancestry):
     # is_on = node.getFieldAsBool('on', True, ancestry) # TODO
     radius = node.getFieldAsFloat('radius', 100.0, ancestry)
 
-    bpylamp = bpy.data.lamps.new("ToDo", 'POINT')
+    bpylamp = bpy.data.lamps.new(vrmlname, 'POINT')
     bpylamp.energy = intensity
     bpylamp.distance = radius
     bpylamp.color = color



More information about the Bf-extensions-cvs mailing list