[Bf-extensions-cvs] [daf5006] master: Fix T46581: Import FBX: Blender 2, .76 version breaks mesh rotation on FBX import (from Makehuman)

Bastien Montagne noreply at git.blender.org
Fri Nov 20 21:53:55 CET 2015


Commit: daf500661e0f886f1efc5f6e7f20a28ef6787234
Author: Bastien Montagne
Date:   Fri Nov 20 21:51:10 2015 +0100
Branches: master
https://developer.blender.org/rBAdaf500661e0f886f1efc5f6e7f20a28ef6787234

Fix T46581: Import FBX: Blender 2,.76 version breaks mesh rotation on FBX import (from Makehuman)

Regression from rBAd7fa659c6f9d4922, looks like here we do not want pre/post corrections...

Man, those matrices transform are a complete nightmare, guess this only breaks for maya-like FBX
(iirc 3dsmax-like ones do not use those pre/post transform stuff).

===================================================================

M	io_scene_fbx/import_fbx.py

===================================================================

diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py
index 3728a82..128dab1 100644
--- a/io_scene_fbx/import_fbx.py
+++ b/io_scene_fbx/import_fbx.py
@@ -2137,7 +2137,7 @@ class FbxImportHelperNode:
                     #       Probably because org app (max) handles it completely aside from any parenting stuff,
                     #       which we obviously cannot do in Blender. :/
                     if amat is None:
-                        amat = self.get_bind_matrix()
+                        amat = self.bind_matrix
                     amat = settings.global_matrix * (Matrix() if amat is None else amat)
                     if self.matrix_geom:
                         amat = amat * self.matrix_geom



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