[Bf-extensions-cvs] [b5afec7] master: Auto Tile Size: Fix minor bug
Greg Zaal
noreply at git.blender.org
Sat May 2 18:06:05 CEST 2015
Commit: b5afec7389dde946c18571675775b0cb8bf22124
Author: Greg Zaal
Date: Sat May 2 18:01:56 2015 +0200
Branches: master
https://developer.blender.org/rBAb5afec7389dde946c18571675775b0cb8bf22124
Auto Tile Size: Fix minor bug
Tile size would be recalculated constantly (every scene update) when the calculated size was less than 8 pixels (blender's own hard limit)
diff --git a/render_auto_tile_size.py b/render_auto_tile_size.py
index a773281..00f848e 100644
--- a/render_auto_tile_size.py
+++ b/render_auto_tile_size.py
@@ -20,7 +20,7 @@ bl_info = {
"name": "Auto Tile Size",
"description": "Estimate and set the tile size that will render the fastest",
"author": "Greg Zaal",
- "version": (3, 0),
+ "version": (3, 1),
"blender": (2, 74, 0),
"location": "Render Settings > Performance",
"warning": "",
@@ -300,6 +300,12 @@ def do_set_tile_size(context):
else:
settings.threads_error = False
+ # Make sure tile sizes are within the internal limit
+ tile_x = max(8, tile_x)
+ tile_y = max(8, tile_y)
+ tile_x = min(65536, tile_x)
+ tile_y = min(65536, tile_y)
+
render.tile_x = tile_x
render.tile_y = tile_y
===================================================================
M render_auto_tile_size.py
===================================================================
diff --git a/render_auto_tile_size.py b/render_auto_tile_size.py
index a773281..00f848e 100644
--- a/render_auto_tile_size.py
+++ b/render_auto_tile_size.py
@@ -20,7 +20,7 @@ bl_info = {
"name": "Auto Tile Size",
"description": "Estimate and set the tile size that will render the fastest",
"author": "Greg Zaal",
- "version": (3, 0),
+ "version": (3, 1),
"blender": (2, 74, 0),
"location": "Render Settings > Performance",
"warning": "",
@@ -300,6 +300,12 @@ def do_set_tile_size(context):
else:
settings.threads_error = False
+ # Make sure tile sizes are within the internal limit
+ tile_x = max(8, tile_x)
+ tile_y = max(8, tile_y)
+ tile_x = min(65536, tile_x)
+ tile_y = min(65536, tile_y)
+
render.tile_x = tile_x
render.tile_y = tile_y
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