[Bf-extensions-cvs] [aa8d2c4] : Fix T44089: restore default orientation axes of each addons to stae before rBAbfbabc0592b8.

Bastien Montagne noreply at git.blender.org
Tue Mar 24 16:29:01 CET 2015


Commit: aa8d2c48543bb9b277f7ce58d6a6875144eb12c0
Author: Bastien Montagne
Date:   Tue Mar 24 09:59:35 2015 +0100
Branches: 
https://developer.blender.org/rBAaa8d2c48543bb9b277f7ce58d6a6875144eb12c0

Fix T44089: restore default orientation axes of each addons to stae before rBAbfbabc0592b8.

Now using a class factory to allow customization of those defaults axes, still way less
verbose than previous code!

===================================================================

M	io_anim_bvh/__init__.py
M	io_mesh_ply/__init__.py
M	io_mesh_stl/__init__.py
M	io_scene_3ds/__init__.py
M	io_scene_fbx/__init__.py
M	io_scene_obj/__init__.py
M	io_scene_vrml2/__init__.py
M	io_scene_x3d/__init__.py

===================================================================

diff --git a/io_anim_bvh/__init__.py b/io_anim_bvh/__init__.py
index e7d6c7b..f845bcf 100644
--- a/io_anim_bvh/__init__.py
+++ b/io_anim_bvh/__init__.py
@@ -21,7 +21,7 @@
 bl_info = {
     "name": "BioVision Motion Capture (BVH) format",
     "author": "Campbell Barton",
-    "blender": (2, 73, 0),
+    "blender": (2, 74, 0),
     "location": "File > Import-Export",
     "description": "Import-Export BVH from armature objects",
     "warning": "",
@@ -46,12 +46,15 @@ from bpy.props import (StringProperty,
                        )
 from bpy_extras.io_utils import (ImportHelper,
                                  ExportHelper,
-                                 OrientationHelper,
+                                 orientation_helper_factory,
                                  axis_conversion,
                                  )
 
 
-class ImportBVH(bpy.types.Operator, ImportHelper, OrientationHelper):
+ImportBVHOrientationHelper = orientation_helper_factory("ImportBVHOrientationHelper", axis_forward='-Z', axis_up='Y')
+
+
+class ImportBVH(bpy.types.Operator, ImportHelper, ImportBVHOrientationHelper):
     """Load a BVH motion capture file"""
     bl_idname = "import_anim.bvh"
     bl_label = "Import BVH"
diff --git a/io_mesh_ply/__init__.py b/io_mesh_ply/__init__.py
index 5fa9b26..6cf4083 100644
--- a/io_mesh_ply/__init__.py
+++ b/io_mesh_ply/__init__.py
@@ -21,7 +21,7 @@
 bl_info = {
     "name": "Stanford PLY format",
     "author": "Bruce Merry, Campbell Barton",
-    "blender": (2, 73, 0),
+    "blender": (2, 74, 0),
     "location": "File > Import-Export",
     "description": "Import-Export PLY mesh data withs UV's and vertex colors",
     "warning": "",
@@ -53,11 +53,14 @@ from bpy.props import (CollectionProperty,
                        )
 from bpy_extras.io_utils import (ImportHelper,
                                  ExportHelper,
-                                 OrientationHelper,
+                                 orientation_helper_factory,
                                  axis_conversion,
                                  )
 
 
+IOPLYOrientationHelper = orientation_helper_factory("IOPLYOrientationHelper", axis_forward='Y', axis_up='Z')
+
+
 class ImportPLY(bpy.types.Operator, ImportHelper):
     """Load a PLY geometry file"""
     bl_idname = "import_mesh.ply"
@@ -88,7 +91,7 @@ class ImportPLY(bpy.types.Operator, ImportHelper):
         return {'FINISHED'}
 
 
-class ExportPLY(bpy.types.Operator, ExportHelper, OrientationHelper):
+class ExportPLY(bpy.types.Operator, ExportHelper, IOPLYOrientationHelper):
     """Export a single object as a Stanford PLY with normals, """ \
     """colors and texture coordinates"""
     bl_idname = "export_mesh.ply"
diff --git a/io_mesh_stl/__init__.py b/io_mesh_stl/__init__.py
index 56d5628..6c97db1 100644
--- a/io_mesh_stl/__init__.py
+++ b/io_mesh_stl/__init__.py
@@ -22,7 +22,7 @@ bl_info = {
     "name": "STL format",
     "author": "Guillaume Bouchard (Guillaum)",
     "version": (1, 1, 1),
-    "blender": (2, 73, 0),
+    "blender": (2, 74, 0),
     "location": "File > Import-Export > Stl",
     "description": "Import-Export STL files",
     "warning": "",
@@ -65,13 +65,16 @@ from bpy.props import (StringProperty,
                        )
 from bpy_extras.io_utils import (ImportHelper,
                                  ExportHelper,
-                                 OrientationHelper,
+                                 orientation_helper_factory,
                                  axis_conversion,
                                  )
 from bpy.types import Operator, OperatorFileListElement
 
 
-class ImportSTL(Operator, ImportHelper, OrientationHelper):
+IOSTLOrientationHelper = orientation_helper_factory("IOSTLOrientationHelper", axis_forward='Y', axis_up='Z')
+
+
+class ImportSTL(Operator, ImportHelper, IOSTLOrientationHelper):
     """Load STL triangle mesh data"""
     bl_idname = "import_mesh.stl"
     bl_label = "Import STL"
@@ -140,7 +143,7 @@ class ImportSTL(Operator, ImportHelper, OrientationHelper):
         return {'FINISHED'}
 
 
-class ExportSTL(Operator, ExportHelper, OrientationHelper):
+class ExportSTL(Operator, ExportHelper, IOSTLOrientationHelper):
     """Save STL triangle mesh data from the active object"""
     bl_idname = "export_mesh.stl"
     bl_label = "Export STL"
diff --git a/io_scene_3ds/__init__.py b/io_scene_3ds/__init__.py
index 73459c1..208c13b 100644
--- a/io_scene_3ds/__init__.py
+++ b/io_scene_3ds/__init__.py
@@ -21,7 +21,7 @@
 bl_info = {
     "name": "Autodesk 3DS format",
     "author": "Bob Holcomb, Campbell Barton",
-    "blender": (2, 73, 0),
+    "blender": (2, 74, 0),
     "location": "File > Import-Export",
     "description": "Import-Export 3DS, meshes, uvs, materials, textures, "
                    "cameras & lamps",
@@ -44,12 +44,15 @@ from bpy.props import StringProperty, FloatProperty, BoolProperty, EnumProperty
 
 from bpy_extras.io_utils import (ImportHelper,
                                  ExportHelper,
-                                 OrientationHelper,
+                                 orientation_helper_factory,
                                  axis_conversion,
                                  )
 
 
-class Import3DS(bpy.types.Operator, ImportHelper, OrientationHelper):
+IO3DSOrientationHelper = orientation_helper_factory("IO3DSOrientationHelper", axis_forward='Y', axis_up='Z')
+
+
+class Import3DS(bpy.types.Operator, ImportHelper, IO3DSOrientationHelper):
     """Import from 3DS file format (.3ds)"""
     bl_idname = "import_scene.autodesk_3ds"
     bl_label = 'Import 3DS'
@@ -95,7 +98,7 @@ class Import3DS(bpy.types.Operator, ImportHelper, OrientationHelper):
         return import_3ds.load(self, context, **keywords)
 
 
-class Export3DS(bpy.types.Operator, ExportHelper, OrientationHelper):
+class Export3DS(bpy.types.Operator, ExportHelper, IO3DSOrientationHelper):
     """Export to 3DS file format (.3ds)"""
     bl_idname = "export_scene.autodesk_3ds"
     bl_label = 'Export 3DS'
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index 6b6f39e..bff1c47 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -22,7 +22,7 @@ bl_info = {
     "name": "FBX format",
     "author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
     "version": (3, 2, 1),
-    "blender": (2, 73, 0),
+    "blender": (2, 74, 0),
     "location": "File > Import-Export",
     "description": "FBX IO meshes, UV's, vertex colors, materials, "
                    "textures, cameras, lamps and actions",
@@ -53,13 +53,16 @@ from bpy.props import (StringProperty,
 
 from bpy_extras.io_utils import (ImportHelper,
                                  ExportHelper,
-                                 OrientationHelper,
+                                 orientation_helper_factory,
                                  path_reference_mode,
                                  axis_conversion,
                                  )
 
 
-class ImportFBX(bpy.types.Operator, ImportHelper, OrientationHelper):
+IOFBXOrientationHelper = orientation_helper_factory("IOFBXOrientationHelper", axis_forward='-Z', axis_up='Y')
+
+
+class ImportFBX(bpy.types.Operator, ImportHelper, IOFBXOrientationHelper):
     """Load a FBX file"""
     bl_idname = "import_scene.fbx"
     bl_label = "Import FBX"
@@ -200,7 +203,7 @@ class ImportFBX(bpy.types.Operator, ImportHelper, OrientationHelper):
         return import_fbx.load(self, context, **keywords)
 
 
-class ExportFBX(bpy.types.Operator, ExportHelper, OrientationHelper):
+class ExportFBX(bpy.types.Operator, ExportHelper, IOFBXOrientationHelper):
     """Write a FBX file"""
     bl_idname = "export_scene.fbx"
     bl_label = "Export FBX"
diff --git a/io_scene_obj/__init__.py b/io_scene_obj/__init__.py
index 4791b26..80d2fcf 100644
--- a/io_scene_obj/__init__.py
+++ b/io_scene_obj/__init__.py
@@ -22,7 +22,7 @@ bl_info = {
     "name": "Wavefront OBJ format",
     "author": "Campbell Barton, Bastien Montagne",
     "version": (2, 1, 0),
-    "blender": (2, 73, 0),
+    "blender": (2, 74, 0),
     "location": "File > Import-Export",
     "description": "Import-Export OBJ, Import OBJ mesh, UV's, "
                    "materials and textures",
@@ -48,13 +48,16 @@ from bpy.props import (BoolProperty,
                        )
 from bpy_extras.io_utils import (ImportHelper,
                                  ExportHelper,
-                                 OrientationHelper,
+                                 orientation_helper_factory,
                                  path_reference_mode,
                                  axis_conversion,
                                  )
 
 
-class ImportOBJ(bpy.types.Operator, ImportHelper, OrientationHelper):
+IOOBJOrientationHelper = orientation_helper_factory("IOOBJOrientationHelper", axis_forward='-Z', axis_up='Y')
+
+
+class ImportOBJ(bpy.types.Operator, ImportHelper, IOOBJOrientationHelper):
     """Load a Wavefront OBJ File"""
     bl_idname = "import_scene.obj"
     bl_label = "Import OBJ"
@@ -170,7 +173,7 @@ class ImportOBJ(bpy.types.Operator, ImportHelper, OrientationHelper):
         layout.prop(self, "use_image_search")
 
 
-class ExportOBJ(bpy.types.Operator, ExportHelper, OrientationHelper):
+class ExportOBJ(bpy.types.Operator, ExportHelper, IOOBJOrientationHelper):
     """Save a Wavefront OBJ File"""
 
     bl_idname = "export_scene.obj"
diff --git a/io_scene_vrml2/__init__.py b/io_scene_vrml2/__init__.py
index 594833c..5ec3456 100644
--- a/io_scene_vrml2/__init__.py
+++ b/io_scene_vrml2/__init__.py
@@ -21,7 +21,7 @@
 bl_info = {
     "name": "VRML2 (Virtual Reality Modeling Language)",
     "author": "Campbell Barton",
-    "blender": (2, 73, 0),
+    "blender": (2, 74, 0),
     "location": "File > Export",
     "description": "Exports mesh objects to VRML2, supporting vertex and material colors",
     "warning": "",
@@ -45,12 +45,16 @@ from bpy.props import (CollectionProperty,
                        FloatProperty,
                        )
 from bpy_extras.io_utils import (ExportHelper,
-                                 OrientationHelper,
+                                 orientation_helper_factory,
                                  path_reference_mode,
                         

@@ Diff output truncated at 10240 characters. @@



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