[Bf-extensions-cvs] [660f2dd] master: Fix T43935: FBX: Coordinate system axes exported incorrectly, resulting in a 180 degree rotation of meshes.
Bastien Montagne
noreply at git.blender.org
Mon Mar 9 11:50:29 CET 2015
Commit: 660f2dd8bb95a1f50158b584ad54b634b65aec4a
Author: Bastien Montagne
Date: Mon Mar 9 11:46:21 2015 +0100
Branches: master
https://developer.blender.org/rBA660f2dd8bb95a1f50158b584ad54b634b65aec4a
Fix T43935: FBX: Coordinate system axes exported incorrectly, resulting in a 180 degree rotation of meshes.
Issue found, investigated and fixed by ib_rod (Rod Boyd), thanks a bunch!
And again, a special mention to the "quality" of FBX doc (even on official API level)...
===================================================================
M io_scene_fbx/fbx_utils.py
===================================================================
diff --git a/io_scene_fbx/fbx_utils.py b/io_scene_fbx/fbx_utils.py
index 02d2f6d..38cf7e4 100644
--- a/io_scene_fbx/fbx_utils.py
+++ b/io_scene_fbx/fbx_utils.py
@@ -99,31 +99,31 @@ FBX_LIGHT_DECAY_TYPES = {
RIGHT_HAND_AXES = {
- # Up, Front -> FBX values (tuples of (axis, sign), Up, Front, Coord).
- ('X', 'Y'): ((0, 1), (1, 1), (2, 1)),
- ('X', '-Y'): ((0, 1), (1, -1), (2, -1)),
- ('X', 'Z'): ((0, 1), (2, 1), (1, -1)),
- ('X', '-Z'): ((0, 1), (2, -1), (1, 1)),
- ('-X', 'Y'): ((0, -1), (1, 1), (2, -1)),
- ('-X', '-Y'): ((0, -1), (1, -1), (2, 1)),
- ('-X', 'Z'): ((0, -1), (2, 1), (1, 1)),
- ('-X', '-Z'): ((0, -1), (2, -1), (1, -1)),
- ('Y', 'X'): ((1, 1), (0, 1), (2, -1)),
- ('Y', '-X'): ((1, 1), (0, -1), (2, 1)),
- ('Y', 'Z'): ((1, 1), (2, 1), (0, 1)),
- ('Y', '-Z'): ((1, 1), (2, -1), (0, -1)),
- ('-Y', 'X'): ((1, -1), (0, 1), (2, 1)),
- ('-Y', '-X'): ((1, -1), (0, -1), (2, -1)),
- ('-Y', 'Z'): ((1, -1), (2, 1), (0, -1)),
- ('-Y', '-Z'): ((1, -1), (2, -1), (0, 1)),
- ('Z', 'X'): ((2, 1), (0, 1), (1, 1)),
- ('Z', '-X'): ((2, 1), (0, -1), (1, -1)),
- ('Z', 'Y'): ((2, 1), (1, 1), (0, -1)),
- ('Z', '-Y'): ((2, 1), (1, -1), (0, 1)), # Blender system!
- ('-Z', 'X'): ((2, -1), (0, 1), (1, -1)),
- ('-Z', '-X'): ((2, -1), (0, -1), (1, 1)),
- ('-Z', 'Y'): ((2, -1), (1, 1), (0, 1)),
- ('-Z', '-Y'): ((2, -1), (1, -1), (0, -1)),
+ # Up, Forward -> FBX values (tuples of (axis, sign), Up, Front, Coord).
+ ( 'X', '-Y'): ((0, 1), (1, 1), (2, 1)),
+ ( 'X', 'Y'): ((0, 1), (1, -1), (2, -1)),
+ ( 'X', '-Z'): ((0, 1), (2, 1), (1, -1)),
+ ( 'X', 'Z'): ((0, 1), (2, -1), (1, 1)),
+ ('-X', '-Y'): ((0, -1), (1, 1), (2, -1)),
+ ('-X', 'Y'): ((0, -1), (1, -1), (2, 1)),
+ ('-X', '-Z'): ((0, -1), (2, 1), (1, 1)),
+ ('-X', 'Z'): ((0, -1), (2, -1), (1, -1)),
+ ( 'Y', '-X'): ((1, 1), (0, 1), (2, -1)),
+ ( 'Y', 'X'): ((1, 1), (0, -1), (2, 1)),
+ ( 'Y', '-Z'): ((1, 1), (2, 1), (0, 1)),
+ ( 'Y', 'Z'): ((1, 1), (2, -1), (0, -1)),
+ ('-Y', '-X'): ((1, -1), (0, 1), (2, 1)),
+ ('-Y', 'X'): ((1, -1), (0, -1), (2, -1)),
+ ('-Y', '-Z'): ((1, -1), (2, 1), (0, -1)),
+ ('-Y', 'Z'): ((1, -1), (2, -1), (0, 1)),
+ ( 'Z', '-X'): ((2, 1), (0, 1), (1, 1)),
+ ( 'Z', 'X'): ((2, 1), (0, -1), (1, -1)),
+ ( 'Z', '-Y'): ((2, 1), (1, 1), (0, -1)),
+ ( 'Z', 'Y'): ((2, 1), (1, -1), (0, 1)), # Blender system!
+ ('-Z', '-X'): ((2, -1), (0, 1), (1, -1)),
+ ('-Z', 'X'): ((2, -1), (0, -1), (1, 1)),
+ ('-Z', '-Y'): ((2, -1), (1, 1), (0, 1)),
+ ('-Z', 'Y'): ((2, -1), (1, -1), (0, -1)),
}
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