[Bf-extensions-cvs] [4f28fe7] master: Fix typo (dimention > dimension), and cleanup the ugly windows EOL (grrrrr).

Bastien Montagne noreply at git.blender.org
Fri Jun 26 21:53:17 CEST 2015


Commit: 4f28fe782db71979cca35fa7f74a96d3b6b77f25
Author: Bastien Montagne
Date:   Fri Jun 26 21:52:38 2015 +0200
Branches: master
https://developer.blender.org/rBA4f28fe782db71979cca35fa7f74a96d3b6b77f25

Fix typo (dimention > dimension), and cleanup the ugly windows EOL (grrrrr).

===================================================================

M	render_auto_tile_size.py

===================================================================

diff --git a/render_auto_tile_size.py b/render_auto_tile_size.py
index 9941dfd..8aef71d 100644
--- a/render_auto_tile_size.py
+++ b/render_auto_tile_size.py
@@ -1,429 +1,428 @@
-# BEGIN GPL LICENSE BLOCK #####
-#
-#  This program is free software; you can redistribute it and/or
-#  modify it under the terms of the GNU General Public License
-#  as published by the Free Software Foundation; either version 2
-#  of the License, or (at your option) any later version.
-#
-#  This program is distributed in the hope that it will be useful,
-#  but WITHOUT ANY WARRANTY; without even the implied warranty of
-#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-#  GNU General Public License for more details.
-#
-#  You should have received a copy of the GNU General Public License
-#  along with this program; if not, write to the Free Software Foundation,
-#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# END GPL LICENSE BLOCK #####
-
-bl_info = {
-    "name": "Auto Tile Size",
-    "description": "Estimate and set the tile size that will render the fastest",
-    "author": "Greg Zaal",
-    "version": (3, 1),
-    "blender": (2, 74, 0),
-    "location": "Render Settings > Performance",
-    "warning": "",
-    "wiki_url": "http://wiki.blender.org/index.php?title=Extensions:2.6/Py/Scripts/Render/Auto_Tile_Size",
-    "category": "Render",
-}
-
-
-import bpy
-from bpy.app.handlers import persistent
-from math import ceil, floor, sqrt
-
-
-SUPPORTED_RENDER_ENGINES = {'CYCLES', 'BLENDER_RENDER'}
-TILE_SIZES = (
-    ('16', "16", "16 x 16"),
-    ('32', "32", "32 x 32"),
-    ('64', "64", "64 x 64"),
-    ('128', "128", "128 x 128"),
-    ('256', "256", "256 x 256"),
-    ('512', "512", "512 x 512"),
-    ('1024', "1024", "1024 x 1024"),
-)
-
-
-def _update_tile_size(self, context):
-    do_set_tile_size(context)
-
-
-class AutoTileSizeSettings(bpy.types.PropertyGroup):
-    gpu_choice = bpy.props.EnumProperty(
-        name="Target GPU Tile Size",
-        items=TILE_SIZES,
-        default='256',
-        description="Square dimentions of tiles for GPU rendering",
-        update=_update_tile_size)
-    cpu_choice = bpy.props.EnumProperty(
-        name="Target CPU Tile Size",
-        items=TILE_SIZES,
-        default='32',
-        description="Square dimentions of tiles for CPU rendering",
-        update=_update_tile_size)
-    bi_choice = bpy.props.EnumProperty(
-        name="Target CPU Tile Size",
-        items=TILE_SIZES,
-        default='64',
-        description="Square dimentions of tiles",
-        update=_update_tile_size)
-
-    gpu_custom = bpy.props.IntProperty(
-        name="Target Size",
-        default=256,
-        min=8,  # same as blender's own limits
-        max=65536,
-        description="Custom target tile size for GPU rendering",
-        update=_update_tile_size)
-    cpu_custom = bpy.props.IntProperty(
-        name="Target Size",
-        default=32,
-        min=8,  # same as blender's own limits
-        max=65536,
-        description="Custom target tile size for CPU rendering",
-        update=_update_tile_size)
-    bi_custom = bpy.props.IntProperty(
-        name="Target Size",
-        default=64,
-        min=8,  # same as blender's own limits
-        max=65536,
-        description="Custom target tile size",
-        update=_update_tile_size)
-
-    target_type = bpy.props.EnumProperty(
-        name="Target tile size",
-        items=(
-            ('po2', "Po2", "A choice between powers of 2 (16, 32, 64...)"),
-            ('custom', "Custom", "Choose any number as the tile size target")),
-        default='po2',
-        description="Method of choosing the target tile size",
-        update=_update_tile_size)
-
-    use_optimal = bpy.props.BoolProperty(
-        name="Optimal Tiles",
-        default=True,
-        description="Try to find a similar tile size for best performance, instead of using exact selected one",
-        update=_update_tile_size)
-
-    is_enabled = bpy.props.BoolProperty(
-        name="Auto Tile Size",
-        default=True,
-        description="Calculate the best tile size based on factors of the render size and the chosen target",
-        update=_update_tile_size)
-
-    use_advanced_ui = bpy.props.BoolProperty(
-        name="Advanced Settings",
-        default=False,
-        description="Show extra options for more control over the calculated tile size")
-
-    thread_error_correct = bpy.props.BoolProperty(
-        name="Fix",
-        default=True,
-        description="Reduce the tile size so that all your available threads are used",
-        update=_update_tile_size)
-
-    # Internally used props (not for GUI)
-    first_run = bpy.props.BoolProperty(default=True, options={'HIDDEN'})
-    threads_error = bpy.props.BoolProperty(options={'HIDDEN'})
-    num_tiles = bpy.props.IntVectorProperty(default=(0, 0), size=2, options={'HIDDEN'})
-    prev_choice = bpy.props.StringProperty(default='', options={'HIDDEN'})
-    prev_engine = bpy.props.StringProperty(default='', options={'HIDDEN'})
-    prev_device = bpy.props.StringProperty(default='', options={'HIDDEN'})
-    prev_res = bpy.props.IntVectorProperty(default=(0, 0), size=2, options={'HIDDEN'})
-    prev_border = bpy.props.BoolProperty(default=False, options={'HIDDEN'})
-    prev_border_res = bpy.props.FloatVectorProperty(default=(0, 0, 0, 0), size=4, options={'HIDDEN'})
-    prev_actual_tile_size = bpy.props.IntVectorProperty(default=(0, 0), size=2, options={'HIDDEN'})
-    prev_threads = bpy.props.IntProperty(default=0, options={'HIDDEN'})
-
-
-def ats_poll(context):
-    scene = context.scene
-    if scene.render.engine not in SUPPORTED_RENDER_ENGINES or not scene.ats_settings.is_enabled:
-        return False
-    return True
-
-
-def engine_is_gpu(engine, device, userpref):
-    return engine == 'CYCLES' and device == 'GPU' and userpref.system.compute_device_type != 'NONE'
-
-
-def get_tilesize_prop(engine, device, userpref):
-    target_type = "_choice" if bpy.context.scene.ats_settings.target_type == 'po2' else "_custom"
-    if engine_is_gpu(engine, device, userpref):
-        return ("gpu" + target_type)
-    elif engine == 'CYCLES':
-        return ("cpu" + target_type)
-    return ("bi" + target_type)
-
-
- at persistent
-def on_scene_update(scene):
-    context = bpy.context
-
-    if not ats_poll(context):
-        return
-
-    userpref = context.user_preferences
-
-    settings = scene.ats_settings
-    render = scene.render
-    engine = render.engine
-
-    # scene.cycles might not always exist (Cycles is an addon)...
-    device = scene.cycles.device if engine == 'CYCLES' else settings.prev_device
-    border = render.use_border
-    threads = get_threads(context, device)
-
-    choice = getattr(settings, get_tilesize_prop(engine, device, userpref))
-
-    res = get_actual_res(render)
-    actual_ts = (render.tile_x, render.tile_y)
-    border_res = (render.border_min_x, render.border_min_y, render.border_max_x, render.border_max_y)
-
-    # detect relevant changes in scene
-    do_change = (engine != settings.prev_engine or
-                 device != settings.prev_device or
-                 border != settings.prev_border or
-                 threads != settings.prev_threads or
-                 str(choice) != settings.prev_choice or
-                 res != settings.prev_res[:] or
-                 border_res != settings.prev_border_res[:] or
-                 actual_ts != settings.prev_actual_tile_size[:])
-    if do_change:
-        do_set_tile_size(context)
-
-
-def get_actual_res(render):
-    rend_percent = render.resolution_percentage * 0.01
-    # floor is implicitly done by int conversion...
-    return (int(render.resolution_x * rend_percent), int(render.resolution_y * rend_percent))
-
-def get_threads(context, device):
-    render = context.scene.render
-    engine = render.engine
-    userpref = context.user_preferences
-
-    if engine_is_gpu(engine, device, userpref):
-        gpu_device_str = userpref.system.compute_device
-        if 'MULTI' in gpu_device_str:
-            threads = int(gpu_device_str.split('_')[-1])
-        else:
-            threads = 1
-    else:
-        threads = render.threads
-
-    return threads
-
-def max_tile_size(threads, xres, yres):
-    ''' Give the largest tile size that will still use all threads '''
-
-    render_area = xres * yres
-    tile_area = render_area / threads
-    tile_length = sqrt(tile_area)
-
-    # lists: num x tiles, num y tiles, squareness, total tiles
-    perfect_attempts = []  # attempts with correct number of tiles
-    attempts = []  # all attempts, even if incorrect number of tiles
-
-    axes = [xres, yres]
-    funcs = [floor, ceil]
-
-    for axis in axes:
-        sec_axis = yres if axis == xres else xres
-        for func in funcs:
-            primary = func(axis / tile_length)
-            if primary > 0:
-                secondary = threads / primary
-                ts_p = axis/primary
-                ts_s = sec_axis/secondary
-                squareness = max(ts_p, ts_s) - min(ts_p, ts_s)
-                attempt = [primary if axis == xres else secondary, primary if axis != xres else secondary, squareness, primary * secondary]
-                if attempt not in attempts:
-                    attempts.append(attempt)
-                    if secondary.is_integer():  # will only be an integer if there are the right number of tiles
-                        perfect_attempts.append(attempt)
-
-    if perfect_attempts:  # prefer to use attempt that has exactly the right number of tiles
-        attempts = perfect_attempts
-
-    attempt = sorted(attempts, key=lambda k: k[2])[0]  # pick set with most square tiles
-    numtiles_x = round(attempt[0])
-    numtiles_y = round(attempt[1])
-    tile_x = ceil(xres / numtiles_x)
-    tile_y = ceil(yres / numtiles_y)
-
-    return (tile_x, tile_y)
-
-def do_set_tile_size(context):
-    if not ats_poll(context):
-        return False
-
-    scene = context.scene
-    userpref = context.user_preferences
-
-    settings = scene.ats_settings
-    render = scene.render
-    engine = render.engine
-    device = scene.cycles.device if engine == 'CYCLES' el

@@ Diff output truncated at 10240 characters. @@



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