[Bf-extensions-cvs] [01b3093] blender-v2.75-release: Fix T45080: Scale of exported .fbx is wrong in 2.75.

Bastien Montagne noreply at git.blender.org
Thu Jun 18 17:45:08 CEST 2015


Commit: 01b3093135c2e0b29e57b4c1bc46f4a2966b8f0e
Author: Bastien Montagne
Date:   Mon Jun 15 16:31:12 2015 +0200
Branches: blender-v2.75-release
https://developer.blender.org/rBA01b3093135c2e0b29e57b4c1bc46f4a2966b8f0e

Fix T45080: Scale of exported .fbx is wrong in 2.75.

Man... this scaling issue becomes ridiculous!

Tried to fix it again also regarding (what is supposed to be) FBX scale/units handling.
Since we store Blender's unit system (with 1BU == 1m in case of none) as the UnitScaleFactor
element, we actually *do not* have to also scale objects themselves... In theory.

Since I have to wait hours here to get my UE4 repo updated and rebuild the monster,
comitting this now, we'll see later for FBXSDK behavior.

===================================================================

M	io_scene_fbx/export_fbx_bin.py
M	io_scene_fbx/fbx_utils.py
M	io_scene_fbx/import_fbx.py

===================================================================

diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py
index 98ac6ca..e6d5f72 100644
--- a/io_scene_fbx/export_fbx_bin.py
+++ b/io_scene_fbx/export_fbx_bin.py
@@ -61,7 +61,9 @@ from .fbx_utils import (
     FBX_LIGHT_TYPES, FBX_LIGHT_DECAY_TYPES,
     RIGHT_HAND_AXES, FBX_FRAMERATES,
     # Miscellaneous utils.
-    PerfMon, units_convertor, units_convertor_iter, matrix4_to_array, similar_values, similar_values_iter,
+    PerfMon,
+    units_blender_to_fbx_factor, units_convertor, units_convertor_iter,
+    matrix4_to_array, similar_values, similar_values_iter,
     # Mesh transform helpers.
     vcos_transformed_gen, nors_transformed_gen,
     # UUID from key.
@@ -2612,8 +2614,8 @@ def fbx_header_elements(root, scene_data, time=None):
     props = elem_properties(global_settings)
     up_axis, front_axis, coord_axis = RIGHT_HAND_AXES[scene_data.settings.to_axes]
     # Currently not sure about that, but looks like default unit of FBX is cm...
-    scale_factor_org = 100.0 if (scene.unit_settings.system == 'NONE') else (100.0 * scene.unit_settings.scale_length)
-    scale_factor = scene_data.settings.global_scale
+    scale_factor_org = units_blender_to_fbx_factor(scene)
+    scale_factor = scene_data.settings.global_scale * units_blender_to_fbx_factor(scene)
     elem_props_set(props, "p_integer", b"UpAxis", up_axis[0])
     elem_props_set(props, "p_integer", b"UpAxisSign", up_axis[1])
     elem_props_set(props, "p_integer", b"FrontAxis", front_axis[0])
@@ -2832,12 +2834,7 @@ def save_single(operator, scene, filepath="",
     if 'OTHER' in object_types:
         object_types |= BLENDER_OTHER_OBJECT_TYPES
 
-    # Scale/unit mess. FBX can store the 'reference' unit of a file in its UnitScaleFactor property
-    # (1.0 meaning centimeter, afaik). We use that to reflect user's default unit as set in Blender with scale_length.
-    # However, we always get values in BU (i.e. meters), so we have to reverse-apply that scale in global matrix...
-    # Note that when no default unit is available, we assume 'meters' (and hence scale by 100).
-    scale_correction = 100.0 if (scene.unit_settings.system == 'NONE') else (100.0 * scene.unit_settings.scale_length)
-    global_matrix = global_matrix * Matrix.Scale(scale_correction, 4)
+    #~ global_matrix = global_matrix * Matrix.Scale(units_blender_to_fbx_factor(scene), 4)
     global_scale = global_matrix.median_scale
     global_matrix_inv = global_matrix.inverted()
     # For transforming mesh normals.
diff --git a/io_scene_fbx/fbx_utils.py b/io_scene_fbx/fbx_utils.py
index 4cf46ff..0542099 100644
--- a/io_scene_fbx/fbx_utils.py
+++ b/io_scene_fbx/fbx_utils.py
@@ -198,6 +198,14 @@ else:
             pass
 
 
+# Scale/unit mess. FBX can store the 'reference' unit of a file in its UnitScaleFactor property
+# (1.0 meaning centimeter, afaik). We use that to reflect user's default unit as set in Blender with scale_length.
+# However, we always get values in BU (i.e. meters), so we have to reverse-apply that scale in global matrix...
+# Note that when no default unit is available, we assume 'meters' (and hence scale by 100).
+def units_blender_to_fbx_factor(scene):
+    return 100.0 if (scene.unit_settings.system == 'NONE') else (100.0 * scene.unit_settings.scale_length)
+
+
 # Note: this could be in a utility (math.units e.g.)...
 
 UNITS = {
diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py
index 4218a4e..7a2808d 100644
--- a/io_scene_fbx/import_fbx.py
+++ b/io_scene_fbx/import_fbx.py
@@ -42,6 +42,7 @@ from . import parse_fbx, fbx_utils
 from .parse_fbx import data_types, FBXElem
 from .fbx_utils import (
     PerfMon,
+    units_blender_to_fbx_factor,
     units_convertor_iter,
     array_to_matrix4,
     similar_values,
@@ -2152,7 +2153,7 @@ def load(operator, context, filepath="",
     # FBX default base unit seems to be the centimeter, while raw Blender Unit is equivalent to the meter...
     unit_scale = elem_props_get_number(fbx_settings_props, b'UnitScaleFactor', 1.0)
     unit_scale_org = elem_props_get_number(fbx_settings_props, b'OriginalUnitScaleFactor', 1.0)
-    global_scale *=  unit_scale / unit_scale_org / 100.0
+    global_scale *= (unit_scale / units_blender_to_fbx_factor(context.scene))
     # Compute global matrix and scale.
     if not use_manual_orientation:
         axis_forward = (elem_props_get_integer(fbx_settings_props, b'FrontAxis', 1),



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