[Bf-extensions-cvs] [1bfb67e] master: Node Wrangler: Fix emission viewer using material output for lamps.
Greg Zaal
noreply at git.blender.org
Thu Jan 29 14:44:26 CET 2015
Commit: 1bfb67e65117d89eb4552be42ace4dd5052107b4
Author: Greg Zaal
Date: Thu Jan 29 15:42:27 2015 +0200
Branches: master
https://developer.blender.org/rBA1bfb67e65117d89eb4552be42ace4dd5052107b4
Node Wrangler: Fix emission viewer using material output for lamps.
Now correctly uses lamp output.
===================================================================
M node_wrangler.py
===================================================================
diff --git a/node_wrangler.py b/node_wrangler.py
index ce8cfb9..e4409d3 100644
--- a/node_wrangler.py
+++ b/node_wrangler.py
@@ -1502,11 +1502,18 @@ class NWEmissionViewer(Operator, NWBase):
return False
def invoke(self, context, event):
- shader_type = context.space_data.shader_type
+ space = context.space_data
+ shader_type = space.shader_type
if shader_type == 'OBJECT':
- shader_output_type = "OUTPUT_MATERIAL"
- shader_output_ident = "ShaderNodeOutputMaterial"
- shader_viewer_ident = "ShaderNodeEmission"
+ if space.id not in [lamp for lamp in bpy.data.lamps]: # cannot use bpy.data.lamps directly as iterable
+ shader_output_type = "OUTPUT_MATERIAL"
+ shader_output_ident = "ShaderNodeOutputMaterial"
+ shader_viewer_ident = "ShaderNodeEmission"
+ else:
+ shader_output_type = "OUTPUT_LAMP"
+ shader_output_ident = "ShaderNodeOutputLamp"
+ shader_viewer_ident = "ShaderNodeEmission"
+
elif shader_type == 'WORLD':
shader_output_type = "OUTPUT_WORLD"
shader_output_ident = "ShaderNodeOutputWorld"
@@ -1517,7 +1524,7 @@ class NWEmissionViewer(Operator, NWBase):
select_node = bpy.ops.node.select(mouse_x=mlocx, mouse_y=mlocy, extend=False)
if 'FINISHED' in select_node: # only run if mouse click is on a node
nodes, links = get_nodes_links(context)
- in_group = context.active_node != context.space_data.node_tree.nodes.active
+ in_group = context.active_node != space.node_tree.nodes.active
active = nodes.active
output_types = [x[1] for x in shaders_output_nodes_props]
valid = False
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