[Bf-extensions-cvs] [4b1ccc3] master: OBJ exporter: enable normal export by default.
Bastien Montagne
noreply at git.blender.org
Wed Feb 18 18:06:43 CET 2015
Commit: 4b1ccc3a7bb7fe22668d136e2e5b429ff9086500
Author: Bastien Montagne
Date: Wed Feb 18 16:50:56 2015 +0100
Branches: master
https://developer.blender.org/rBA4b1ccc3a7bb7fe22668d136e2e5b429ff9086500
OBJ exporter: enable normal export by default.
This is the main and best way to export complex shading...
===================================================================
M io_scene_obj/__init__.py
===================================================================
diff --git a/io_scene_obj/__init__.py b/io_scene_obj/__init__.py
index bf7749b..4791b26 100644
--- a/io_scene_obj/__init__.py
+++ b/io_scene_obj/__init__.py
@@ -222,7 +222,7 @@ class ExportOBJ(bpy.types.Operator, ExportHelper, OrientationHelper):
use_normals = BoolProperty(
name="Write Normals",
description="Export one normal per vertex and per face, to represent flat faces and sharp edges",
- default=False,
+ default=True,
)
use_uvs = BoolProperty(
name="Include UVs",
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