[Bf-extensions-cvs] [4b1ccc3] master: OBJ exporter: enable normal export by default.

Bastien Montagne noreply at git.blender.org
Wed Feb 18 18:06:43 CET 2015


Commit: 4b1ccc3a7bb7fe22668d136e2e5b429ff9086500
Author: Bastien Montagne
Date:   Wed Feb 18 16:50:56 2015 +0100
Branches: master
https://developer.blender.org/rBA4b1ccc3a7bb7fe22668d136e2e5b429ff9086500

OBJ exporter: enable normal export by default.

This is the main and best way to export complex shading...

===================================================================

M	io_scene_obj/__init__.py

===================================================================

diff --git a/io_scene_obj/__init__.py b/io_scene_obj/__init__.py
index bf7749b..4791b26 100644
--- a/io_scene_obj/__init__.py
+++ b/io_scene_obj/__init__.py
@@ -222,7 +222,7 @@ class ExportOBJ(bpy.types.Operator, ExportHelper, OrientationHelper):
     use_normals = BoolProperty(
             name="Write Normals",
             description="Export one normal per vertex and per face, to represent flat faces and sharp edges",
-            default=False,
+            default=True,
             )
     use_uvs = BoolProperty(
             name="Include UVs",



More information about the Bf-extensions-cvs mailing list