[Bf-extensions-cvs] [5e69d4b] master: Update for changes to ray_cast/closest_point_on_mesh
Campbell Barton
noreply at git.blender.org
Wed Dec 2 12:01:41 CET 2015
Commit: 5e69d4b4e7580ccc26f38062455bca28ec52530c
Author: Campbell Barton
Date: Wed Dec 2 21:53:26 2015 +1100
Branches: master
https://developer.blender.org/rBA5e69d4b4e7580ccc26f38062455bca28ec52530c
Update for changes to ray_cast/closest_point_on_mesh
===================================================================
M object_grease_scatter.py
===================================================================
diff --git a/object_grease_scatter.py b/object_grease_scatter.py
index 1535698..105b40e 100644
--- a/object_grease_scatter.py
+++ b/object_grease_scatter.py
@@ -91,8 +91,8 @@ def _main(self,
DEBUG = False
def fix_point(p):
- hit, no, ind = closest_point_on_mesh(obj_mat_inv * p)
- if ind != -1:
+ ok, hit, no, ind = closest_point_on_mesh(obj_mat_inv * p)
+ if ok:
if DEBUG:
return [p, no, None]
else:
@@ -151,13 +151,12 @@ def _main(self,
m_alt_2 = Matrix.Rotation(radians(-22.5), 3, n)
for _m in mats:
for m in (_m, m_alt_1 * _m, m_alt_2 * _m):
- hit, nor, ind = ray(pofs, pofs + (m * n_seek))
- if ind != -1:
- dist = (pofs - hit).length
- if dist < best_dist:
- best_dist = dist
- best_nor = nor
- #best_hit = hit
+ pdir = m * n_seek
+ ok, hit, nor, ind = ray(pofs, pdir, best_dist)
+ if ok:
+ best_dist = (pofs - hit).length
+ best_nor = nor
+ # best_hit = hit
if best_nor:
pt[1].length = best_dist
@@ -211,9 +210,9 @@ def _main(self,
ntmp.y += uniform(-l, l) * RAND_LOC
ntmp.z += uniform(-l, l) * RAND_LOC
- hit, hit_no, ind = ray(vantage, vantage + ntmp)
+ ok, hit, hit_no, ind = ray(vantage, ntmp, ntmp.length)
# print(hit, hit_no)
- if ind != -1:
+ if ok:
if hit_no.angle(Z_UP) < WALL_LIMIT:
hits.append(hit)
nors.append(hit_no)
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