[Bf-extensions-cvs] [524140a] master: Revert "Fix for exporting animation on armature bones that have keys for a rotation_mode other than 'QUATERNION'. Thanks to Dmitry (MakKlaski) for highlighting this issue."
Campbell Barton
noreply at git.blender.org
Wed Apr 15 06:44:25 CEST 2015
Commit: 524140ae5c9f4b0c51d4dd381be30112f3a41104
Author: Campbell Barton
Date: Wed Apr 15 14:38:10 2015 +1000
Branches: master
https://developer.blender.org/rBA524140ae5c9f4b0c51d4dd381be30112f3a41104
Revert "Fix for exporting animation on armature bones that have keys for a rotation_mode other than 'QUATERNION'. Thanks to Dmitry (MakKlaski) for highlighting this issue."
This reverts commit e66cdc9f40ef48fab506e801ec1e313db2487e0a.
===================================================================
M io_scene_x/export_x.py
===================================================================
diff --git a/io_scene_x/export_x.py b/io_scene_x/export_x.py
index 345d14a..fb17106 100644
--- a/io_scene_x/export_x.py
+++ b/io_scene_x/export_x.py
@@ -1144,15 +1144,10 @@ class ArmatureAnimationGenerator(GenericAnimationGenerator):
for Bone, BoneAnimation in \
zip(ArmatureObject.pose.bones, BoneAnimations):
- RotationMode = Bone.rotation_mode
- Bone.rotation_mode = 'QUATERNION'
-
Rotation = ArmatureObject.data.bones[Bone.name] \
.matrix.to_quaternion() * \
Bone.rotation_quaternion
- Bone.rotation_mode = RotationMode
-
PoseMatrix = Matrix()
if Bone.parent:
PoseMatrix = Bone.parent.matrix.inverted()
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