[Bf-extensions-cvs] [e66cdc9] master: Fix for exporting animation on armature bones that have keys for a rotation_mode other than 'QUATERNION'. Thanks to Dmitry (MakKlaski) for highlighting this issue.

Chris Foster noreply at git.blender.org
Wed Apr 15 05:05:48 CEST 2015


Commit: e66cdc9f40ef48fab506e801ec1e313db2487e0a
Author: Chris Foster
Date:   Tue Apr 14 23:04:39 2015 -0400
Branches: master
https://developer.blender.org/rBAe66cdc9f40ef48fab506e801ec1e313db2487e0a

Fix for exporting animation on armature bones that have keys for a rotation_mode other than 'QUATERNION'.  Thanks to Dmitry (MakKlaski) for highlighting this issue.

===================================================================

M	io_scene_x/export_x.py

===================================================================

diff --git a/io_scene_x/export_x.py b/io_scene_x/export_x.py
index fb17106..345d14a 100644
--- a/io_scene_x/export_x.py
+++ b/io_scene_x/export_x.py
@@ -1144,10 +1144,15 @@ class ArmatureAnimationGenerator(GenericAnimationGenerator):
             for Bone, BoneAnimation in \
                 zip(ArmatureObject.pose.bones, BoneAnimations):
                 
+                RotationMode = Bone.rotation_mode
+                Bone.rotation_mode = 'QUATERNION'
+                
                 Rotation = ArmatureObject.data.bones[Bone.name] \
                     .matrix.to_quaternion() * \
                     Bone.rotation_quaternion
                 
+                Bone.rotation_mode = RotationMode
+                
                 PoseMatrix = Matrix()
                 if Bone.parent:
                     PoseMatrix = Bone.parent.matrix.inverted()



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