[Bf-extensions-cvs] [9edfa13] master: fix warnings with UI description

Philipp Oeser noreply at git.blender.org
Mon Oct 13 16:08:58 CEST 2014


Commit: 9edfa1364971d41424644ad9499f80187ebaa553
Author: Philipp Oeser
Date:   Mon Oct 13 15:55:26 2014 +0200
Branches: master
https://developer.blender.org/rBA9edfa1364971d41424644ad9499f80187ebaa553

fix warnings with UI description

===================================================================

M	io_export_dxf/operator.py
M	io_export_unreal_psk_psa.py
M	io_scene_fbx/__init__.py
M	io_scene_ms3d/ms3d_strings.py
M	mesh_bsurfaces.py
M	mesh_looptools.py
M	render_povray/__init__.py
M	uv_bake_texture_to_vcols.py

===================================================================

diff --git a/io_export_dxf/operator.py b/io_export_dxf/operator.py
index 12d9c9e..b5d8d08 100644
--- a/io_export_dxf/operator.py
+++ b/io_export_dxf/operator.py
@@ -152,7 +152,7 @@ class DXFExporter(bpy.types.Operator):
                                     items=projectionItems)
     
     onlySelected = BoolProperty(name="Only selected", default=True,
-                              description="What object will be exported? Only selected / all objects.")
+                              description="What object will be exported? Only selected / all objects")
     
     apply_modifiers = BoolProperty(name="Apply modifiers", default=True,
                            description="Shall be modifiers applied during export?")
@@ -227,7 +227,7 @@ class DXFExporter(bpy.types.Operator):
 #                                    description='Set default LINETYPE')
     
     verbose = BoolProperty(name="Verbose", default=False,
-                           description="Run the exporter in debug mode.  Check the console for output.")
+                           description="Run the exporter in debug mode.  Check the console for output")
 
     def execute(self, context):
         filePath = bpy.path.ensure_ext(self.filepath, ".dxf")
diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py
index a1bdcb0..03e9749 100644
--- a/io_export_unreal_psk_psa.py
+++ b/io_export_unreal_psk_psa.py
@@ -1913,7 +1913,7 @@ bpy.types.Scene.udk_option_clamp_uv = BoolProperty(
 
 bpy.types.Scene.udk_copy_merge = BoolProperty(
         name        = "Merge Mesh",
-        description = "This will copy the mesh(s) and merge the object together and unlink the mesh to be remove while exporting the object.",
+        description = "This will copy the mesh(s) and merge the object together and unlink the mesh to be remove while exporting the object",
         default     = False)
 
 bpy.types.Scene.udk_option_export = EnumProperty(
@@ -1941,27 +1941,27 @@ bpy.types.Scene.udk_option_triangulate = BoolProperty(
 
 bpy.types.Scene.udk_option_selectanimations = BoolProperty(
         name        = "Select Animation(s)",
-        description = "Select animation(s) for export to psa file.",
+        description = "Select animation(s) for export to psa file",
         default     = False)
 
 bpy.types.Scene.udk_option_selectobjects = BoolProperty(
         name        = "Select Object(s)",
-        description = "Select Armature and Mesh(s). Just make sure mesh(s) is parent to armature.",
+        description = "Select Armature and Mesh(s). Just make sure mesh(s) is parent to armature",
         default     = False)
 
 bpy.types.Scene.udk_option_rebuildobjects = BoolProperty(
         name        = "Rebuild Objects",
-        description = "In case of deform skeleton mesh and animations data. This will rebuild objects from raw format on export when checked.",
+        description = "In case of deform skeleton mesh and animations data - This will rebuild objects from raw format on export when checked",
         default     = False)
 
 bpy.types.Scene.udk_option_ignoreactiongroupnames = BoolProperty(
         name        = "Ignore Action Group Names",
-        description = "This will Ignore Action Set Group Names Check With Armature Bones. It will override armature to set action set.",
+        description = "This will Ignore Action Set Group Names Check With Armature Bones. It will override armature to set action set",
         default     = False)
 
 bpy.types.Scene.udk_option_scale = FloatProperty(
     name = "UDK Scale",
-    description = "In case you don't want to scale objects manually. This will just scale position when on export for the skeleton mesh and animation data.",
+    description = "In case you don't want to scale objects manually - This will just scale position when on export for the skeleton mesh and animation data",
     default     = 1)
 
 #===========================================================================
@@ -2011,7 +2011,7 @@ class OBJECT_OT_UTSelectedFaceSmooth(bpy.types.Operator):
         return{'FINISHED'}
 
 class OBJECT_OT_MeshClearWeights(bpy.types.Operator):
-    """Remove all mesh vertex groups weights for the bones."""
+    """Remove all mesh vertex groups weights for the bones"""
     bl_idname = "object.meshclearweights"  # XXX, name???
     bl_label = "Remove Vertex Weights"#"Remove Mesh vertex weights"
 
@@ -2210,7 +2210,7 @@ class UDKActionSetListPG(bpy.types.PropertyGroup):
     bool    = BoolProperty(default=False)
     string  = StringProperty()
     actionname  = StringProperty()
-    bmatch    = BoolProperty(default=False,name="Match", options={"HIDDEN"},description = "This check against bone names and action group names matches and override boolean if true.")
+    bmatch    = BoolProperty(default=False,name="Match", options={"HIDDEN"},description = "This check against bone names and action group names matches and override boolean if true")
     bexport    = BoolProperty(default=False,name="Export",description = "Check this to export the animation")
 
 bpy.utils.register_class(UDKActionSetListPG)
@@ -2243,8 +2243,8 @@ class UL_UDKObjList(bpy.types.UIList):
 class UDKMeshListPG(bpy.types.PropertyGroup):
     bool    = BoolProperty(default=False)
     string  = StringProperty()
-    bexport    = BoolProperty(default=False,name="Export", options={"HIDDEN"},description = "This object will be export when true.")
-    bselect    = BoolProperty(default=False,name="Select", options={"HIDDEN"},description = "Make sure you have Mesh is parent to Armature.")
+    bexport    = BoolProperty(default=False,name="Export", options={"HIDDEN"},description = "This object will be export when true")
+    bselect    = BoolProperty(default=False,name="Select", options={"HIDDEN"},description = "Make sure you have Mesh is parent to Armature")
     otype  = StringProperty(name="Type",description = "This will be ignore when exported")
 
 bpy.utils.register_class(UDKMeshListPG)
@@ -2496,7 +2496,7 @@ def udkcheckmeshline():
 
 class OBJECT_OT_UDKCheckMeshLines(bpy.types.Operator):
     """Select the mesh for export test. This will create dummy mesh to see which area are broken. """ \
-    """If the vertices share the same position it will causes an bug."""
+    """If the vertices share the same position it will cause a bug"""
     bl_idname = "object.udkcheckmeshline"
     bl_label = "Check Mesh Vertices"
 
@@ -2507,7 +2507,7 @@ class OBJECT_OT_UDKCheckMeshLines(bpy.types.Operator):
 
 class OBJECT_OT_ActionSetAnimUpdate(bpy.types.Operator):
     """Select Armture to match the action set groups. """ \
-    """All bones keys must be set to match with number of bones."""
+    """All bones keys must be set to match with number of bones"""
     bl_idname = "action.setanimupdate"
     bl_label = "Update Action Set(s)"
 
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index ccf233f..6196ec6 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -326,7 +326,7 @@ class ExportFBX(bpy.types.Operator, ExportHelper):
             )
     add_leaf_bones = BoolProperty(
             name="Add leaf bones",
-            description=("Append a last bone to the end of each chain to specify bone length. It is useful to, "
+            description=("Append a last bone to the end of each chain to specify bone length - It is useful to, "
                          "enable this when exporting into another modelling application and to disable this when"
                          "exporting into a game engine or real-time viewer"),
             default=True # False for commit!
diff --git a/io_scene_ms3d/ms3d_strings.py b/io_scene_ms3d/ms3d_strings.py
index b0fd9b7..3bf755e 100644
--- a/io_scene_ms3d/ms3d_strings.py
+++ b/io_scene_ms3d/ms3d_strings.py
@@ -207,7 +207,7 @@ ms3d_str = {
                 " (no gimbal-lock filter available!)",
         'PROP_NAME_USE_JOINT_SIZE': "Override Joint Size",
         'PROP_DESC_USE_JOINT_SIZE': "use value of 'Joint Size', the value of the"\
-                " ms3d file is ignored for representation.",
+                " ms3d file is ignored for representation",
         'PROP_NAME_IMPORT_JOINT_SIZE': "Joint Size",
         'PROP_DESC_IMPORT_JOINT_SIZE': "size of the joint representation in"\
                 " blender",
diff --git a/mesh_bsurfaces.py b/mesh_bsurfaces.py
index 501221f..c0cb91e 100644
--- a/mesh_bsurfaces.py
+++ b/mesh_bsurfaces.py
@@ -160,40 +160,40 @@ def get_strokes_type(main_object):
 class GPENCIL_OT_SURFSK_add_surface(bpy.types.Operator):
     bl_idname = "gpencil.surfsk_add_surface"
     bl_label = "Bsurfaces add surface"
-    bl_description = "Generates surfaces from grease pencil strokes, bezier curves or loose edges."
+    bl_description = "Generates surfaces from grease pencil strokes, bezier curves or loose edges"
     bl_options = {'REGISTER', 'UNDO'}
 
 
     edges_U = bpy.props.IntProperty(name = "Cross",
-                        description = "Number of face-loops crossing the strokes.",
+                        description = "Number of face-loops crossing the strokes",
                         default = 1,
                         min = 1,
                         max = 200)
 
     edges_V = bpy.props.IntProperty(name = "Follow",
-                        description = "Number of face-loops following the strokes.",
+                        description = "Number of face-loops following the strokes",
                         default = 1,
                         min = 1,
                         max = 200)
 
     cyclic_cross = bpy.props.BoolProperty(name = "Cyclic Cross",
-                        description = "Make cyclic the face-loops crossing the strokes.",
+                        description = "Make cyclic the face-loops crossing the strokes",
                         default = False)
 
     cyclic_follow = bpy.props.BoolProperty(name = "Cyclic Follow",
-                        description = "Make cyclic the face-loops following the strokes.",
+                        description = "Make cyclic the face-loops following the strokes",
                         default = False)
 
     loops_on_strokes = bpy.props.BoolProperty(name = "Loops on strokes",
-                        desc

@@ Diff output truncated at 10240 characters. @@



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