[Bf-extensions-cvs] [4a27fce] master: FBX: Consistency with previous commit/fix, export armature objects as 'Root' FBX nodes.

Bastien Montagne noreply at git.blender.org
Thu Nov 20 16:04:56 CET 2014


Commit: 4a27fce1d15e989dc6fef33d8e68d44bb2d67e75
Author: Bastien Montagne
Date:   Thu Nov 20 16:04:06 2014 +0100
Branches: master
https://developer.blender.org/rBA4a27fce1d15e989dc6fef33d8e68d44bb2d67e75

FBX: Consistency with previous commit/fix, export armature objects as 'Root' FBX nodes.

===================================================================

M	io_scene_fbx/export_fbx_bin.py

===================================================================

diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py
index c3183c1..d6c296a 100644
--- a/io_scene_fbx/export_fbx_bin.py
+++ b/io_scene_fbx/export_fbx_bin.py
@@ -1515,6 +1515,8 @@ def fbx_data_object_elements(root, ob_obj, scene_data):
     obj_type = b"Null"  # default, sort of empty...
     if ob_obj.is_bone:
         obj_type = b"LimbNode"
+    elif (ob_obj.type == 'ARMATURE'):
+        obj_type = b"Root"
     elif (ob_obj.type in BLENDER_OBJECT_TYPES_MESHLIKE):
         obj_type = b"Mesh"
     elif (ob_obj.type == 'LAMP'):



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