[Bf-extensions-cvs] [d9f575e] master: Cleanup: redundant float conversions

Campbell Barton noreply at git.blender.org
Sat Nov 8 16:37:18 CET 2014


Commit: d9f575eb1738fd2b754913e341e7b53002a047bd
Author: Campbell Barton
Date:   Sat Nov 8 16:37:12 2014 +0100
Branches: master
https://developer.blender.org/rBAd9f575eb1738fd2b754913e341e7b53002a047bd

Cleanup: redundant float conversions

===================================================================

M	add_mesh_ant_landscape.py
M	add_mesh_extra_objects/add_mesh_3d_function_surface.py
M	io_export_unreal_psk_psa.py
M	render_povray/render.py

===================================================================

diff --git a/add_mesh_ant_landscape.py b/add_mesh_ant_landscape.py
index e83b613..db22ea6 100644
--- a/add_mesh_ant_landscape.py
+++ b/add_mesh_ant_landscape.py
@@ -376,7 +376,7 @@ def grid_gen( sub_d, size_me, options ):
     faces = []
     edgeloop_prev = []
 
-    delta = size_me / float(sub_d - 1)
+    delta = size_me / (sub_d - 1)
     start = -(size_me / 2.0)
 
     for row_x in range(sub_d):
diff --git a/add_mesh_extra_objects/add_mesh_3d_function_surface.py b/add_mesh_extra_objects/add_mesh_3d_function_surface.py
index 00227dd..1f9d4b1 100644
--- a/add_mesh_extra_objects/add_mesh_3d_function_surface.py
+++ b/add_mesh_extra_objects/add_mesh_3d_function_surface.py
@@ -178,8 +178,8 @@ class AddZFunctionSurface(bpy.types.Operator):
         verts = []
         faces = []
 
-        delta_x = size_x / float(div_x - 1)
-        delta_y = size_y / float(div_y - 1)
+        delta_x = size_x / (div_x - 1)
+        delta_y = size_y / (div_y - 1)
         start_x = -(size_x / 2.0)
         start_y = -(size_y / 2.0)
 
diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py
index 03e9749..aac3b43 100644
--- a/io_export_unreal_psk_psa.py
+++ b/io_export_unreal_psk_psa.py
@@ -1530,7 +1530,7 @@ def parse_animation( armature, udk_bones, actions_to_export, psa ):
                 vkey.Orientation    = quat
 
                 # frame delta = 1.0 / fps
-                vkey.Time           = 1.0 / float(anim_rate)    # according to C++ header this is "disregarded"
+                vkey.Time           = 1.0 / anim_rate  # according to C++ header this is "disregarded"
 
                 psa.AddRawKey(vkey)
 
diff --git a/render_povray/render.py b/render_povray/render.py
index 80af332..71ce789 100644
--- a/render_povray/render.py
+++ b/render_povray/render.py
@@ -1009,7 +1009,7 @@ def write_pov(filename, scene=None, info_callback=None):
         focal_point = camera.data.dof_distance
 
         # compute resolution
-        Qsize = float(render.resolution_x) / float(render.resolution_y)
+        Qsize = render.resolution_x / render.resolution_y
         tabWrite("#declare camLocation  = <%.6f, %.6f, %.6f>;\n" %
                  matrix.translation[:])
         tabWrite("#declare camLookAt = <%.6f, %.6f, %.6f>;\n" %



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