[Bf-extensions-cvs] [7c873a0] master: Removing Quake3 map support
Campbell Barton
noreply at git.blender.org
Fri May 9 02:35:56 CEST 2014
Commit: 7c873a00e9751fd172f57227f668cceb4ef80a72
Author: Campbell Barton
Date: Fri May 9 10:33:40 2014 +1000
https://developer.blender.org/rBA7c873a00e9751fd172f57227f668cceb4ef80a72
Removing Quake3 map support
The format is old and each engine seems to have different versions of the spec,
which makes it hard to support well.
===================================================================
D io_scene_map/__init__.py
D io_scene_map/export_map.py
===================================================================
diff --git a/io_scene_map/__init__.py b/io_scene_map/__init__.py
deleted file mode 100644
index a589e76..0000000
--- a/io_scene_map/__init__.py
+++ /dev/null
@@ -1,122 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-bl_info = {
- "name": "Quake MAP format",
- "author": "Campbell Barton",
- "blender": (2, 57, 0),
- "location": "File > Export",
- "description": "Export MAP brushes, nurbs surfaces, "
- "lamps and empties as map nodes",
- "warning": "",
- "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
- "Scripts/Import-Export/Quake_MAP",
- "tracker_url": "",
- "support": 'OFFICIAL',
- "category": "Import-Export"}
-
-# To support reload properly, try to access a package var, if it's there, reload everything
-if "bpy" in locals():
- import imp
- if "export_map" in locals():
- imp.reload(export_map)
-
-
-import bpy
-from bpy.props import StringProperty, FloatProperty, BoolProperty
-from bpy_extras.io_utils import ExportHelper
-
-
-class ExportMAP(bpy.types.Operator, ExportHelper):
- """Export selection to a quake map"""
- bl_idname = "export_scene.quake_map"
- bl_label = "Export MAP"
- bl_options = {'PRESET'}
-
- filename_ext = ".map"
- filter_glob = StringProperty(default="*.map", options={'HIDDEN'})
-
- face_thickness = FloatProperty(
- name="Face Thickness",
- description=("Thickness given to geometry which can't be "
- "converted into a brush"),
- min=0.0001, max=10.0,
- default=0.1,
- )
- global_scale = FloatProperty(
- name="Scale",
- description="Scale everything by this value",
- min=0.01, max=1000.0,
- default=100.0,
- )
- grid_snap = BoolProperty(
- name="Grid Snap",
- description="Round to whole numbers",
- default=False,
- )
- texture_null = StringProperty(
- name="Tex Null",
- description="Texture used when none is assigned",
- default="NULL",
- )
- texture_opts = StringProperty(
- name="Tex Opts",
- description="Brush texture options",
- default='0 0 0 1 1 0 0 0',
- )
-
- def execute(self, context):
- # import math
- # from mathutils import Matrix
- if not self.filepath:
- raise Exception("filepath not set")
-
- '''
- global_matrix = Matrix()
- global_matrix[0][0] = global_matrix[1][1] = global_matrix[2][2] = self.global_scale
- global_matrix = global_matrix * axis_conversion(to_forward=self.axis_forward, to_up=self.axis_up).to_4x4()
-
- keywords = self.as_keywords(ignore=("axis_forward", "axis_up", "global_scale", "check_existing", "filter_glob"))
- keywords["global_matrix"] = global_matrix
- '''
-
- keywords = self.as_keywords(ignore=("check_existing", "filter_glob"))
-
- from . import export_map
- return export_map.save(self, context, **keywords)
-
-
-def menu_func(self, context):
- self.layout.operator(ExportMAP.bl_idname, text="Quake MAP (.map)")
-
-
-def register():
- bpy.utils.register_module(__name__)
-
- bpy.types.INFO_MT_file_export.append(menu_func)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
- bpy.types.INFO_MT_file_export.remove(menu_func)
-
-if __name__ == "__main__":
- register()
diff --git a/io_scene_map/export_map.py b/io_scene_map/export_map.py
deleted file mode 100644
index 2b40798..0000000
--- a/io_scene_map/export_map.py
+++ /dev/null
@@ -1,508 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8-80 compliant>
-
-import bpy
-import os
-
-# TODO, make options
-PREF_SCALE = 100
-PREF_FACE_THICK = 0.1
-PREF_GRID_SNAP = False
-# Quake 1/2?
-# Quake 3+?
-PREF_DEF_TEX_OPTS = '0 0 0 1 1 0 0 0' # not user settable yet
-
-PREF_NULL_TEX = 'NULL' # not user settable yet
-PREF_INVIS_TEX = 'common/caulk'
-
-
-def face_uv_get(face):
- """ Workaround 2.5x change.
- """
- me = face.id_data
- uv_faces = me.uv_textures.active
- if uv_faces:
- return uv_faces.data[face.index]
- else:
- return None
-
-
-def face_material_get(face):
- me = face.id_data
- try:
- return me.materials[face.material_index]
- except:
- return None
-
-
-def write_cube2brush(file, faces):
- """
- Takes 6 faces and writes a brush,
- these faces can be from 1 mesh, 1 cube within a mesh of larger cubes
- Faces could even come from different meshes or be contrived.
- """
- # comment only
- # file.write('// brush "%s", "%s"\n' % (ob.name, ob.data.name))
- file.write('// brush from cube\n{\n')
-
- if PREF_GRID_SNAP:
- format_vec = '( %d %d %d ) '
- else:
- format_vec = '( %.8f %.8f %.8f ) '
-
- for f in faces:
- # from 4 verts this gets them in reversed order and only 3 of them
- # 0,1,2,3 -> 2,1,0
- me = f.id_data # XXX25
- for v in f.vertices[:][2::-1]:
- file.write(format_vec % me.vertices[v].co[:])
-
- material = face_material_get(f)
-
- if material and material.game_settings.invisible:
- file.write(PREF_INVIS_TEX)
- else:
- uf = face_uv_get(f)
-
- image = uf.image if uf else None
-
- if image:
- file.write(os.path.splitext(
- bpy.path.basename(image.filepath))[0])
- else:
- file.write(PREF_NULL_TEX)
-
- # Texture stuff ignored for now
- file.write(" %s\n" % PREF_DEF_TEX_OPTS)
- file.write('}\n')
-
-
-def round_vec(v):
- if PREF_GRID_SNAP:
- return v.to_tuple(0)
- else:
- return v[:]
-
-
-def write_face2brush(file, face):
- """
- takes a face and writes it as a brush
- each face is a cube/brush
- """
-
- if PREF_GRID_SNAP:
- format_vec = '( %d %d %d ) '
- else:
- format_vec = '( %.8f %.8f %.8f ) '
-
- image_text = PREF_NULL_TEX
-
- material = face_material_get(face)
-
- if material and material.game_settings.invisible:
- image_text = PREF_INVIS_TEX
- else:
- uf = face_uv_get(face)
-
- image = uf.image if uf else None
-
- if image:
- image_text = os.path.splitext(bpy.path.basename(image.filepath))[0]
-
- # reuse face vertices
- _v = face.id_data.vertices # XXX25
- f_vertices = [_v[vi] for vi in face.vertices]
- del _v # XXX25
-
- # original verts as tuples for writing
- orig_vco = [v.co[:] for v in f_vertices]
-
- # new verts that give the face a thickness
- dist = PREF_SCALE * PREF_FACE_THICK
- new_vco = [round_vec(v.co - (v.normal * dist)) for v in f_vertices]
- #new_vco = [round_vec(v.co - (face.no * dist)) for v in face]
-
- file.write('// brush from face\n{\n')
- # front
- for co in orig_vco[2::-1]:
- file.write(format_vec % co)
- file.write(image_text)
- # Texture stuff ignored for now
- file.write(" %s\n" % PREF_DEF_TEX_OPTS)
-
- for co in new_vco[:3]:
- file.write(format_vec % co)
- if uf and uf.use_twoside:
- file.write(image_text)
- else:
- file.write(PREF_INVIS_TEX)
-
- # Texture stuff ignored for now
- file.write(" %s\n" % PREF_DEF_TEX_OPTS)
-
- # sides.
- if len(orig_vco) == 3: # Tri, it seemms tri brushes are supported.
- index_pairs = ((0, 1), (1, 2), (2, 0))
- else:
- index_pairs = ((0, 1), (1, 2), (2, 3), (3, 0))
-
- for i1, i2 in index_pairs:
- for co in orig_vco[i1], orig_vco[i2], new_vco[i2]:
- file.write(format_vec % co)
- file.write(PREF_INVIS_TEX)
- file.write(" %s\n" % PREF_DEF_TEX_OPTS)
-
- file.write('}\n')
-
-
-def is_cube_facegroup(faces):
- """
- Returns a bool, true if the faces make up a cube
- """
- # cube must have 6 faces
- if len(faces) != 6:
- # print('1')
- return False
-
- # Check for quads and that there are 6 unique verts
- verts = {}
- for f in faces:
- f_v = f.vertices[:]
- if len(f_v) != 4:
- return False
-
- for v in f_v:
- verts[v] = 0
-
- if len(verts) != 8:
- return False
-
- # Now check that each vert has 3 face users
- for f in faces:
- f_v = f.vertices[:]
- for v in f_v:
- verts[v] += 1
-
- for v in verts.values():
- if v != 3: # vert has 3 users?
- return False
-
- # Could we check for 12 unique edges??, probably not needed.
- return True
-
-
-def is_tricyl_fa
@@ Diff output truncated at 10240 characters. @@
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