[Bf-extensions-cvs] [615f1b8] master: FBX export: do not apply Armature modifiers when we export armature objects, rather than use animation or not!

Bastien Montagne noreply at git.blender.org
Tue May 6 11:00:40 CEST 2014


Commit: 615f1b81000e23951e404f02cebf9a4bc49cf5e3
Author: Bastien Montagne
Date:   Tue May 6 10:59:09 2014 +0200
https://developer.blender.org/rBA615f1b81000e23951e404f02cebf9a4bc49cf5e3

FBX export: do not apply Armature modifiers when we export armature objects, rather than use animation or not!

===================================================================

M	io_scene_fbx/export_fbx_bin.py

===================================================================

diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py
index 75c2518..35efa06 100644
--- a/io_scene_fbx/export_fbx_bin.py
+++ b/io_scene_fbx/export_fbx_bin.py
@@ -2364,8 +2364,8 @@ def fbx_data_from_scene(scene, settings):
                 # No need to create a new mesh in this case, if no modifier is active!
                 use_org_data = True
                 for mod in obj.modifiers:
-                    # For meshes, when anim export is enabled, disable Armature modifiers here!
-                    if mod.type == 'ARMATURE' and settings.bake_anim:
+                    # For meshes, when armature export is enabled, disable Armature modifiers here!
+                    if mod.type == 'ARMATURE' and 'ARMATURE' in settings.object_types:
                         tmp_mods.append((mod, mod.show_render))
                         mod.show_render = False
                     if mod.show_render:



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