[Bf-extensions-cvs] [a107117] master: Style cleanup (pep8).

Bastien Montagne noreply at git.blender.org
Wed Mar 12 21:05:15 CET 2014


Commit: a107117aee4b9eda2954f174c4d91240e42b6efc
Author: Bastien Montagne
Date:   Wed Mar 12 20:56:49 2014 +0100
https://developer.blender.org/rBAa107117aee4b9eda2954f174c4d91240e42b6efc

Style cleanup (pep8).

===================================================================

M	io_scene_fbx/__init__.py
M	io_scene_fbx/export_fbx_bin.py
M	io_scene_fbx/import_fbx.py
M	io_scene_fbx/json2fbx.py

===================================================================

diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index 8adb5eb..b3e5257 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -56,6 +56,7 @@ from bpy_extras.io_utils import (ImportHelper,
                                  axis_conversion,
                                  )
 
+
 class ImportFBX(bpy.types.Operator, ImportHelper):
     """Load a FBX geometry file"""
     bl_idname = "import_scene.fbx"
@@ -68,54 +69,52 @@ class ImportFBX(bpy.types.Operator, ImportHelper):
     filter_glob = StringProperty(default="*.fbx", options={'HIDDEN'})
 
     use_image_search = BoolProperty(
-            name="Image Search",
-            description="Search subdirs for any associated images "
-                        "(Warning, may be slow)",
-            default=True,
-            )
+        name="Image Search",
+        description="Search subdirs for any associated images (Warning, may be slow)",
+        default=True,
+    )
 
     use_alpha_decals = BoolProperty(
-            name="Alpha Decals",
-            description="Treat materials with alpha as decals "
-                        "(no shadow casting)",
-            default=False,
-            options={'HIDDEN'}
-            )
+        name="Alpha Decals",
+        description="Treat materials with alpha as decals (no shadow casting)",
+        default=False,
+        options={'HIDDEN'}
+    )
     decal_offset = FloatProperty(
-            name="Decal Offset",
-            description="Displace geometry of alpha meshes",
-            min=0.0, max=1.0,
-            default=0.0,
-            options={'HIDDEN'}
-            )
+        name="Decal Offset",
+        description="Displace geometry of alpha meshes",
+        min=0.0, max=1.0,
+        default=0.0,
+        options={'HIDDEN'}
+    )
 
     axis_forward = EnumProperty(
-            name="Forward",
-            items=(('X', "X Forward", ""),
-                   ('Y', "Y Forward", ""),
-                   ('Z', "Z Forward", ""),
-                   ('-X', "-X Forward", ""),
-                   ('-Y', "-Y Forward", ""),
-                   ('-Z', "-Z Forward", ""),
-                   ),
-            default='-Z',
-            )
+        name="Forward",
+        items=(('X', "X Forward", ""),
+               ('Y', "Y Forward", ""),
+               ('Z', "Z Forward", ""),
+               ('-X', "-X Forward", ""),
+               ('-Y', "-Y Forward", ""),
+               ('-Z', "-Z Forward", ""),
+               ),
+        default='-Z',
+    )
     axis_up = EnumProperty(
-            name="Up",
-            items=(('X', "X Up", ""),
-                   ('Y', "Y Up", ""),
-                   ('Z', "Z Up", ""),
-                   ('-X', "-X Up", ""),
-                   ('-Y', "-Y Up", ""),
-                   ('-Z', "-Z Up", ""),
-                   ),
-            default='Y',
-            )
+        name="Up",
+        items=(('X', "X Up", ""),
+               ('Y', "Y Up", ""),
+               ('Z', "Z Up", ""),
+               ('-X', "-X Up", ""),
+               ('-Y', "-Y Up", ""),
+               ('-Z', "-Z Up", ""),
+               ),
+        default='Y',
+    )
     global_scale = FloatProperty(
-            name="Scale",
-            min=0.001, max=1000.0,
-            default=1.0,
-            )
+        name="Scale",
+        min=0.001, max=1000.0,
+        default=1.0,
+    )
 
     def execute(self, context):
         from mathutils import Matrix
@@ -151,150 +150,146 @@ class ExportFBX(bpy.types.Operator, ExportHelper):
     # to the class instance from the operator settings before calling.
 
     version = EnumProperty(
-            items=(('BIN7400', "FBX 7.4 binary", "Newer 7.4 binary version, still in development (no animation yet)"),
-                   ('ASCII6100', "FBX 6.1 ASCII", "Legacy 6.1 ascii version"),
-                  ),
-            name="Exporter Version",
-            description="Choose which version of the exporter to use",
-            default='BIN7400',
-            )
+        items=(('BIN7400', "FBX 7.4 binary", "Newer 7.4 binary version, still in development (no animation yet)"),
+               ('ASCII6100', "FBX 6.1 ASCII", "Legacy 6.1 ascii version"),
+               ),
+        name="Exporter Version",
+        description="Choose which version of the exporter to use",
+        default='BIN7400',
+    )
 
     use_selection = BoolProperty(
-            name="Selected Objects",
-            description="Export selected objects on visible layers",
-            default=False,
-            )
+        name="Selected Objects",
+        description="Export selected objects on visible layers",
+        default=False,
+    )
     global_scale = FloatProperty(
-            name="Scale",
-            description=("Scale all data "
-                         "(Some importers do not support scaled armatures!)"),
-            min=0.001, max=1000.0,
-            soft_min=0.01, soft_max=1000.0,
-            default=1.0,
-            )
+        name="Scale",
+        description=("Scale all data (Some importers do not support scaled armatures!)"),
+        min=0.001, max=1000.0,
+        soft_min=0.01, soft_max=1000.0,
+        default=1.0,
+    )
     axis_forward = EnumProperty(
-            name="Forward",
-            items=(('X', "X Forward", ""),
-                   ('Y', "Y Forward", ""),
-                   ('Z', "Z Forward", ""),
-                   ('-X', "-X Forward", ""),
-                   ('-Y', "-Y Forward", ""),
-                   ('-Z', "-Z Forward", ""),
-                   ),
-            default='-Z',
-            )
+        name="Forward",
+        items=(('X', "X Forward", ""),
+               ('Y', "Y Forward", ""),
+               ('Z', "Z Forward", ""),
+               ('-X', "-X Forward", ""),
+               ('-Y', "-Y Forward", ""),
+               ('-Z', "-Z Forward", ""),
+               ),
+        default='-Z',
+    )
     axis_up = EnumProperty(
-            name="Up",
-            items=(('X', "X Up", ""),
-                   ('Y', "Y Up", ""),
-                   ('Z', "Z Up", ""),
-                   ('-X', "-X Up", ""),
-                   ('-Y', "-Y Up", ""),
-                   ('-Z', "-Z Up", ""),
-                   ),
-            default='Y',
-            )
+        name="Up",
+        items=(('X', "X Up", ""),
+               ('Y', "Y Up", ""),
+               ('Z', "Z Up", ""),
+               ('-X', "-X Up", ""),
+               ('-Y', "-Y Up", ""),
+               ('-Z', "-Z Up", ""),
+               ),
+        default='Y',
+    )
 
     object_types = EnumProperty(
-            name="Object Types",
-            options={'ENUM_FLAG'},
-            items=(('EMPTY', "Empty", ""),
-                   ('CAMERA', "Camera", ""),
-                   ('LAMP', "Lamp", ""),
-                   ('ARMATURE', "Armature", ""),
-                   ('MESH', "Mesh", ""),
-                   ),
-            default={'EMPTY', 'CAMERA', 'LAMP', 'ARMATURE', 'MESH'},
-            )
+        name="Object Types",
+        options={'ENUM_FLAG'},
+        items=(('EMPTY', "Empty", ""),
+               ('CAMERA', "Camera", ""),
+               ('LAMP', "Lamp", ""),
+               ('ARMATURE', "Armature", ""),
+               ('MESH', "Mesh", ""),
+               ),
+        default={'EMPTY', 'CAMERA', 'LAMP', 'ARMATURE', 'MESH'},
+    )
 
     use_mesh_modifiers = BoolProperty(
-            name="Apply Modifiers",
-            description="Apply modifiers to mesh objects",
-            default=True,
-            )
+        name="Apply Modifiers",
+        description="Apply modifiers to mesh objects",
+        default=True,
+    )
     mesh_smooth_type = EnumProperty(
-            name="Smoothing",
-            items=(('OFF', "Off", "Don't write smoothing"),
-                   ('FACE', "Face", "Write face smoothing"),
-                   ('EDGE', "Edge", "Write edge smoothing"),
-                   ),
-            default='FACE',
-            )
+        name="Smoothing",
+        items=(('OFF', "Off", "Don't write smoothing"),
+               ('FACE', "Face", "Write face smoothing"),
+               ('EDGE', "Edge", "Write edge smoothing"),
+               ),
+        default='FACE',
+    )
 
     use_mesh_edges = BoolProperty(
-            name="Include Loose Edges",
-            default=False,
-            )
+        name="Include Loose Edges",
+        default=False,
+    )
     use_tspace = BoolProperty(
-            name="Include Tangent Space",
-            description=("Add binormal and tangent vectors, together with normal they form the tangent space "
-                         "(will only work correctly with tris/quads only meshes!)"),
-            default=False,
-            )
+        name="Include Tangent Space",
+        description=("Add binormal and tangent vectors, together with normal they form the tangent space "
+                     "(will only work correctly with tris/quads only meshes!)"),
+        default=False,
+    )
     use_custom_properties = BoolProperty(
-            name="Custom Properties",
-            description="Export custom properties",
-            default=False,
-            )
+        name="Custom Properties",
+        description="Export custom properties",
+        default=False,
+    )
     use_armature_deform_only = BoolProperty(
-            name="Only Deform Bones",
-            description="Only write deforming bones",
-            default=False,
-            )
+        name="Only Deform Bones",
+        description="Only write deforming bones",
+        default=False,
+    )
     use_anim = BoolProperty(
-            name="Include Animation",
-            description="Export keyframe animation",
-            default=True,
-            )
+        name="Include Animation",
+        description="Export keyframe animation",
+        default=True,
+    )
     use_anim_action_all = BoolProperty(
-            name="All Actions",
-            description=("Export all actions for armatures or just the "
-                         "currently selected action"),
-            default=True,
-            )
+        name="All Actions",
+        description=("Export all actions for armatures or just the currently selected actio

@@ Diff output truncated at 10240 characters. @@



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