[Bf-extensions-cvs] [d89b12d] master: Add several missing Online Manual links
Greg Zaal
noreply at git.blender.org
Sun Mar 2 07:21:42 CET 2014
Commit: d89b12d635c11b5fa66aaca2d010137b5193233f
Author: Greg Zaal
Date: Sun Mar 2 08:16:11 2014 +0200
https://developer.blender.org/rBAd89b12d635c11b5fa66aaca2d010137b5193233f
Add several missing Online Manual links
Added links for all shader and composite node types, as well as Cycles render settings and all Motion Tracking types.
===================================================================
M modules/rna_wiki_reference.py
===================================================================
diff --git a/modules/rna_wiki_reference.py b/modules/rna_wiki_reference.py
index ffd2114..4d6dcca 100644
--- a/modules/rna_wiki_reference.py
+++ b/modules/rna_wiki_reference.py
@@ -215,6 +215,12 @@ url_manual_mapping = (
("bpy.types.MaterialRaytraceTransparency.*", "Materials/Properties/Raytraced_Transparency#Raytraced_Transparency"),
# ... todo, many more options
("bpy.types.MovieClip.*", "Motion_Tracking#Movie_Clip_Editor"),
+ ("bpy.types.MovieTrackingCamera.*", "Motion_Tracking#Camera_Data_Panel"),
+ ("bpy.types.MovieTrackingStabilization.*", "Motion_Tracking#Tools_available_in_reconstruction_mode"),
+ ("bpy.types.MovieTrackingTrack*", "Motion_Tracking#Tools_available_in_tracking_mode"),
+ ("bpy.types.MovieTracking*", "Motion_Tracking"),
+ ("bpy.types.SpaceClipEditor.*", "Motion_Tracking#Movie_Clip_Editor"),
+ ("bpy.types.ColorManaged*", "Render/Post_Process/CM_And_Exposure"),
#("bpy.types.NodeTree.*", ""), # dont document
("bpy.types.Object.*", "Modeling/Objects"), # catchall, TODO - refine
("bpy.types.ParticleSettings.*", "Physics/Particles"),
@@ -227,6 +233,191 @@ url_manual_mapping = (
("bpy.types.VectorFont.*", "Modeling/Texts"),
("bpy.types.WindowManager.*", "Interface/Window_system"),
("bpy.types.World.*", "World"),
+ ("bpy.types.WorldLighting.*ao*", "Lighting/Ambient_Occlusion"),
+ ("bpy.types.WorldLighting.*ambient*", "Lighting/Ambient_Occlusion"),
+ ("bpy.types.WorldLighting.*environment*", "Lighting/Ambient_Light"),
+ ("bpy.types.WorldLighting.*", "Lighting/Ambient_Occlusion#Gather"), # only other WorldLighting props are in Gather panel
+
+ # *** Cycles ***
+ ("bpy.types.CyclesRenderSettings.*", "Render/Cycles/Integrator"),
+ ("bpy.types.CyclesVisibilitySettings.*", "Render/Cycles/Light_Paths#Ray_Visibility"),
+ ("bpy.types.CyclesWorldSettings.*", "Render/Cycles/World"),
+ ("bpy.types.SceneRenderLayer.*pass*", "Render/Post_Process/Passes"),
+ ("bpy.types.SceneRenderLayer.*", "Render/Post_Process/Layers"),
+ ("bpy.types.Cycles*", "Render/Cycles"),
+
+ # Currently all manual links on all sockets and values (such as Fac, Roughness, Color...) are NodeSocket* type.
+ # It'd be much better if the name of the socket could be used for the manual reference
+ ("bpy.types.NodeSocket*", "Composite_Nodes/Node_Controls"), # no generic socket type page exists, but composite types are the same
+
+ # *** Cycles Material Nodes ***
+ # Outputs
+ ("bpy.types.ShaderNodeOutputLamp.*", "Render/Cycles/Lamps"),
+ ("bpy.types.ShaderNodeOutputMaterial.*", "Render/Cycles/Materials"),
+ ("bpy.types.ShaderNodeOutputWorld.*", "Render/Cycles/World"),
+ # Shaders
+ ("bpy.types.ShaderNodeAddShader.*", "Render/Cycles/Nodes/Shaders#Mix_and_Add"),
+ ("bpy.types.ShaderNodeAmbientOcclusion.*", "Render/Cycles/Nodes/Shaders#Ambient_Occlusion"),
+ ("bpy.types.ShaderNodeBackground.*", "Render/Cycles/Nodes/Shaders#Background"),
+ ("bpy.types.ShaderNodeBsdfAnisotropic.*", "Render/Cycles/Nodes/Shaders#Anisotropic"),
+ ("bpy.types.ShaderNodeBsdfDiffuse.*", "Render/Cycles/Nodes/Shaders#Diffuse"),
+ ("bpy.types.ShaderNodeBsdfGlass.*", "Render/Cycles/Nodes/Shaders#Glass"),
+ ("bpy.types.ShaderNodeBsdfGlossy.*", "Render/Cycles/Nodes/Shaders#Glossy"),
+ ("bpy.types.ShaderNodeBsdfHair.*", "Render/Cycles/Nodes/Shaders"), # TODO doc
+ ("bpy.types.ShaderNodeBsdfRefraction.*", "Render/Cycles/Nodes/Shaders#Refraction"),
+ ("bpy.types.ShaderNodeBsdfToon.*", "Render/Cycles/Nodes/Shaders#Toon"),
+ ("bpy.types.ShaderNodeBsdfTranslucent.*", "Render/Cycles/Nodes/Shaders#Translucent"),
+ ("bpy.types.ShaderNodeBsdfTransparent.*", "Render/Cycles/Nodes/Shaders#Transparent"),
+ ("bpy.types.ShaderNodeBsdfVelvet.*", "Render/Cycles/Nodes/Shaders#Velvet"),
+ ("bpy.types.ShaderNodeEmission.*", "Render/Cycles/Nodes/Shaders#Emission"),
+ ("bpy.types.ShaderNodeHoldout.*", "Render/Cycles/Nodes/Shaders#Holdout"),
+ ("bpy.types.ShaderNodeMixShader.*", "Render/Cycles/Nodes/Shaders#Mix_and_Add"),
+ ("bpy.types.ShaderNodeSubsurfaceScattering.*", "Render/Cycles/Nodes/Shaders#Subsurface_Scattering"),
+ ("bpy.types.ShaderNodeVolumeAbsorption.*", "Render/Cycles/Nodes/Shaders"), # TODO doc
+ ("bpy.types.ShaderNodeVolumeScatter.*", "Render/Cycles/Nodes/Shaders"), # TODO doc
+ # Textures
+ ("bpy.types.ShaderNodeTexBrick.*", "Render/Cycles/Nodes/Textures#Brick_Texture"),
+ ("bpy.types.ShaderNodeTexChecker.*", "Render/Cycles/Nodes/Textures#Checker_Texture"),
+ ("bpy.types.ShaderNodeTexEnvironment.*", "Render/Cycles/Nodes/Textures#Environment_Texture"),
+ ("bpy.types.ShaderNodeTexGradient.*", "Render/Cycles/Nodes/Textures#Gradient_Texture"),
+ ("bpy.types.ShaderNodeTexImage.*", "Render/Cycles/Nodes/Textures#Image_Texture"),
+ ("bpy.types.ShaderNodeTexMagic.*", "Render/Cycles/Nodes/Textures#Magic_Texture"),
+ ("bpy.types.ShaderNodeTexMusgrave.*", "Render/Cycles/Nodes/Textures#Musgrave_Texture"),
+ ("bpy.types.ShaderNodeTexNoise.*", "Render/Cycles/Nodes/Textures#Noise_Texture"),
+ ("bpy.types.ShaderNodeTexSky.*", "Render/Cycles/Nodes/Textures#Sky_Texture"),
+ ("bpy.types.ShaderNodeTexVoronoi.*", "Render/Cycles/Nodes/Textures#Voronoi_Texture"),
+ ("bpy.types.ShaderNodeTexWave.*", "Render/Cycles/Nodes/Textures#Wave_Texture"),
+ # Other
+ ("bpy.types.ShaderNodeAttribute.*", "Render/Cycles/Nodes/More#Attribute"),
+ ("bpy.types.ShaderNodeBlackbody.*", "Render/Cycles/Nodes/More#Blackbody"),
+ ("bpy.types.ShaderNodeBrightContrast.*", "Composite_Nodes/Types/Color#Bright.2FContrast"),
+ ("bpy.types.ShaderNodeBump.*", "Render/Cycles/Nodes/More#Bump"),
+ ("bpy.types.ShaderNodeCameraData.*", "Render/Cycles/Nodes/More"), # TODO doc
+ ("bpy.types.ShaderNodeCombineHSV.*", "Composite_Nodes/Types/Convertor#Separate.2FCombine_HSVA_Nodes"),
+ ("bpy.types.ShaderNodeCombineRGB.*", "Composite_Nodes/Types/Convertor#Separate.2FCombine_RGBA_Node"),
+ ("bpy.types.ShaderNodeFresnel.*", "Render/Cycles/Nodes/More#Fresnel"),
+ ("bpy.types.ShaderNodeGamma.*", "Composite_Nodes/Types/Color#Gamma"),
+ ("bpy.types.ShaderNodeGeometry.*", "Render/Cycles/Nodes/More#Geometry"),
+ ("bpy.types.ShaderNodeHairInfo.*", "Render/Cycles/Nodes/More#Hair_Info"),
+ ("bpy.types.ShaderNodeHueSaturation.*", "Composite_Nodes/Types/Color#Hue_Saturation_Node"),
+ ("bpy.types.ShaderNodeInvert.*", "Composite_Nodes/Types/Color#Invert"),
+ ("bpy.types.ShaderNodeLayerWeight.*", "Render/Cycles/Nodes/More#Layer_Weight"),
+ ("bpy.types.ShaderNodeLightFalloff.*", "Render/Cycles/Nodes/More#Light_Falloff"),
+ ("bpy.types.ShaderNodeLightPath.*", "Render/Cycles/Nodes/More#Light_Path"),
+ ("bpy.types.ShaderNodeMapping.*", "Render/Cycles/Nodes/More#Mapping"),
+ ("bpy.types.ShaderNodeMath.*", "Composite_Nodes/Types/Convertor#Math_Node"),
+ ("bpy.types.ShaderNodeMixRGB.*", "Composite_Nodes/Types/Color#Mix_Node"),
+ ("bpy.types.ShaderNodeNormalMap.*", "Render/Cycles/Nodes/More#Normal_Map"),
+ ("bpy.types.ShaderNodeObjectInfo.*", "Render/Cycles/Nodes/More#Object_Info"),
+ ("bpy.types.ShaderNodeParticleInfo.*", "Render/Cycles/Nodes/More#Particle_Info"),
+ ("bpy.types.ShaderNodeRGB.*", "Render/Cycles/Nodes/More#RGB"),
+ ("bpy.types.ShaderNodeRGBCurve.*", "Composite_Nodes/Types/Color#RGB_Curves_Node"),
+ ("bpy.types.ShaderNodeRGBToBW.*", "Composite_Nodes/Types/Convertor#RGB_to_BW_Node"),
+ ("bpy.types.ShaderNodeSeparateHSV.*", "Composite_Nodes/Types/Convertor#Separate.2FCombine_HSVA_Nodes"),
+ ("bpy.types.ShaderNodeSeparateRGB.*", "Composite_Nodes/Types/Convertor#Separate.2FCombine_RGBA_Node"),
+ ("bpy.types.ShaderNodeTangent.*", "Render/Cycles/Nodes/More#Tangent"),
+ ("bpy.types.ShaderNodeTexCoord.*", "Render/Cycles/Nodes/More#Texture_Coordinates"),
+ ("bpy.types.ShaderNodeValue.*", "Render/Cycles/Nodes/More#Value"),
+ ("bpy.types.ShaderNodeVectorCurve.*", "Composite_Nodes/Types/Vector#Vector_Curves_Node"),
+ ("bpy.types.ShaderNodeVectorMath.*", "Render/Cycles/Nodes/More"), # TODO doc
+ ("bpy.types.ShaderNodeVectorTransform.*", "Render/Cycles/Nodes/More#Vector_Transform"),
+ ("bpy.types.ShaderNodeWavelength.*", "Render/Cycles/Nodes/More#Wavelength"),
+ ("bpy.types.ShaderNodeWireframe.*", "Render/Cycles/Nodes/More#Wireframe"),
+
+ ("bpy.types.ShaderNodeGroup.*", "Composite_Nodes/Node_Groups"),
+ ("bpy.types.ShaderNode*", "Render/Cycles/Nodes"),
+
+ ("bpy.types.ShaderNodeScript.*", "Render/Cycles/Nodes/OSL"),
+
+ # *** Compositing Nodes ***
+ # Input
+ ("bpy.types.CompositorNodeBokehImage.*", "Composite_Nodes/Types/Input"), # TODO doc
+ ("bpy.types.CompositorNodeImage.*", "Composite_Nodes/Types/Input#Image_node"),
+ ("bpy.types.CompositorNodeMask.*", "Composite_Nodes/Types/Input"), # TODO doc
+ ("bpy.types.CompositorNodeMovieClip.*", "Composite_Nodes/Types/Input"), # TODO doc
+ ("bpy.types.CompositorNodeRGB.*", "Composite_Nodes/Types/Input#RGB_node"),
+ ("bpy.types.CompositorNodeRLayers.*", "Composite_Nodes/Types/Input#Render_Layers_Node"),
+ ("bpy.types.CompositorNodeTexture.*", "Composite_Nodes/Types/Input#Texture_Node"),
+ ("bpy.types.CompositorNodeTime.*", "Composite_Nodes/Types/Input#Time_node"),
+ ("bpy.types.CompositorNodeTrackPos.*", "Composite_Nodes/Types/Input"), # TODO doc
+ ("bpy.types.CompositorNodeValue.*", "Composite_Nodes/Types/Input#Value_node"),
+ # Output
+ ("bpy.types.CompositorNodeComposite.*", "Composite_Nodes/Types/Output#Composite_Output_Nodes"),
+ ("bpy.types.CompositorNodeLevels.*", "Composite_Nodes/Types/Output#Levels_Node"),
+ ("bpy.types.CompositorNodeOutputFile*", "Composite_Nodes/Types/Output#File_Output_Node"),
+ ("bpy.types.CompositorNodeSplitViewer.*", "Composite_Nodes/Types/Output#SplitViewer_Node"),
+ ("bpy.types.CompositorNodeViewer.*", "Composite_Nodes/Types/Output#Viewer"),
+ # Color
+ ("bpy.types.CompositorNodeAlphaOver.*", "Composite_Nodes/Types/Color#AlphaOver_Node"),
+ ("bpy.types.CompositorNodeBrightContrast.*", "Composite_Nodes/Types/Color#Bright.2FContrast"),
+ ("bpy.types.CompositorNodeColorBalance.*", "Composite_Nodes/Types/Color#Color_Balance"),
+
@@ Diff output truncated at 10240 characters. @@
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