[Bf-extensions-cvs] [d406b40] master: Removing screencast keys addons
Campbell Barton
noreply at git.blender.org
Sun Jun 29 07:00:59 CEST 2014
Commit: d406b40b023409ff657c24a6e56e0660d83caddf
Author: Campbell Barton
Date: Sun Jun 29 14:58:33 2014 +1000
https://developer.blender.org/rBAd406b40b023409ff657c24a6e56e0660d83caddf
Removing screencast keys addons
To properly support this functionality we would need to extend our API's
and there are better, dedicated tools to do this on each platform.
===================================================================
D space_view3d_screencast_keys.py
===================================================================
diff --git a/space_view3d_screencast_keys.py b/space_view3d_screencast_keys.py
deleted file mode 100644
index 8232b05..0000000
--- a/space_view3d_screencast_keys.py
+++ /dev/null
@@ -1,898 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-bl_info = {
- "name": "Screencast Keys",
- "author": "Paulo Gomes, Bart Crouch, John E. Herrenyo, Gaia Clary, Pablo Vazquez",
- "version": (1, 7),
- "blender": (2, 66, 0),
- "location": "3D View > Properties Panel > Screencast Keys",
- "warning": "",
- "description": "Display keys pressed in the 3D View, "
- "useful for screencasts.",
- "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
- "Scripts/3D_interaction/Screencast_Key_Status_Tool",
- "category": "3D View",
-}
-
-import bgl
-import blf
-import bpy
-import time
-import datetime
-
-
-MOUSE_RATIO = 0.535
-
-
-def getDisplayLocation(context):
- scene = context.scene
- mouse_size = scene.screencast_keys_mouse_size
-
- pos_x = int( (context.region.width - mouse_size * MOUSE_RATIO) * \
- scene.screencast_keys_pos_x / 100)
- pos_y = int( (context.region.height - mouse_size) *
- scene.screencast_keys_pos_y / 100)
-
- return(pos_x, pos_y)
-
-
-def getBoundingBox(current_width, current_height, new_text):
- w, h = blf.dimensions(0, new_text)
- if w > current_width:
- current_width = w
- current_height += h
-
- return(current_width, current_height)
-
-
-def draw_callback_px_text(self, context):
- wm = context.window_manager
- sc = context.scene
- if not wm.screencast_keys_keys:
- return
-
- font_size = sc.screencast_keys_font_size
- mouse_size = sc.screencast_keys_mouse_size
- box_draw = sc.screencast_keys_box_draw
- pos_x, pos_y = getDisplayLocation(context)
- label_time_max = sc.screencast_keys_fade_time
-
- # draw text in the 3D View
- blf.size(0, sc.screencast_keys_font_size, 72)
- blf.enable(0, blf.SHADOW)
- blf.shadow_offset(0, 1, -1)
- blf.shadow(0, 5, 0.0, 0.0, 0.0, 0.8)
-
- font_color_r, font_color_g, font_color_b, font_color_alpha = sc.screencast_keys_text_color
- final = 0
- row_count = len(self.key)
-
- keypos_x = pos_x
-
- if sc.screencast_keys_mouse_position == 'left':
- keypos_x += mouse_size * MOUSE_RATIO * 1.7
- if sc.screencast_keys_mouse != 'icon':
- keypos_x -= mouse_size * MOUSE_RATIO
- if sc.screencast_keys_mouse_position == 'right' and sc.screencast_keys_mouse != 'icon':
- keypos_x = pos_x
-
- shift = 0
-
- # we want to make sure we can shift vertically the text if the mouse is big,
- # but don't care if aligned to right
- if mouse_size > font_size*row_count and not sc.screencast_keys_mouse_position == 'right':
- shift = (mouse_size - font_size*row_count) / 2
-
- text_width = 0
- text_height = 0
- row_count = 0
- alpha = 1.0
-
- for i in range(len(self.key)):
- label_time = time.time() - self.time[i]
- if label_time < label_time_max: # only display key-presses of last 2 seconds
- if label_time > (label_time_max / 1.2):
- blf.blur(0, 1)
- if label_time > (label_time_max / 1.1):
- blf.blur(0, 3)
- keypos_y = pos_y + shift + font_size*(i+0.1)
-
- blf.position(0, keypos_x, keypos_y , 0)
- alpha = min(1.0, max(0.0, label_time_max * (label_time_max - label_time)))
- bgl.glColor4f(font_color_r, font_color_g, font_color_b, font_color_alpha * alpha)
- blf.draw(0, self.key[i])
- text_width, text_height = getBoundingBox(text_width, text_height,
- self.key[i])
- row_count += 1
- final = i + 1
- else:
- break
-
- # remove blurriness
-
- # disable shadows so they don't appear all over blender
- blf.blur(0,0)
- blf.disable(0, blf.SHADOW)
-
- # get rid of status texts that aren't displayed anymore
- self.key = self.key[:final]
- self.time = self.time[:final]
-
- # draw graphical representation of the mouse
- if sc.screencast_keys_mouse == 'icon':
- for shape in ["mouse", "left_button", "middle_button", "right_button"]:
- draw_mouse(context, shape, "outline", font_color_alpha * 0.4)
- final = 0
-
- for i in range(len(self.mouse)):
- click_time = time.time() - self.mouse_time[i]
- if click_time < 2:
- shape = map_mouse_event(self.mouse[i])
- if shape:
- alpha = min(1.0, max(0.0, 2 * (2 - click_time)))
- draw_mouse(context, shape, "filled", alpha)
- final = i + 1
- else:
- break
-
- # get rid of mouse clicks that aren't displayed anymore
- self.mouse = self.mouse[:final]
- self.mouse_time = self.mouse_time[:final]
-
-def draw_callback_px_box(self, context):
- wm = context.window_manager
- sc = context.scene
-
- if not wm.screencast_keys_keys:
- return
-
- font_size = sc.screencast_keys_font_size
- mouse_size = sc.screencast_keys_mouse_size
-
- if sc.screencast_keys_mouse_position == 'right':
- mouse_size = 25
-
- box_draw = sc.screencast_keys_box_draw
- pos_x, pos_y = getDisplayLocation(context)
-
- # get text-width/height to resize the box
- blf.size(0, sc.screencast_keys_font_size, 72)
- box_width_user = sc.screencast_keys_box_width
- box_width = 0
- box_height = 0
- final = 0
- row_count = 0
- box_hide = sc.screencast_keys_box_hide
- label_time_max = sc.screencast_keys_fade_time
-
- for i in range(len(self.key)):
- label_time = time.time() - self.time[i]
-
- if label_time < label_time_max: # only display key-presses of last 4 seconds
- box_width, box_height = getBoundingBox(box_width, box_height, self.key[i])
- row_count += 1
- final = i + 1
- box_hide = False
- else:
- break
-
- # Got the size right, now draw box using proper colors
- box_color_r, box_color_g, box_color_b, box_color_alpha = sc.screencast_keys_box_color
-
- if box_draw and not box_hide:
- padding_x = 16
- padding_y = 12
- x0 = max(0, pos_x - padding_x)
- y0 = max(0, pos_y - padding_y)
- if sc.screencast_keys_mouse_position == 'left':
- box_width += mouse_size * MOUSE_RATIO * bool(row_count)
- x1 = max(box_width, box_width_user) + pos_x + mouse_size * MOUSE_RATIO + padding_x
- else:
- x1 = max(box_width, box_width_user) + pos_x + padding_x
-
- y1 = pos_y + max(mouse_size, font_size * row_count) + padding_y
- positions = [[x0, y0], [x0, y1], [x1, y1], [x1, y0]]
- settings = [[bgl.GL_QUADS, min(0.0, box_color_alpha)], [bgl.GL_LINE_LOOP, min(0.0, box_color_alpha)]]
-
- for mode, box_alpha in settings:
- bgl.glEnable(bgl.GL_BLEND)
- bgl.glBegin(mode)
- bgl.glColor4f(box_color_r, box_color_g, box_color_b, box_color_alpha)
- for v1, v2 in positions:
- bgl.glVertex2f(v1, v2)
- bgl.glEnd()
-
- if sc.screencast_keys_show_operator:
- draw_last_operator(context, pos_x, pos_y)
-
- if sc.screencast_keys_timer_show:
- draw_timer(context, pos_x, pos_y)
-
- # get rid of status texts that aren't displayed anymore
- self.key = self.key[:final]
- self.time = self.time[:final]
-
-
-def draw_callback_px(self, context):
- draw_callback_px_box(self, context)
- draw_callback_px_text(self, context)
-
-
-def draw_last_operator(context, pos_x, pos_y):
-
- wm = context.window_manager
- sc = context.scene
- font_color_r, font_color_g, font_color_b, font_color_alpha = sc.screencast_keys_text_color
- pos_x, pos_y = getDisplayLocation(context)
-
- if wm.operators:
- last_operator = wm.operators[-1].bl_label
-
- blf.enable(0, blf.SHADOW)
- blf.shadow_offset(0, 1, -1)
- blf.shadow(0, 5, 0.0, 0.0, 0.0, 0.8)
- blf.size(0, sc.screencast_keys_font_size, 36)
- blf.position(0, pos_x - 14, pos_y - 30, 0)
- bgl.glColor4f(font_color_r, font_color_g, font_color_b, font_color_alpha * 0.8)
- blf.draw(0, "Last: %s" % (last_operator))
- blf.disable(0, blf.SHADOW)
-
-def draw_timer(context, pos_x, pos_y):
-
- sc = context.scene
- #calculate overall time
- overall_time = datetime.timedelta(seconds=int(time.time() - ScreencastKeysStatus.overall_time[0]))
-
- timer_color_r, timer_color_g, timer_color_b, timer_color_alpha = sc.screencast_keys_timer_color
- pos_x = context.region.width - (sc.screencast_keys_timer_size * 12) + 12
- pos_y = 10
-
- #draw time
- blf.size(0, sc.screencast_keys_timer_size, 72)
- blf.position(0, pos_x, pos_y, 0)
- bgl.glColor4f(timer_color_r, timer_color_g, timer_color_b, timer_color_alpha)
- blf.draw(0, "Elapsed Time: %s" % (overall_time))
-
-def draw_mouse(context, shape, style, alpha):
- # shape and position
- sc = context.scene
- mouse_size = sc.screencast_keys_mouse_size
- font_size = sc.screencast_keys_font_size
- box_draw = sc.screencast_keys_box_draw
-
- pos_x, pos_y = getDisplayLocation(context)
-
- if sc.screencast_keys_mouse_position == 'left':
- offset_x = pos_x
- if sc.screencast_keys_mouse_position == 'r
@@ Diff output truncated at 10240 characters. @@
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