[Bf-extensions-cvs] [b060d72] fbx_io_development: Minor cleanup

Bastien Montagne noreply at git.blender.org
Tue Jun 24 16:45:31 CEST 2014


Commit: b060d724246f3d6b1544d47e725aa4b95981c868
Author: Bastien Montagne
Date:   Tue Jun 24 16:45:09 2014 +0200
https://developer.blender.org/rBAb060d724246f3d6b1544d47e725aa4b95981c868

Minor cleanup

===================================================================

M	io_scene_fbx/import_fbx.py

===================================================================

diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py
index 142a4ff..3d64873 100644
--- a/io_scene_fbx/import_fbx.py
+++ b/io_scene_fbx/import_fbx.py
@@ -1686,7 +1686,7 @@ def load(operator, context, filepath="",
     # Now that we have objects...
 
     # I) We can handle shapes.
-    shapes = {}
+    shapes = {}  # No used yet, will be needed for skeys animations...
     def _():
         fbx_tmpl = fbx_template_get((b'Geometry', b'KFbxShape'))
 
@@ -1736,7 +1736,6 @@ def load(operator, context, filepath="",
                 blen_read_shape(fbx_tmpl, fbx_sdata, fbx_bcdata, meshes, scene, global_matrix)
             shapes[s_uuid] = blend_channels
     _(); del _
-    print(shapes)
 
     # II) We can finish armatures processing.
     def _():



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