[Bf-extensions-cvs] [eab846e] master: Clean-up: bl_info['tracker_url'] updated to developer.blender.org, some minor other edits

CoDEmanX noreply at git.blender.org
Tue Feb 4 02:56:18 CET 2014


Commit: eab846e29355628b57f0a13303f1125325773b1b
Author: CoDEmanX
Date:   Tue Feb 4 02:56:01 2014 +0100
https://developer.blender.org/rBACeab846e29355628b57f0a13303f1125325773b1b

Clean-up: bl_info['tracker_url'] updated to developer.blender.org, some minor other edits

===================================================================

M	add_mesh_building_objects/__init__.py
M	add_mesh_building_objects/add_mesh_balcony.py
M	add_mesh_building_objects/add_mesh_beam_builder.py
M	add_mesh_building_objects/add_mesh_sove.py
M	add_mesh_building_objects/add_mesh_window.py
M	add_mesh_chain_rope/__init__.py
M	add_mesh_chain_rope/oscurart_chain_maker.py
M	add_mesh_chain_rope/oscurart_rope_maker.py
M	add_mesh_clusters/__init__.py
M	add_mesh_rocks/__init__.py
M	add_mesh_symmetrical_empty.py
M	anim_selection_sets.py
M	animation_motion_trail.py
M	btrace/__init__.py
M	btrace/bTrace.py
M	cmu_mocap_browser/__init__.py
M	cursor_control/__init__.py
M	curve_tools.py
M	development_class_viewer.py
M	ewoc_projects_tools/mesh_deathguppie.py
M	ewoc_projects_tools/mesh_edgegrow.py
M	ewoc_projects_tools/mesh_edgetune.py
M	ewoc_projects_tools/mesh_fanconnect.py
M	ewoc_projects_tools/mesh_floodsel.py
M	ewoc_projects_tools/mesh_innerweld.py
M	ewoc_projects_tools/mesh_laprelax.py
M	ewoc_projects_tools/mesh_paredge.py
M	ewoc_projects_tools/mesh_quadder.py
M	ewoc_projects_tools/mesh_selproject.py
M	ewoc_projects_tools/mesh_straightenplus.py
M	ewoc_projects_tools/object_decouple.py
M	ewoc_projects_tools/object_fastorigin.py
M	ewoc_projects_tools/object_keeptrans.py
M	geodesic_domes/__init__.py
M	io_atomblend_utilities/__init__.py
M	io_directx_bel/__init__.py
M	io_export_marmalade.py
M	io_export_md3.py
M	io_import_BrushSet.py
M	io_import_LRO_Lola_MGS_Mola_img.py
M	io_import_lipSync_Importer.py
M	io_import_sound_to_anim.py
M	io_import_voodoo_camera.py
M	io_mesh_gwyddion/__init__.py
M	io_mesh_xyz/__init__.py
M	io_scene_cod/__init__.py
M	io_scene_fpx/__init__.py
M	io_scene_fpx/fpx_import.py
M	mesh_discombobulator.py
M	mesh_easylattice.py
M	mesh_edge_intersection_tools.py
M	mesh_edgetools.py
M	mesh_extra_tools/__init__.py
M	mesh_extra_tools/mesh_bevel_witold.py
M	mesh_extra_tools/mesh_bump.py
M	mesh_extra_tools/mesh_filletplus.py
M	mesh_extra_tools/mesh_mextrude_plus.py
M	mesh_extra_tools/mesh_normal_smooth.py
M	mesh_extrude_along_curve.py
M	mesh_face_info_select.py
M	mesh_insert_edge_ring.py
M	mesh_select_tools/__init__.py
M	mesh_select_tools/mesh_index_select.py
M	mesh_select_tools/mesh_select_by_direction.py
M	mesh_select_tools/mesh_select_by_edge_length.py
M	mesh_select_tools/mesh_select_by_pi.py
M	mesh_select_tools/mesh_select_checkered.py
M	mesh_select_tools/mesh_select_connected_faces.py
M	mesh_select_tools/mesh_select_innermost.py
M	mesh_select_tools/mesh_selection_topokit.py
M	mesh_select_vertex_groups.py
M	mesh_show_vgroup_weights.py
M	object_batch_rename_datablocks.py
M	object_booleans.py
M	object_creaprim.py
M	object_drop_to_ground.py
M	object_laplace_lightning.py
M	object_mangle_tools.py
M	object_powerlib.py
M	online_mat_lib/__init__.py
M	oscurart_futurism.py
M	oscurart_mesh_thread.py
M	particle_hair_lab.py
M	render_auto_save.py
M	render_clay.py
M	render_time.py
M	render_to_print.py
M	sequencer_extra_actions/__init__.py
M	sequencer_jumptocut.py
M	sequencer_tools/__init__.py
M	space_view3d_add_surround_cameras.py
M	space_view3d_enhanced_3d_cursor.py
M	space_view3d_game_props_visualiser.py
M	space_view3d_manipulator_Menu.py
M	space_view3d_objects_panel.py
M	space_view3d_paint_bprojection.py
M	space_view3d_quickPrefs.py
M	space_view3d_simple_align.py
M	system_keyboard_svg.py
M	system_project_folder.py
M	text_editor_pasteall.py
M	text_intellisense.py
M	ui_layer_manager.py
M	wetted_mesh.py

===================================================================

diff --git a/add_mesh_building_objects/__init__.py b/add_mesh_building_objects/__init__.py
index 19623aa..49b7a81 100644
--- a/add_mesh_building_objects/__init__.py
+++ b/add_mesh_building_objects/__init__.py
@@ -26,10 +26,8 @@ bl_info = {
     "location": "View3D > Add > Mesh > Cad Objects",
     "description": "Add building object types",
     "warning": "",
-    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"\
-        "Scripts",
-    "tracker_url": "https://projects.blender.org/tracker/index.php?"\
-        "func=detail&aid=32711",
+    "wiki_url": "",
+    "tracker_url": "https://developer.blender.org/T32711",
     "category": "Add Mesh"}
 
 
diff --git a/add_mesh_building_objects/add_mesh_balcony.py b/add_mesh_building_objects/add_mesh_balcony.py
index 4648849..d80f0ee 100644
--- a/add_mesh_building_objects/add_mesh_balcony.py
+++ b/add_mesh_building_objects/add_mesh_balcony.py
@@ -4,7 +4,6 @@ bl_info = {
     "author": "SayPRODUCTIONS",
     "version": (1, 0),
     "blender": (2, 59, 0),
-    "api": 33333,
     "location": "View3D > Add > Mesh > Say3D",
     "description": "Balcony olusturma",
     "warning": "",
diff --git a/add_mesh_building_objects/add_mesh_beam_builder.py b/add_mesh_building_objects/add_mesh_beam_builder.py
index 446009e..1fe695e 100644
--- a/add_mesh_building_objects/add_mesh_beam_builder.py
+++ b/add_mesh_building_objects/add_mesh_beam_builder.py
@@ -23,21 +23,22 @@ bl_info = {
     "version": (0, 1, 3),
     "blender": (2, 60, 0),
     "location": "View3D > Add > Mesh",
-    "warning": "Currently under development.", 
-    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Add_Mesh/BeamBuilder",
-    "tracker_url": "https://projects.blender.org/tracker/index.php?func=detail&aid=26911",
+    "warning": "Currently under development.",
+    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
+        "Scripts/Add_Mesh/BeamBuilder",
+    "tracker_url": "https://developer.blender.org/Taid=26911",
     "category": "Add Mesh"}
 
 #
 # Creates a rectangluar, 'C', 'L', 'T', or 'I' - type beam.
 #
-       
+
 # Version History
 #
 # v0.1 - Script only generates a multi-sided mesh object,
 #           initial release for testing. 3/12/11
 #
-# v0.1.1 - Added 'C'-type beam, updated to work with 
+# v0.1.1 - Added 'C'-type beam, updated to work with
 #           api r35499. 3/13/11
 #
 # v0.1.2 - Totally changed the way beams are created, size
@@ -45,15 +46,15 @@ bl_info = {
 #           (x,y,z). Added ability to taper beams as well.
 #           Add 'L' - type beam
 #           Add 'T' - type beam
-#           Add 'I' - type beam 
+#           Add 'I' - type beam
 #
 # v0.1.3 - Updated to work with api r41226, including using object_utils.py -
 #           part of blender's bpy_extras scripts. This is what handles
 #           the 'align to view', 'location', & 'rotation' options in the
 #           toolshelf when creating mesh. Added wiki & tracker url. Fixed
 #           a few bugs & fixed some debug prints that were still printing
-#           to console.  
-#     
+#           to console.
+#
 
 import bpy
 
@@ -66,17 +67,17 @@ def create_mesh (self, context, name, verts, faces, debug):
     # verts - a list of vertex tuples
     # faces - a list of face tuples
     # debug - debug flag - if true prints data to console
-           
+
     # Actually create mesh and object
     mesh = bpy.data.meshes.new(name)
 
     # add verts & faces to object
     mesh.from_pydata(verts, [], faces)
     mesh.update(calc_edges=True)
-    
+
     if debug:
-        print("create_mesh function called and finished")    
-      
+        print("create_mesh function called and finished")
+
     return object_utils.object_data_add(context, mesh, operator=self)
 
 
@@ -85,8 +86,8 @@ def recalc_normals(debug):
     # parts of this script creates faces that are backwards or
     # have thier normals facing the wrong way, so recalculate them
     # debug - debug flag - if true prints data to console
-    
-    
+
+
     if bpy.context.mode != 'EDIT_MESH':
         bpy.ops.object.editmode_toggle()
         # Recalcuate normals
@@ -98,7 +99,7 @@ def recalc_normals(debug):
         bpy.ops.mesh.normals_make_consistent()
         if debug:
             print("\nEditMode")
-            
+
     return
 
 
@@ -108,21 +109,21 @@ def create_end_faces(verts_list, thick, debug):
     # thick - if true object is hollow, so construct loop of end faces
     #           instead of a solid end face
     # debug - if true prints values from this function to console
-    
+
     # returns:
     # faces - a list of tuples defining the end faces
-    
+
     faces = []
-    
+
     num_of_verts = len(verts_list)
     faces_temp = []
 
     sides = 4 # sides - number of sides to mesh *added because of code re-write
-    
+
     if thick:
-        # has thickness, so build end faces            
+        # has thickness, so build end faces
         num_of_verts = int(num_of_verts / 2)
-        
+
         # Create a list of the front faces
         for index in range(num_of_verts):
             if index == (num_of_verts - 1):
@@ -135,13 +136,13 @@ def create_end_faces(verts_list, thick, debug):
                 faces_temp.append(verts_list[index+1])
                 faces_temp.append(verts_list[index+num_of_verts+1])
                 faces_temp.append(verts_list[index+num_of_verts])
-                        
+
             faces.append(tuple(faces_temp))
-            faces_temp = []                
+            faces_temp = []
     else:
         #this code may not be needed, depends upon rewrite...
         if sides > 4:
-            # more than 4 sides, so replace last list item (center vert) with first list item 
+            # more than 4 sides, so replace last list item (center vert) with first list item
             # for looping and building faces
             center_vert = verts_list[num_of_verts - 1]
             verts_list[num_of_verts - 1] = verts_list[0]
@@ -152,20 +153,20 @@ def create_end_faces(verts_list, thick, debug):
                 faces_temp.append(center_vert)
                 faces.append(tuple(faces_temp))
                 faces_temp = []
-        
+
         else:
             # create 1 end face
             for index in range(num_of_verts):
                 faces_temp.append(verts_list[index])
-            faces.append(tuple(faces_temp))               
-    
+            faces.append(tuple(faces_temp))
+
     # print debug info to console
     if debug:
         print("\ncreate_end_faces Function Starts")
         print("\n End Face Verts list :", verts_list)
         print("\n End Faces: ", faces)
         print("\ncreate_end_faces Function Ends\n\n")
-            
+
     return faces
 
 
@@ -176,26 +177,26 @@ def create_side_faces(front_verts, back_verts, debug):
     # front_verts - a list of front face vertices
     # back_verts - a list of back face vertices
     # debug - if true prints values from this function to console
-    
+
     # returns:
     # new_faces - a list of tuples defining the faces bridged between front_verts & back_verts
-    
+
     # Number of faces to create
     num_of_faces = (len(front_verts))
     new_faces = []
-    
+
     # add first value to end of lists for looping
     front_verts.append(front_verts[0])
     back_verts.append(back_verts[0])
-    
-    # Build the new_faces list with tuples defining each face    
+
+    # Build the new_faces list with tuples defining each face
     for index in range(num_of_faces):
         facestemp = (front_verts[index], front_verts[index+1], back_verts[index+1], back_verts[index])
         new_faces.append(facestemp)
-    
+
     # print debug info to console
     if debug:
-        print("\ncreate_side_faces Function Starts") 
+        print("\ncreate_side_faces Function Starts")
         print("\n Number of faces to create: ", num_of_faces)
         print("\n New faces :", new_faces)
         print("\ncreate_side_faces Function Ends\n\n")
@@ -205,24 +206,24 @@ def create_side_faces(front_verts, back_verts, debug):
 
 def calc_end_verts(size, y_off, thick, debug):
     # Calculates vertex location for end of mesh
-    
+
     # size - tuple of x,y,z dimensions of mesh to create
     # y_off - y offset, lets function know where to create verts on y-axis
     # thick - thickness, if not zero this is the thickness of a hollow mesh
     #         with the inner faces inset from size dimensions
     # debug - if true prints values from this function to console
-    
+
     # returns:
     # verts - a list of tuples of the x,y,z location of each vertex
-    
+
     verts = []
-    
+
     if debug:
         print ("\ncalc_end_verts Function Starts\n")
         print("\nsize = ",size)
         print("y_off = ",y_off)
-        
-    # Create vertices by calculation 
+
+    # Create vertices by calculation
     x_pos = 0 + size[0]/2
     z_pos = 0 + size[2]/2
     verts.append((x_pos, y_off, z_pos))
@@ -230,24 +231,24 @@ def calc_end_verts(size, y_off, thick, debug):
     x_pos = 0 - size[0]/2
     z_pos = 0 + size[2]/2
     verts.append((x_pos, y_off, z_pos))
-    
+
     x_pos = 0 - size[0]/2
     z_pos = 0 - size[2]/2
-    verts.append((x_pos, y_off, z_pos)) 
-    
+    verts.append((x_pos, y_off, z_pos))
+
     x_pos = 0 + size[0]/2
     z_pos = 0 - size[2]/2
-    verts.append((x_pos, y_off, z_pos))   
-         
+    verts.append((x_pos, y_off, z_pos))
+
     if thick:
         # has thickness, so calculate inside vertices
-        #### not too sure about this, but it does work the way the 
+        #### not too sure about this, but it does work the way the
         #### solidify modifier works, so leaving as is for now
         x_pos = size[0] - (thick * 2)
         z_pos = size[2] - (thick * 2)
         size = (x_pos, y_off, z_pos)
-        
-        # Create vertices by calculation 
+
+        # Create vertices by calculation
         x_pos = 0 + size[0]/2
         z_pos = 0 + size[2]/2
         verts.append((x_pos, y_off, z_pos))
@@ -255,19 +256,19 @@ def calc_end_verts(size, y_off, thick, debug):
         x_pos = 0 - size[0]/2
         z_pos = 0 + size[2]/2
         verts.append((x_pos, y_off, z_pos))
-    
+
   

@@ Diff output truncated at 10240 characters. @@



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