[Bf-extensions-cvs] [03bdb32] master: Fix T41564: Emission viewer for volume shaders
Greg Zaal
noreply at git.blender.org
Mon Aug 25 21:24:05 CEST 2014
Commit: 03bdb32829fe973efe33d16da81f54d26cd1c2c6
Author: Greg Zaal
Date: Mon Aug 25 21:21:50 2014 +0200
Branches: master
https://developer.blender.org/rBA03bdb32829fe973efe33d16da81f54d26cd1c2c6
Fix T41564: Emission viewer for volume shaders
Ctrl+Shift clicking volume shaders now connects them properly to the volume output
===================================================================
M node_efficiency_tools.py
===================================================================
diff --git a/node_efficiency_tools.py b/node_efficiency_tools.py
index 35b17f1..173621e 100644
--- a/node_efficiency_tools.py
+++ b/node_efficiency_tools.py
@@ -19,7 +19,7 @@
bl_info = {
"name": "Node Wrangler (aka Nodes Efficiency Tools)",
"author": "Bartek Skorupa, Greg Zaal",
- "version": (3, 12),
+ "version": (3, 13),
"blender": (2, 71, 0),
"location": "Node Editor Properties Panel or Ctrl-Space",
"description": "Various tools to enhance and speed up node-based workflow",
@@ -1442,8 +1442,8 @@ class NWEmissionViewer(Operator, NWBase):
make_links.append((active.outputs[out_i], emission.inputs[0]))
make_links.append((emission.outputs[0], materialout.inputs[0]))
else:
- make_links.append((active.outputs[out_i], materialout.inputs[0]))
- # output type is 'SHADER', no Viewer needed. Delete Viewer if exists.
+ # Output type is 'SHADER', no Viewer needed. Delete Viewer if exists.
+ make_links.append((active.outputs[out_i], materialout.inputs[1 if active.outputs[out_i].name == "Volume" else 0]))
for node in nodes:
if node.name == 'Emission Viewer':
node.select = True
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