[Bf-extensions-cvs] [8a92296] master: Minor pep8 fixes that skipped my sight in previous commit.
Bastien Montagne
noreply at git.blender.org
Wed Aug 6 09:29:39 CEST 2014
Commit: 8a9229693fd37e9a2af761cc00cef79f4357e4b2
Author: Bastien Montagne
Date: Wed Aug 6 09:29:05 2014 +0200
Branches: master
https://developer.blender.org/rBAC8a9229693fd37e9a2af761cc00cef79f4357e4b2
Minor pep8 fixes that skipped my sight in previous commit.
===================================================================
M ui_layer_manager.py
===================================================================
diff --git a/ui_layer_manager.py b/ui_layer_manager.py
index 58e9dbe..5a94c2c 100644
--- a/ui_layer_manager.py
+++ b/ui_layer_manager.py
@@ -173,8 +173,6 @@ class SCENE_OT_namedlayer_move_to_layer(bpy.types.Operator):
bl_idname = "scene.namedlayer_move_to_layer"
bl_label = "Move Objects To Layer"
- #prop definition
- #layer number
layer_idx = IntProperty()
extend = BoolProperty(options={'SKIP_SAVE'})
@@ -224,7 +222,7 @@ class SCENE_OT_namedlayer_toggle_wire(bpy.types.Operator):
view_3d = context.area.spaces.active
- #check if layer have some thing
+ # Check if layer have some thing
if view_3d.layers_used[layer_idx] or layer_idx == -1:
display = 'WIRE' if use_wire else 'TEXTURED'
# Cycle all objects in the layer.
@@ -387,7 +385,7 @@ class SCENE_PT_namedlayer_layers(bpy.types.Panel):
use_indices = namedlayers.use_layer_indices
use_classic = namedlayers.use_classic
- #check for lock camera and layer is active
+ # Check for lock camera and layer is active
if view_3d.lock_camera_and_layers:
layer_cont = scene
use_spacecheck = False
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