April 2014 Archives by author
Starting: Tue Apr 1 09:41:24 CEST 2014
Ending: Wed Apr 30 13:28:03 CEST 2014
Messages: 56
- [Bf-extensions-cvs] [5a293f4] master: Add support for exporting normals with STL
Campbell Barton
- [Bf-extensions-cvs] [95a9c96] master: Code cleanup: style
Campbell Barton
- [Bf-extensions-cvs] [31bccec] master: Fix T39629: Teapot creates corrupt mesh
Campbell Barton
- [Bf-extensions-cvs] [c6e1af6] master: Error in recent commit
Campbell Barton
- [Bf-extensions-cvs] [9ad943c] master: Fix T39755: recent patch which made ascii files write zero normals
Campbell Barton
- [Bf-extensions-cvs] [3b18f02] master: STL now always exports normals.
Campbell Barton
- [Bf-extensions-cvs] [777944b] master: Code cleanup: style
Campbell Barton
- [Bf-extensions-cvs] [bbe8a2e] master: Fix T39903: osm importer division by zero error in UTM mode
Campbell Barton
- [Bf-extensions-cvs] [8db299e] master: Fix for FBX exporting Area Lights
Campbell Barton
- [Bf-extensions-cvs] [a4a3307] master: Fix T39877: Error exporting X3D with zero scale
Campbell Barton
- [Bf-extensions-cvs] [0de4e4a] master: FBX: After talk with Campbell, remove "simplify skinning" option.
CoDEmanX
- [Bf-extensions-cvs] [9c7054a] master: [F2] Adds UV support and triangle caps
Bart Crouch
- [Bf-extensions-cvs] [7dec026] master: FBX: more minor tweaks (main here is making uids shorters, easier to read in JSONed version of files).
Bastien Montagne
- [Bf-extensions-cvs] [5c3447e] master: FBX: Fix empties export (they also need their own NodeAttribute...).
Bastien Montagne
- [Bf-extensions-cvs] [3161d78] master: FBX: Fix stupid bug with mats/textures (from recent usage of OrderedDict), reported by a user on blog, thanks!
Bastien Montagne
- [Bf-extensions-cvs] [c552e88] master: FBX: Fix template issue when several sub-types use the same 'super type' element.
Bastien Montagne
- [Bf-extensions-cvs] [e6d801b] master: FBX: Fix "only selected" not working, reported by mifth over IRC, thanks! :)
Bastien Montagne
- [Bf-extensions-cvs] [8edb670] master: FBX: More small fixes.
Bastien Montagne
- [Bf-extensions-cvs] [88f9248] master: FBX: At last, animation works!
Bastien Montagne
- [Bf-extensions-cvs] [c6407d5] master: Fix T39589: FBX: binary exporter is with buggy normals.
Bastien Montagne
- [Bf-extensions-cvs] [9622739] master: FBX: Some minor cleanup, and pep-8.
Bastien Montagne
- [Bf-extensions-cvs] [2bc5fbf] master: FBX: add support for baked animated armature export.
Bastien Montagne
- [Bf-extensions-cvs] [f40fa23] master: FBX: Looks like I was still missing something in axes 'encoding'...
Bastien Montagne
- [Bf-extensions-cvs] [f664078] master: FBX: Fix (bones) animation: Looks like it's better to only have one layer per animstack for now.
Bastien Montagne
- [Bf-extensions-cvs] [a88815d] master: FBX: better handling of baked rotations (use euler_compat stuff to avoid gaps in rotations).
Bastien Montagne
- [Bf-extensions-cvs] [aa634bc] master: FBX: Add option (enabled by default) to export each strip from NLA in a separated baked animstack (in addition to global anim from scene).
Bastien Montagne
- [Bf-extensions-cvs] [39cde16] master: FBX: Add support to export other geometries (curves, metaballs, etc.) as meshes, and implement the 'apply modifiers' option.
Bastien Montagne
- [Bf-extensions-cvs] [55da788] master: FBX: add support for more FBX freamrate modes, since stupid Unity does not hanle 'Custom' one.
Bastien Montagne
- [Bf-extensions-cvs] [f0770f5] master: FBX: tweaks from user feedback & for Unity compat:
Bastien Montagne
- [Bf-extensions-cvs] [c6ca1b7] master: FBX: fix some bugs and glitches with animations...
Bastien Montagne
- [Bf-extensions-cvs] [a47e870] master: FBX: user request: check for vertices used by/assigned to more than four bones.
Bastien Montagne
- [Bf-extensions-cvs] [56e3ec1] master: FBX import: fix for newest FBX format (>= 7.4) using no more leading 'K' in templates' type names.
Bastien Montagne
- [Bf-extensions-cvs] [dcbb4df] master: FBX export: fix handling of mesh instances.
Bastien Montagne
- [Bf-extensions-cvs] [0de4e4a] master: FBX: After talk with Campbell, remove "simplify skinning" option.
Bastien Montagne
- [Bf-extensions-cvs] [c74a03c] master: Add bl_category to 3DView panel.
Bastien Montagne
- [Bf-extensions-cvs] [b5e7aac] master: Fix T39777: Blender 2.65-2.7 Sapling Bug
Bastien Montagne
- [Bf-extensions-cvs] [e6ca066] master: FBX export: Fix a stupid C&P typo.
Bastien Montagne
- [Bf-extensions-cvs] [7aebdfb] master: Fix T39792: Tangents/bitangents missing from exported FBX model.
Bastien Montagne
- [Bf-extensions-cvs] [90ba26f] master: Followup to fixes regarding armature layers operators.
Bastien Montagne
- [Bf-extensions-cvs] [92be1dd] master: Followup to armature layers fixes.
Bastien Montagne
- [Bf-extensions-cvs] [2b93a12] master: New Feature: Print vertices indices.
Eugenio Pignataro
- [Bf-extensions-cvs] [487fef6] master: Fix rotation scale location.
Eugenio Pignataro
- [Bf-extensions-cvs] [16f7c06] master: BugFix: Render Material Override
Eugenio Pignataro
- [Bf-extensions-cvs] [5da2946] master: fixed: empty material slots
Maurice Raybaud
- [Bf-extensions-cvs] [ee2cd71] : Backport revisions for the 2.70a release
Sergey Sharybin
- [Bf-extensions-cvs] [36076b0] master: Amaranth 0.8.8 upgrade - Cycles: Set as Render Samples - Object ID for objects in Dupli Groups - Nodes: XYZ sliders for Normal node (by Lukas Toenne) - several fixes and tweaks
Pablo Vazquez
- [Bf-extensions-cvs] [28efc5a] master: Amaranth 0.8.9 Update
Pablo Vazquez
- [Bf-extensions-cvs] [18b5baa] master: Amaranth 0.8.9+ New small feat: Set Scene Layers to be enabled for final render
Pablo Vazquez
- [Bf-extensions-cvs] [8bf1c8a] master: = Amaranth 0.9 Upgrade = Changelog + walkthrough video at http://pablovazquez.org/amaranth
Pablo Vazquez
- [Bf-extensions-cvs] [a7d2172] master: Amaranth 0.9 Lil tweaks/fixes - Lamps list now lists meshlights too (optional) - Fixed recognizing meshlights in some obscure cases - Quiet a harmless warning
Pablo Vazquez
- [Bf-extensions-cvs] [a78be04] master: Node Wrangler: Remove UVs menu
Greg Zaal
- [Bf-extensions-cvs] [e8b8f0c] master: If you hold CTRL when press select object in the layer, the last object will be active Moved the script in Tool and add the Tab Layer for more intuitive interface
anfeo
- [Bf-extensions-cvs] [561f37e] master: Add a new layer groups visualization using the UIList class to edit the Template list
anfeo
- [Bf-extensions-cvs] [ee49cd3] master: correct a bug and add a new visualization option to make the object in the layer in wire o in solid mode
anfeo
- [Bf-extensions-cvs] [e253e7e] master: small cleanup and minimal use improvemnts
felix
- [Bf-extensions-cvs] [988aff3] master: tinyCAD supersedes mesh_edge_intersection.. .py
zeffii
Last message date:
Wed Apr 30 13:28:03 CEST 2014
Archived on: Wed Apr 30 13:28:05 CEST 2014
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