[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [4749] trunk/py/scripts/addons/ render_povray/render.py: *Another try at fixing the " multi materials with custom pov" code bug
Campbell Barton
ideasman42 at gmail.com
Thu Sep 26 04:02:17 CEST 2013
Still getting this error:
File "/src/blender/release/scripts/addons/render_povray/render.py",
line 1610, in exportMeshes
if mater.pov.replacement_text != "":
UnboundLocalError: local variable 'mater' referenced before assignment
On Fri, Sep 13, 2013 at 4:00 AM, Maurice Raybaud
<mauriceraybaud at hotmail.fr> wrote:
> Revision: 4749
> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4749
> Author: mauriceraybaud
> Date: 2013-09-12 18:00:00 +0000 (Thu, 12 Sep 2013)
> Log Message:
> -----------
> *Another try at fixing the "multi materials with custom pov" code bug
>
> Modified Paths:
> --------------
> trunk/py/scripts/addons/render_povray/render.py
>
> Modified: trunk/py/scripts/addons/render_povray/render.py
> ===================================================================
> --- trunk/py/scripts/addons/render_povray/render.py 2013-09-12 12:13:43 UTC (rev 4748)
> +++ trunk/py/scripts/addons/render_povray/render.py 2013-09-12 18:00:00 UTC (rev 4749)
> @@ -1186,25 +1186,25 @@
> LocalMaterialNames = []
> for col, index in vertCols.items():
> #if me_materials:
> - material = me_materials[col[3]]
> + mater = me_materials[col[3]]
> if me_materials is None: #XXX working?
> material_finish = DEF_MAT_NAME # not working properly,
> trans = 0.0
>
> else:
> - material_finish = materialNames[material.name]
> - if material.use_transparency:
> - trans = 1.0 - material.alpha
> + material_finish = materialNames[mater.name]
> + if mater.use_transparency:
> + trans = 1.0 - mater.alpha
> else:
> trans = 0.0
> - if (material.specular_color.r == material.specular_color.g) and (material.specular_color.r == material.specular_color.b):
> + if (mater.specular_color.r == mater.specular_color.g) and (mater.specular_color.r == mater.specular_color.b):
> colored_specular_found = False
> else:
> colored_specular_found = True
>
> - if material.use_transparency and material.transparency_method == 'RAYTRACE':
> - povFilter = material.raytrace_transparency.filter * (1.0 - material.alpha)
> - trans = (1.0 - material.alpha) - povFilter
> + if mater.use_transparency and mater.transparency_method == 'RAYTRACE':
> + povFilter = mater.raytrace_transparency.filter * (1.0 - mater.alpha)
> + trans = (1.0 - mater.alpha) - povFilter
> else:
> povFilter = 0.0
>
> @@ -1213,7 +1213,7 @@
> texturesSpec = ""
> texturesNorm = ""
> texturesAlpha = ""
> - for t in material.texture_slots:
> + for t in mater.texture_slots:
> if t and t.texture.type == 'IMAGE' and t.use and t.texture.image:
> image_filename = path_image(t.texture.image)
> imgGamma = ""
> @@ -1247,24 +1247,24 @@
> file.write("\n")
> # THIS AREA NEEDS TO LEAVE THE TEXTURE OPEN UNTIL ALL MAPS ARE WRITTEN DOWN.
> # --MR
> - currentMatName = string_strip_hyphen(materialNames[material.name])
> + currentMatName = string_strip_hyphen(materialNames[mater.name])
> LocalMaterialNames.append(currentMatName)
> file.write("\n #declare MAT_%s = \ntexture{\n" % currentMatName)
>
> ################################################################################
>
> - if material.pov.replacement_text != "":
> - file.write("%s\n" % material.pov.replacement_text)
> + if mater.pov.replacement_text != "":
> + file.write("%s\n" % mater.pov.replacement_text)
> #################################################################################
> - if material.diffuse_shader == 'MINNAERT':
> + if mater.diffuse_shader == 'MINNAERT':
> tabWrite("\n")
> tabWrite("aoi\n")
> tabWrite("texture_map {\n")
> tabWrite("[%.3g finish {diffuse %.3g}]\n" % \
> - (material.darkness / 2.0, 2.0 - material.darkness))
> - tabWrite("[%.3g\n" % (1.0 - (material.darkness / 2.0)))
> + (mater.darkness / 2.0, 2.0 - mater.darkness))
> + tabWrite("[%.3g\n" % (1.0 - (mater.darkness / 2.0)))
>
> - if material.diffuse_shader == 'FRESNEL':
> + if mater.diffuse_shader == 'FRESNEL':
> # For FRESNEL diffuse in POV, we'll layer slope patterned textures
> # with lamp vector as the slope vector and nest one slope per lamp
> # into each texture map's entry.
> @@ -1276,11 +1276,11 @@
> # Diffuse Fresnel value and factor go up to five,
> # other kind of values needed: used the number 5 below to remap
> tabWrite("[%.3g finish {diffuse %.3g}]\n" % \
> - ((5.0 - material.diffuse_fresnel) / 5,
> - (material.diffuse_intensity *
> - ((5.0 - material.diffuse_fresnel_factor) / 5))))
> - tabWrite("[%.3g\n" % ((material.diffuse_fresnel_factor / 5) *
> - (material.diffuse_fresnel / 5.0)))
> + ((5.0 - mater.diffuse_fresnel) / 5,
> + (mater.diffuse_intensity *
> + ((5.0 - mater.diffuse_fresnel_factor) / 5))))
> + tabWrite("[%.3g\n" % ((mater.diffuse_fresnel_factor / 5) *
> + (mater.diffuse_fresnel / 5.0)))
> c += 1
>
> # if shader is a 'FRESNEL' or 'MINNAERT': slope pigment pattern or aoi
> @@ -1418,7 +1418,7 @@
> ##################Second index for mapping specular max value###############
> tabWrite("[1 \n")
>
> - if texturesDif == "" and material.pov.replacement_text == "":
> + if texturesDif == "" and mater.pov.replacement_text == "":
> if texturesAlpha != "":
> # POV-Ray "scale" is not a number of repetitions factor, but its inverse,
> # a standard scale factor.
> @@ -1459,7 +1459,7 @@
> # Level 2 is translated specular
> tabWrite("finish {%s}\n" % (safety(material_finish, Level=2)))
>
> - elif material.pov.replacement_text == "":
> + elif mater.pov.replacement_text == "":
> # POV-Ray "scale" is not a number of repetitions factor, but its inverse,
> # a standard scale factor.
> # Offset seems needed relatively to scale so probably center of the scale is
> @@ -1518,7 +1518,7 @@
> # "{%s \"%s\" %s}%s} finish {%s}" % \
> # (imageFormat(texturesDif), texturesDif,imgMap(t_dif),
> # mappingDif, safety(material_finish)))
> - if texturesNorm != "" and material.pov.replacement_text == "":
> + if texturesNorm != "" and mater.pov.replacement_text == "":
> ## scale 1 rotate y*0
> # POV-Ray "scale" is not a number of repetitions factor, but its inverse,
> # a standard scale factor.
> @@ -1533,16 +1533,16 @@
> tabWrite("normal {uv_mapping bump_map {%s \"%s\" %s bump_size %.4g }%s}\n" % \
> (imageFormat(texturesNorm), texturesNorm, imgMap(t_nor),
> t_nor.normal_factor * 10.0, mappingNor))
> - if texturesSpec != "" and material.pov.replacement_text == "":
> + if texturesSpec != "" and mater.pov.replacement_text == "":
> tabWrite("]\n")
>
> tabWrite("}\n")
>
> #End of slope/ior texture_map
> - if material.diffuse_shader == 'MINNAERT' and material.pov.replacement_text == "":
> + if mater.diffuse_shader == 'MINNAERT' and mater.pov.replacement_text == "":
> tabWrite("]\n")
> tabWrite("}\n")
> - if material.diffuse_shader == 'FRESNEL' and material.pov.replacement_text == "":
> + if mater.diffuse_shader == 'FRESNEL' and mater.pov.replacement_text == "":
> c = 1
> while (c <= lampCount):
> tabWrite("]\n")
> @@ -1554,7 +1554,7 @@
>
> @@ Diff output truncated at 10240 characters. @@
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--
- Campbell
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